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UABE - Asset Bundle Extractor

I am reworking most of the UI and internal logic except for the AssetsTools library. The code became too much of a mess with program logic entangled with UI and file version dependant stuff, memory management from hell and so on. Most of it was a symptom of UABE growing from a bundle export/import tool created within two days to a fully fledged bundle and .assets editor. The AssetsTools library is quite okay though. So far, most of the new foundation is complete.

Key feature will be opening files on the fly, including any amount of bundle files. File loading and other tasks run in the background and some modal dialogs will be replaced with modeless ones so the program stays responsive. Some parts of the UI will look the same even though most of the code is being written from scratch.

Bundle files with compressed directories but uncompressed data will no longer require decompression (which applies to most bundle files in PC games). I also plan on doing a proper resource / resS file management for texture and maybe audio import.

I have some plans for proper console command support but I'll focus on the UI first. At least it won't require code doubling anymore.

Windows XP support will also be dropped since it becomes too big of a burden. I don't think anyone will mind at this point but who knows ^^

View attachment 8988
That's great news!
Indeed I do not think dropping XP support will have a huge effect xD

I noticed that in some bundles some objects will have a negative PathID but once dumped they will show a positive one (for example -759717258652825319 will become 17687026815056726297). There is obviously some conversion happening here but I'm not sure what? Would it be possible to keep the negative ID in the name of the dumped file for more convenience?

 
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这真是个好消息!
确实,我认为放弃XP支持不会对xD产生巨大影响,

我注意到在某些捆绑中,某些对象将具有负PathID,但是一旦丢弃,它们将显示正PathID(例如-759717258652825319将变为17687026815056726297)。显然这里发生了一些转换,但是我不确定是什么?是否可以在转储文件的名称中保留否定ID?
try this,Although not very precise

View attachment ABE输出正负ID变换-compute.htm

 
Hi, I'm trying to extract files from a game called Escape From Tarkov and for extracting the mesh the UABE keep saying "unable to read the mesh asset". I used 2.2d, is there any fix in future?

 
Hey guys,

I'm stuck at the stage where I don't know how to import obj back into sharedasset6 for Hatsune Miku VR.

When I try to import raw -> import dat or obj file, the file ends up as unnamed asset and is corrupted if i tried mesh.

Any tips on how to reimport mesh files back into assets without the game CTD?

 
Im completely lost on this. I need to extract the UI icons to fix a hud mod, thats it.

I open it, the stuff is extracted as .dat
How do I get the image files themselves?

 
When you extract the texture2d you should click "Plugins" --> after chose "Export to .TGA or .PnG.

path bundle for item icons

\7 Days To Die\Data\Bundles\Generic\itemicons

 
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Hello guys! I noticed in this new patch that the zombie texture files aren't in the resources.assets file anymore. Any idea where they could be?

 
i cant open 

Sounds

any trick to view / extract ? music i can ok , nut sounds no :(
No, there are no special nuances.

I checked the extraction some AudioClip from the main resources - there were no problems.

maybe a specific audioclip?

Xtrakicking said:
Hello guys! I noticed in this new patch that the zombie texture files aren't in the resources.assets file anymore. Any idea where they could be?
I haven't done any more retexturing yet, so I don't have any ideas...

 
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the unpacked file has a similar size as the original - i was able to extract the audio clip....

zBChEo8.jpg


UPD:   sorry i wasn't paying attention - I'll try to unpack sound now!

 
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tell-me steps i do ?

1. open Sounds

2. says that bundle is compressed if unpack i say YES

3. ask file name i say UNPACKSOUNDS

and then ???

 
tell-me steps i do ?

1. open Sounds

2. says that bundle is compressed if unpack i say YES

3. ask file name i say UNPACKSOUNDS

and then ???
UPD2:  well.... it is clear that this file does not contain data - look at its size...

 
so where is the sounds files? traders zombies ?

I dont what music files, that i can do, is the same file music ?

OK SORRY, i found its the same file :)  tanks

 
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so where is the sounds files? traders zombies ?

I dont what music files, that i can do
I think that you just need to search for sound files in the old place - with the main resources.

(in the first attempt, i got them out of there - via "globalgamemanagers" )

 
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