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UABE - Asset Bundle Extractor

Thanks for taking the time to respond. I've read through several pages of the thread by now. So far I've seen several people asking about extracting several 2d assets from a single asset bundle, but nothing on batch uncompressing a lot of independent asset bundles and afterwards batch exporting png's from said bundles assets (there are usually just 1-2 art assets per bundle in Mtg Arena).

 
Unfortunately you'll have to try to find the answer in the topic if it exists, because local users are unlikely to help you due to the fact that in 7DTD there is no need to use batch processing. The author rarely appears here. Start the search from the end, this feature was not added at the beginning, in addition - may be worth reading the Usage.txt file.

 
Thanks, n2n1. I am quite surprised that Unity Modders are such a rare kind if we take into consideration that so many games nowadays run on that engine.

 
Hello guys!

I need your help with a crosshair issue:

I'm trying to play the game without the crosshair. I just love the immersion and feel of danger it gives.

But i can't find a good way to do that.

So i went into the assets1, extracted the "Corsshair_melee" file and changed its size to 0.

And it worked flawlessly.

The only remaining issue is it doesn't remove the crosshaire for ranged weapon........... :upset:

and i can't find any texture/assets related to crosshair_ranged or something like that.

Where can i find this ?

 
EDITED:

I was trying to use the export without deleting the "< >" around my bat-file. My bad.

Syntax Error.jpg

 
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This project feels so cursed... so I was able to batch extract everything and then tested opening several .asset's at once (which wasn't possible before because of the compression) and select several 2d textures from different files, but then couldn't convert them because all of a sudden "Unable to open the streamed data file" prevents me from using the Png Plugin (which works when I uncompress the assetbundles one by one).

 
I know this thread is a bit old and maybe no one have answers right now...

I'm trying to use UABE to do a little mod, well, seems that the game to be modified have a list of textures that can be selected to modify costumes, etc...

I already created the new texture an added it to Resources.assets with UABE, but, that list only shows textures under Resources folder so... there is any way to move the new texture to Resources folder or any other folder so that it can be accessed by the list?

Sorry again if the reply is out of place.

 
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I don't quite understand what you want, but it seems this problem is similar to mine. Here are links that may be lead you to the answer:

this is the theme i created back then -

https://7daystodie.com/forums/showthread.php?49611-adding-extra-terrain-textures-with-UABE

that's what I said, dropo about this, (it worked) -

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165
As I see with UABE, the path to the folder of the textures can be seen in Container ... as defect, when you add a texture to an assets file this Textures goes directly to the folder Texture2D. The objective is to move that new texture to the folder where the rest of the textures are saved ... in this case Makeup folder .... so, there is any way to modify that "Container" so the texture is saved in the correct folder (with UABE).

Example:

Open Resources.assets file in UABE, then create the texture and add to the asset.

File -> Add ->

File ID: 0 - resources.assetsPath ID: 6233223

Type name/ID: Texture2D

Mono Class ID: -1
And Press Ok

Next, select the new resource and press Plugin and Edit:

Name: Makeup_7Texture format: DXT5Crunched (Slow!)

Has Mip maps: Yes

Filter Mode: Anything

Anisotropic Filtering: 0

Mip map Bias: Anything

Wrap Mode: Clamp

Lightmap format: 0x00

Color Space: Linear

Texute Load <- Here you load the new texture
And Press Ok.

With that you have a new Texture added to the asset, but if you decompress all,

this texture is in Texture2D folder.

What I want is that this texture ends in Resources / Makeup folder.

 
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...Resources / Makeup folder
???...hmm...

If it is not 7dtd i can hardly help directly, because i did not use this Utility outside of this game, but maybe this will give you an idea:

you should be warned how resources .resS work

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=488856&viewfull=1#post488856

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=502817&viewfull=1#post502817

here is a method where you can make an offset and specify a different data location -

https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195

By the way, the added resources in the asset are just there and they are not included in the header, the list by which the program can know that it is there.

And just remember that there may be separate header files like "globalgamemanagers" that may contain paths for files from other bundles.

PS: perhaps you are asking how to make the created file have a path in the resource....yes so can be done...it's possible and i did ... but i forgot as, if I recall write here....

PPS: oh yes - but this is same...

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165

 
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Hello,is there's a way to change some assetsName textures, mesh... Etc
Name of ?

Yes, you can, but perhaps the program that looks for it under the old name just will not see it?

 
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I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though.

Hi.. Some files get corrupted when i importRaw or dump files any help?
Could you give more details? There could be many reasons, such as incompatible types, bugs or invalid input files.

 
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I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though..
!!! ?

I thought you wouldn't change the UI! :)

 
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