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UABE - Asset Bundle Extractor

I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though.

Could you give more details? There could be many reasons, such as incompatible types, bugs or invalid input files.
Any news regarding this upgraded UI, DerPopo? :)  Your piece of software is really useful! Do you plan on adding new functions too?

 
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Is there a way this tool could be updated to Unity 2019 3.7 or 3.3? I'm kinda desperate right now since I was trying to edit textures, but it doesn't work anymore, and I don't know any other way to do it. I tried one method, but all it does is crash my game. It said I need support for Unity 2019 3.7, so that's all I need. I don't know how else to put it so I can get some sort of response. Please respond. I don't know how else I'm gonna have to import textures into assets. This was the only tool I could possibly use.

 
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Carpetdiem said:
Any news regarding this upgraded UI, DerPopo? :)  Your piece of software is really useful! Do you plan on adding new functions too?
I am reworking most of the UI and internal logic except for the AssetsTools library. The code became too much of a mess with program logic entangled with UI and file version dependant stuff, memory management from hell and so on. Most of it was a symptom of UABE growing from a bundle export/import tool created within two days to a fully fledged bundle and .assets editor. The AssetsTools library is quite okay though. So far, most of the new foundation is complete.

Key feature will be opening files on the fly, including any amount of bundle files. File loading and other tasks run in the background and some modal dialogs will be replaced with modeless ones so the program stays responsive. Some parts of the UI will look the same even though most of the code is being written from scratch.

Bundle files with compressed directories but uncompressed data will no longer require decompression (which applies to most bundle files in PC games). I also plan on doing a proper resource / resS file management for texture and maybe audio import.

I have some plans for proper console command support but I'll focus on the UI first. At least it won't require code doubling anymore.

Windows XP support will also be dropped since it becomes too big of a burden. I don't think anyone will mind at this point but who knows ^^

Werk said:
Hi,I want report one problem,I been used that 2.2stable D,to modify A game,Unity ver is 2018.4.19,when I Import RAW ,Import MESH dat,but something wrong 。。

View attachment 8823
Is the mesh file from the same Unity version as the target file (.assets or bundle)? There probably is some sort of incompatibility with the files.

TemporaryChan said:
Is there a way this tool could be updated to Unity 2019 3.7 or 3.3? I'm kinda desperate right now since I was trying to edit textures, but it doesn't work anymore, and I don't know any other way to do it. I tried one method, but all it does is crash my game. It said I need support for Unity 2019 3.7, so that's all I need. I don't know how else to put it so I can get some sort of response. Please respond. I don't know how else I'm gonna have to import textures into assets. This was the only tool I could possibly use.
I have replied to your GitHub issue, but I have also uploaded the classdata file for 2019.3.9 here. View attachment classdata with 2019.3.9.zip

 
Hi before I could extract 2d images from one mobile game, but they updated the game and now I can't get 2d images. Now I get an error " Unable to decompress the bundle file. Does anyone know how to fix it?

 
Is there going to be a version for Mac OS? My Windows 10 laptop broke like a month or two ago, and I've been forced to use a Macbook Air since. 

 
@DerPopo

Do You plan to make it possible to preview content (textures, models, maybe sounds) without first unpacking?

This would make it very easy to find the necessary data.

 
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Asstes studio can view texture and mesh
Yes, i know. But i would like to see this feature in UABE so as not to switch between programs.

I don't think this is a very difficult task for the author. In addition, it would be a very logical continuation of the build-up of features for this useful Utility.

 
@DerPopo

I have been using your tool to mod Gwent and have a few questions.

They recently downgraded the quality of the cards in the game because they put the game on mobile and I have been trying to restore it with the old files. the problem is that not all the files are separate. the main files of the cards are their own files, but they reference some other files for shaders and stuff. those referenced files are all bundled in one, so if i use the old files, it ends up breaking the cards that a newer then those files. Is there a way with your tool to quickly combine the 2 files into one so it will have what it needs for the old cards to be nice, and wont mess up the new ones? there is also a .MANIFEST file that needs combining, but the tool doesn't open that file.

second question, is there a way to export a skinned mesh with skeleton (like fbx) and re import it? or an option to have UV maps on the obj export? that dae. export doesn't seem to work.

 
@DerPopo

....

second question, is there a way to export a skinned mesh with skeleton (like fbx) and re import it? or an option to have UV maps on the obj export? that dae. export doesn't seem to work.
No, this is not done. I think, i exported a model with bones using an Asset Studio. But i don't know a utility that can import it back.

I don't quite understand what you mean - but UV is always present on models when exporting...

 
No, this is not done. I think, i exported a model with bones using an Asset Studio. But i don't know a utility that can import it back.

I don't quite understand what you mean - but UV is always present on models when exporting...


@n2n1

I have only used it in gwent so maybe its just a gwent issue but the obj I extracted has no UVs. I wanted to use it as a guide on how to edit the texture, but wasn't possible because of the lack of UVs.

9DUTq90.jpg


 
I do not promise to help...but i wonder how it is possible that the model from the resource does not have UV.... though... maybe it doesn't have textures in the game and only uses polygon coloring? In the game, does this model have textures?

If you share a link to it, i will try to refute your claim that it does not have UV...

Sometimes in a Blender it is difficult to achieve that it would show what you need. I'm not familiar with the new version, but I'll try.

PS: I always export models in obj format.

 
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Well... indeed, i could not find uv either with the help of a Blender or with the help of Unity.

But theoretically - this should not be the case. You exported this model using the UABE?

The large size of the .res? ( I can try to extract it myself, as i always do in 7DTD....)

hmmm....

It can't be that uv is somewhere separate.... 

probably that the version of the Unity asset is much newer than what UABE can extract, or,  the plug-ins for UABE may be outdated...

 
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soo....i couldn't do it with UABE in any way.

But! export using Asset Studio showed UV! :)

(i.e. the problem was, maybe, in the UABE plugins - they are probably already old for this version of assets, because this has not been observed before...)

 
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Yeah, github for me is also a constant mystery, there are no very obvious ways to download there  :D

 1. check the line where it says "22 releases", press it.

 2. there will be "Download the latest build version from here", press  -  there you will see the 2 archives with the compiled builds.

 
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