Navezgane does not need to be copied. That is our base map. The maps in question are the Pregen maps like Pregen04kA, Pregen04kB, etc.Noob question maybe, but if I am playing on the Navezgane pregen, what exactly is it I need to copy over, the whole Navezgane folder, just the prefabs xml? What exactly? And I am not sure where to find the folder to paste it in after anyways, does it exist yet?
Very odd, but thanks for the update!So it looks like the zombies not spawning and not in pois was a hiccup they started spawning about 20min later.
These are being updated at some point, but don't expect to see unique models/textures/animations for every consumable item in the game.Why aren't there textures for food and drinks? (I mean there is only one texture for food and drinks)
This was simply cleaning up the unused menu option. Depth of Field has been disabled in code for several years now.Will "depth of field graphics setting" be returning? I love that option and miss it. Thanks.
Of course it's shiny, it's brand new!!! Just give it a few weeks and the new gloss shine will wear right off lol.
Is that active code? If so, that's a game changer as it means you won't get to tier 2 until at least day 4, etc.@schwanz9000 It seems serverconfig.xml has a new line that isn't mentioned in the changelog:
<property name="QuestProgressionDailyLimit" value="3"/> <!-- Limits the number of quests that contribute to quest tier progression a player can complete each day. Quests after the limit can still be completed for rewards. -->
Is that active code? If so, that's a game changer as it means you won't get to tier 2 until at least day 4, etc.
until it can't be and you'll potentially need a mod to undo it.At least it can be changed.
Sounds like the zombie spawn setting.... ripuntil it can't be and you'll potentially need a mod to undo it.
New version requires new save. No such problem on 1.0.Cool, the new update broke all the player storage boxes. Labels are gone, can't actually get into the box, get console errors instead.