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UABE - Asset Bundle Extractor

What's the trick to editing UMATEXTURES? I keep getting Out of Bounds errors. The same procedure works fine for terraintextures and blocktextureatlases.

 
What's the trick to editing UMATEXTURES? I keep getting Out of Bounds errors. The same procedure works fine for terraintextures and blocktextureatlases.
Hmmm...sadly. I too, soon wanted to change some UMA-textures. I will report the results.

 
When I try to extract audio from an unity 3.0 asset file, It shows the following error. What Should I do?

"Only the unity 4/5 AudioClip formats are supported!"

4MZQbK.jpg

 
Modding 3D Model

Hi, I really got the trouble with modding 3D model (mesh) on my game. Please guide me how to mod another model. Thanks so much :fat:

 
Not the one he provided. Not working for me.
Many developers encrypt these files using custom methods, and this file is no raw Unity bundle either.

can you update the tool so it extracts assets as obj groups instead of obj objects ?that will allow reanimating guns and tools .
There will be export support for rigged Collada meshes, and also an option to pack multiple Meshes into a single scene.

 
Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UABE, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back?

 
H

Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UnityEX, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back?

 
@SerCar

Yes, there is such a problem. One way to solve this is to make a Unity project containing your sounds and textures, compile it, and use the resulting resource file in mod. Do references to it from the original asset.

https://7daystodie.com/forums/showthread.php?76477-Replacing-Audio-File-With-Another-One

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=764808&viewfull=1#post764808

and, original from DerPopo

https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195

 
Last edited by a moderator:
@SerCarYes, there is such a problem. One way to solve this is to make a Unity project containing your sounds and textures, compile it, and use the resulting resource file in mod. Do references to it from the original asset.
Very Thx U. I try this way.

 
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