<!--JZMOD ZOMBIE BITES-->
<buff id="bite" castsound="Buffs/critical_blunt" duration="2400t" name_key="Bite" type="bleeding" requires="stunned" actions="increment(@wellness, -0.4, 200t, 0, 0);buff(bleeding)" mutex="bite" onexpired="infection" description_key="You were biten. You must cauterize the bite soon or you will catch the Z virus." tooltip_key="You have been bitten" icon="ui_game_symbol_zombie" cures="redHotPipe">
<modify id="0" stat="stamina" amount="-1" rate="5" />
<modify id="1" stat="health" amount="-1" rate="30" />
<modify id="2" stat="coretemp" modifyValue="10" />
</buff>
<buff id="cauterize" castsound="Player_Female/player2death" duration="1" actions="buff(biteWound);debuff(bite)" />
<buff id="biteWound" duration="600t" onexpired="infection" ondebuff="tendingbite" name_key="Bite Wound" tooltip_key="Care for your bite wound or catch the Z virus" description_key="You’ve held off the Z virus for now but if you don’t care for this bite wound you still could catch it. Treat it with a bandage and be sure to change it when it gets dirty" cures="bandage,firstAidBandage,disinfectantBandage,firstAidKit,largeFirstAidKit" icon="bite" />
<buff id="tendingbite" duration="600t" onexpired="dirtyBiteBandage1" name_key="Bandaged Bite" tooltip_key="Your bite is bandaged up" description_key="You’ve held off the Z virus for now but if you don’t care for this bite wound you still could catch it. Treat it with a bandage and be sure to change it when it gets dirty" icon="bandaged"/>
<buff id="dirtyBiteBandage1" smell="smallSmell" duration="600t" onexpired="dirtyBite" ondebuff="tendingbite2" name_key="Dirty Bite" tooltip_key="Your bite wound is getting dirty" description_key="Your bite wound is dirty and starting to smell. Change it with another Bandage soon or your wound could get worst and you could catch the z virus" cures="bandage,firstAidBandage,disinfectantBandage,firstAidKit,Large1stAidKit" icon="bite"/>
<buff id="dirtyBite" duration="1" actions="buff(infection);increment(scratch, 10, 0, 0, 1)"/>
<buff id="tendingbite2" duration="600t" onexpired="healBiteWound" name_key="Bandaged Bite" tooltip_key="Your bite is bandaged up" description_key="You’ve done it your bite wound is healing nicely and you are clear of the z virus. You may still have a wound or some bruises left that may need tending to." icon="bandaged"/>
<buff id="healBiteWound" duration="1" actions="increment(scratch, 5, 0, 0, 1)"/>
<!-- JZMOD WOUND SYSTEM TEST-->
<buff id="scratch" duration="1" actions="increment(scratch, 1, 0, 0, 1)" />
<buff id="ScratchesHealing" buffif="scratch gequal 1" debuffif="scratch gequal 6" actions="increment(scratch, -1, 800t, 0, 0);min(scratch, 0)" />