PC V1.0 b316 EXP (b317 Hotfix)

Status
Not open for further replies.
Also been noticing that crawlers seem to "jump" forward when shot or otherwise attacked for the first time since the hotfix as well. Seems a little cheap, so I'm going to guess it was not intended behavior.
Cough... zombie spinning ballet-stumble to leap towards you when hit?

That was intentional.

I believe the crawlers getting beamed closer by Scotty is indeed intentional.

Love the game, but some of these changes to be "more challenging" are just supremely aggravating and frustrating.

 
Cough... zombie spinning ballet-stumble to leap towards you when hit?

That was intentional.

I believe the crawlers getting beamed closer by Scotty is indeed intentional.

Love the game, but some of these changes to be "more challenging" are just supremely aggravating and frustrating.


That's the funny thing though. The crawlers jumping forward isn't even always towards the player. Like if I see one that hasn't noticed me, and it's heading in a completely different direction, it still "jumps" forward in the direction it was originally facing. Seems more like a glitch, really.

 
Yes sir!

Changed: Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, +CooldownLongDelay 22, CooldownNeighborDelay 4>3)


can someone explain what this actually means in simpler terms?  if possible explain this like i'm a 5yr old :)

i'm familiar with the old way the heatmap worked, get to 100 and there is a chance for a screamer to spawn...this however is very confusing and it's just not clicking in my brain.  i'm sorry if this is super simple for everyone but i'm struggling to understand what any of this means. 

 
Just shortly after completing a T4 Clear Quest in the snow biome 3 Irradiated Screamers show up and called some friends... that was crazy. But I love how it's set up now with wandering hordes etc...

7 Days to Die Screenshot 2024.07.15 - 20.07.43.30.png

 
...explain this like I'm a 5yr old
The activity level required to trigger is 25%. A single campfire burning fuel with no other activity takes over an hour to hit 25%.
Once that triggers, it then has a 20% chance to spawn a screamer.
If nothing spawns, reset activity level, and wait 4 minutes without accumulating additional activity level.
Repeat activity level build up, the 20% chance, and the 4 minute cooldowns until one spawns.
When one does spawn, wait 22 minutes for a long cooldown before starting over.
 

 
Yeah the screamers are out in force. They spawn so easily now. I think it's great.

Also, can we get more zombies roaming around everywhere at all times. I wanna look out my house at night and see 10 or 15 zombies spread out across the area. Nothing crazy.

 
The activity level required to trigger is 25%. A single campfire burning fuel with no other activity takes over an hour to hit 25%.
Once that triggers, it then has a 20% chance to spawn a screamer.
If nothing spawns, reset activity level, and wait 4 minutes without accumulating additional activity level.
Repeat activity level build up, the 20% chance, and the 4 minute cooldowns until one spawns.
When one does spawn, wait 22 minutes for a long cooldown before starting over.
 


Is it normal for two to spawn at once now? Apologies if that's a stupid question. Saw it first in GNS' new Vanguard series and it actually happened to me in my game last night. I had the campfire going and was doing some demo/remo work on my base ( broke like, maybe ten blocks all at once because I like the sound stone/concrete makes when it does ) and two showed up together. Only one screamer horde spawned, however—and they both screamed/growled at me because I didn't kill either in one hit.

 
I had 2 feral screamers show up with their friends when no fires were going, just me digging up clay outside the base.  I may have still been making a few hundred cobblestone rocks in the workbench but that's it.

 
I had 2 feral screamers show up with their friends when no fires were going, just me digging up clay outside the base.  I may have still been making a few hundred cobblestone rocks in the workbench but that's it.
Oh yeah I forgot. I had a brain fart and forgot ore nodes existed, so I was running around the neighborhood breaking things with a pickaxe for iron. That alone was enough to spawn screamer.

 
vergilsparda said:
Is it normal for two to spawn at once now?
Yes. There is a chance to spawn one or two at the beginning of the screamer event. If one of them screams, there is a chance to spawn another screamer from the list of zombies per game stage.

For those that may not know:
Making sound like falling blocks, chopping trees, mining ore, and firing weapons creates activity "heat".
It is not just the "heat" of fires burning.
The Heat Map is more about activity than it is physical heat.

 
Wrenching stuff seems to create quite a bit. I like to wrench everything (using a mod that makes damn near everything wrenchable) and beginning on Day 3, I started getting them very frequently wherever I happened to be despite making no other noise. Caught me completely off guard at first, but I like it, keeps me on edge.

I vaguely recall noise creating actions with anything metal creating much higher heat in old Alphas (or maybe from an overhaul), feels like that.

 
Wrenching stuff seems to create quite a bit. I like to wrench everything (using a mod that makes damn near everything wrenchable) and beginning on Day 3, I started getting them very frequently wherever I happened to be despite making no other noise. Caught me completely off guard at first, but I like it, keeps me on edge.

I vaguely recall noise creating actions with anything metal creating much higher heat in old Alphas (or maybe from an overhaul), feels like that.


Yeah, pretty much any activity that would make noise adds to the heat map.  I've had screamers called just because I was sorting inventory.

 
Yes. There is a chance to spawn one or two at the beginning of the screamer event. If one of them screams, there is a chance to spawn another screamer from the list of zombies per game stage.

For those that may not know:
Making sound like falling blocks, chopping trees, mining ore, and firing weapons creates activity "heat".
It is not just the "heat" of fires burning.
The Heat Map is more about activity than it is physical heat.


Ah, that explanation helps greatly, thank you! I always assumed the breaking blocks/falling blocks was for iron-tier stuff and above (because metal = lots of noise), but it's nice to know that it's for stone blocks too. I'll definitely be more careful in the future, that's for sure... had the unfortunate encouter of having to lower a balcony on the building I'm renovating and stupidly decided to just let the balcony fall rather than break every block... wouldn't ya know, another double-screamer horde, and she did in fact call a third (only one horde event though). 😭

 
Status
Not open for further replies.
Back
Top