Heres Jill Valentine:
http://steamcommunity.com/sharedfiles/filedetails/?id=861204980
<archetype name="Jill" male="false" hair_color="101,67,33" eye_color="70,80,70" skin_color="200,200,200" type="Player">
<base_mesh_parts>
<part slot="head" layer="base" mesh="female_base_face">
<texture name="female_head" color="skin"/>
<texture name="female_hair_overlay" color="hair"/>
<texture name="female_eyebrow_curve" color="hair"/>
</part>
<part slot="eyes" layer="inner" mesh="female_base_eyelashes">
<texture name="female_eyelashes" color="hair"/>
</part>
<part slot="head" layer="inner" mesh="female_shaggy_hair_ponytail">
<texture name="female_shaggy_hair" color="hair"/>
</part>
<part slot="eyes" layer="base" mesh="female_base_eyes">
<texture name="unisex_eye_shaded" color="255,255,255"/>
<texture name="unisex_iris" color="eye"/>
</part>
<part slot="hands" layer="base" mesh="female_base_hands">
<texture name="female_hands" color="skin"/>
</part>
<part slot="chest" layer="base" mesh="female_base_chest">
<texture name="female_torso" color="skin"/>
<texture name="female_tanktop" color="245,245,220"/>
</part>
<part slot="legs" layer="base" mesh="female_base_legs">
<texture name="female_legs" color="skin"/>
</part>
<part slot="feet" layer="base" mesh="female_base_feet">
<texture name="female_feet" color="skin"/>
</part>
</base_mesh_parts>
<preview_mesh_parts>
<part slot="chest" layer="outer" mesh="female_armor_kevlar_vest">
<texture name="unisex_armor_kevlar_vest" color="75,83,32,255"/>
</part>
<part slot="legs" layer="base" mesh="female_clothes_denim_pants">
<texture name="female_pants_01" color="245,245,220"/>
</part>
<part slot="legs" layer="outer" mesh="female_armor_kevlar_legarmor">
<texture name="unisex_armor_kevlar_legarmor" color="75,83,32"/>
</part>
<part slot="feet" layer="base" mesh="female_armor_kevlar_boots">
<texture name="unisex_armor_kevlar_boots" color="75,83,32"/>
</part>
</preview_mesh_parts>
<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
<gene name="neckUp_Down" value="0"/>
<gene name="neckLeft_Right" value="0"/>
<gene name="neckTiltLeft_Right" value="0"/>
<gene name="headUp_Down" value="0"/>
<gene name="headLeft_Right" value="0"/>
<gene name="headTiltLeft_Right" value="0"/>
<gene name="jawOpen_Close" value="0"/>
<gene name="jawForward_Back" value="0"/>
<gene name="jawLeft_Right" value="0"/>
<gene name="mouthLeft_Right" value="0"/>
<gene name="mouthUp_Down" value="0"/>
<gene name="mouthNarrow_Pucker" value="0"/>
<gene name="tongueOut" value="0"/>
<gene name="tongueCurl" value="0"/>
<gene name="tongueUp_Down" value="0"/>
<gene name="tongueLeft_Right" value="0"/>
<gene name="tongueWide_Narrow" value="0"/>
<gene name="leftMouthSmile_Frown" value="0"/>
<gene name="rightMouthSmile_Frown" value="0"/>
<gene name="leftLowerLipUp_Down" value="0"/>
<gene name="rightLowerLipUp_Down" value="0"/>
<gene name="leftUpperLipUp_Down" value="0"/>
<gene name="rightUpperLipUp_Down" value="0"/>
<gene name="leftCheekPuff_Squint" value="0"/>
<gene name="rightCheekPuff_Squint" value="0"/>
<gene name="noseSneer" value="0"/>
<gene name="leftEyeOpen_Close" value="0"/>
<gene name="rightEyeOpen_Close" value="0"/>
<gene name="leftEyeUp_Down" value="0"/>
<gene name="rightEyeUp_Down" value="0"/>
<gene name="leftEyeIn_Out" value="0"/>
<gene name="rightEyeIn_Out" value="0"/>
<gene name="browsIn" value="0"/>
<gene name="leftBrowUp_Down" value="0"/>
<gene name="rightBrowUp_Down" value="0"/>
<gene name="midBrowUp_Down" value="0"/>
</expression>
<dna>
<gene name="height" value="0.66"/>
<gene name="headSize" value="0.5"/>
<gene name="headWidth" value="0.5"/>
<gene name="handsSize" value="0.395"/>
<gene name="feetSize" value="0.64"/>
<gene name="muscle" value="0.24"/>
<gene name="weight" value="0.16"/>
<gene name="gluteusSize" value="0.67"/>
<gene name="earsSize" value="0.49"/>
<gene name="earsPosition" value="0.5"/>
<gene name="earsRotation" value="0.5"/>
<gene name="noseSize" value="0.5"/>
<gene name="noseCurve" value="0.5"/>
<gene name="noseWidth" value="0.5"/>
<gene name="noseInclination" value="0.5"/>
<gene name="nosePosition" value="0.57"/>
<gene name="nosePronounced" value="0.76"/>
<gene name="noseFlatten" value="0.5"/>
<gene name="chinSize" value="0.22"/>
<gene name="chinPronounced" value="0.01"/>
<gene name="chinPosition" value="0.09"/>
<gene name="mandibleSize" value="0.5"/>
<gene name="jawsSize" value="0.5"/>
<gene name="jawsPosition" value="0.52"/>
<gene name="cheekSize" value="0.44"/>
<gene name="cheekPosition" value="0.87"/>
<gene name="lowCheekPronounced" value="0.5"/>
<gene name="lowCheekPosition" value="0.5"/>
<gene name="foreheadSize" value="0.5"/>
<gene name="foreheadPosition" value="0.03"/>
<gene name="lipsSize" value="0.66"/>
<gene name="mouthSize" value="0.6"/>
<gene name="eyeRotation" value="0.5"/>
<gene name="eyeSize" value="1"/>
<gene name="breastSize" value="0.265"/>
</dna>
</archetype>
And heres her entity class for true survival:
<entity_class name="Jill" extends="Maggi">
<property name="Archetype" value="Jill"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditMP5,10mmBanditBullet" />
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditMP5,10mmBanditBullet" />
<property name="AITask-1" value="Follow" param1="EntityPlayer" />
<property name="AITask-2" value="RangedAttackTarget2" param1="0" param2="5"/>
<property name="AITask-3" value="ApproachAndAttackTarget" param1="EntityEnemy" />
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityBandit" />
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityZombieCrawl" />
<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityZombie" />
<property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityZombieDog" />
<property name="AITask-8" value="ApproachAndAttackTarget" param1="EntityZombieCop" />
<property name="AITask-9" value="ApproachAndAttackTarget" param1="EntityHornet" />
<property name="AITask-10" value="ApproachAndAttackTarget" param1="EntityAnimalBear" />
<property name="AITask-11" value="ApproachSpot" />
<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityEnemy" />
<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntitySurvivor" />
<property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntityZombieCrawl" />
<property name="AITarget-4" value="SetAsTargetIfHurt" param1="EntityZombie" />
<property name="AITarget-5" value="SetAsTargetIfHurt" param1="EntityZombieDog" />
<property name="AITarget-6" value="SetAsTargetIfHurt" param1="EntityZombieCop" />
<property name="AITarget-7" value="SetAsTargetIfHurt" param1="EntityHornet" />
<property name="AITarget-8" value="SetAsTargetIfHurt" param1="EntityAnimalBear" />
<property name="AITarget-9" value="BlockingTargetTask" />
<property name="AITarget-10" value="SetNearestEntityAsTarget" param1="EntityEnemy" />
<property name="AITarget-11" value="SetNearestEntityAsTarget" param1="EntityBandit" />
<property name="AITarget-12" value="SetNearestEntityAsTarget" param1="EntityZombieCrawl" />
<property name="AITarget-13" value="SetNearestEntityAsTarget" param1="EntityZombie" />
<property name="AITarget-14" value="SetNearestEntityAsTarget" param1="EntityZombieDog" />
<property name="AITarget-15" value="SetNearestEntityAsTarget" param1="EntityZombieCop" />
<property name="AITarget-16" value="SetNearestEntityAsTarget" param1="EntityHornet" />
<property name="AITarget-17" value="SetNearestEntityAsTarget" param1="EntityAnimalBear" />
<property name="HandItem" value="gunBanditMP5" />
</entity_class>