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That's great news!I am reworking most of the UI and internal logic except for the AssetsTools library. The code became too much of a mess with program logic entangled with UI and file version dependant stuff, memory management from hell and so on. Most of it was a symptom of UABE growing from a bundle export/import tool created within two days to a fully fledged bundle and .assets editor. The AssetsTools library is quite okay though. So far, most of the new foundation is complete.
Key feature will be opening files on the fly, including any amount of bundle files. File loading and other tasks run in the background and some modal dialogs will be replaced with modeless ones so the program stays responsive. Some parts of the UI will look the same even though most of the code is being written from scratch.
Bundle files with compressed directories but uncompressed data will no longer require decompression (which applies to most bundle files in PC games). I also plan on doing a proper resource / resS file management for texture and maybe audio import.
I have some plans for proper console command support but I'll focus on the UI first. At least it won't require code doubling anymore.
Windows XP support will also be dropped since it becomes too big of a burden. I don't think anyone will mind at this point but who knows ^^
View attachment 8988
try this,Although not very precise这真是个好消息!
确实,我认为放弃XP支持不会对xD产生巨大影响,
我注意到在某些捆绑中,某些对象将具有负PathID,但是一旦丢弃,它们将显示正PathID(例如-759717258652825319将变为17687026815056726297)。显然这里发生了一些转换,但是我不确定是什么?是否可以在转储文件的名称中保留否定ID?
Thanks, so it's a 64-bit related issue?
No, there are no special nuances.i cant open
Sounds
any trick to view / extract ? music i can ok , nut sounds no![]()
I haven't done any more retexturing yet, so I don't have any ideas...Xtrakicking said:Hello guys! I noticed in this new patch that the zombie texture files aren't in the resources.assets file anymore. Any idea where they could be?
UPD2: well.... it is clear that this file does not contain data - look at its size...tell-me steps i do ?
1. open Sounds
2. says that bundle is compressed if unpack i say YES
3. ask file name i say UNPACKSOUNDS
and then ???
I think that you just need to search for sound files in the old place - with the main resources.so where is the sounds files? traders zombies ?
I dont what music files, that i can do