Good idea - that worked for me too.I copied over a backup i had, works as normal, Spider may have to add in the pimps changes, if there are any
Good idea - that worked for me too.I copied over a backup i had, works as normal, Spider may have to add in the pimps changes, if there are any
<item id="1531" name="CompoundBow">
<property name="Extends" value="woodenBow" />
<property name="Material" value="metal" />
<property name="Weight" value="20" />
<property name="RepairTools" value="BowString" />
<property name="DescriptionKey" value="CompoundBowDesc" />
<property name="EconomicValue" value="5000" />
<property name="EconomicBundleSize" value="1" />
<property class="Action0">
<property name="Delay" value="0.5" />
<property name="Range" value="400" />
<property name="Magazine_items" value="CarbonArrow,SedativeShot,InfectedShot,StimulantShot,PainKillerShot" />
<property name="Max_strain_time" value="1.2" />
<property name="ActionExp" value="5" />
<property name="ActionExpBonusMultiplier" value="4" />
</property>
<property class="Attributes">
<property name="DegradationRate" value="3,1" />
<property name="DegradationMax" value="100,1000" />
</property>
<property name="ActionSkillGroup" value="Archery" />
<property name="CraftingSkillGroup" value="Steel Working" />
</item>
Is the compound bow called something different in Loot.xml? Cause i cant seem to find it@wolverine576-That should be in the Indian Chest, Gun Store and Gun Crates.
This chest?<!-- Apache Artifact Chest --><lootcontainer id="56" count="0,2" size="4,4" sound_open="UseActions/open_apache_artifact_chest" sound_close="UseActions/close_apache_artifact_chest" open_time="10">
<item name="PainKillerShot" count="1,4" prob="0.3" />
<item name="StimulantShot" count="1,4" prob="0.3" />
<item name="InfectedShot" count="1,4" prob="0.3" />
<item name="SedativeShot" count="1,4" prob="0.3" />
<item name="steelArrow" count="4,12" prob="0.5" />
<item name="ironArrow" count="4,12" prob="0.5" />
<item name="explodingCrossbowBolt" count="1,4" prob="0.5" />
<item name="steelCrossbowBolt" count="4,12" prob="0.5" />
<item name="ironCrossbowBolt" count="4,12" prob="0.6" />
<item group="crossbow+ammo" count="1" prob="0.3" />
<item name="tazasStoneaxe" count="1" prob="0.6" />
</lootcontainer>
<lootgroup name="CompoundBow+ammo" count="all">
<item name="CompoundBow" count="1" quality="300,600" />
<item name="CarbonArrow" count="20" />
</lootgroup>
<item group="CompoundBow+ammo" count="1" prob="0.3" />
Thank you sir! I wanted to do it how you had it plannedHere if you want to fix it your selfadd this in loot.xml before the loot container id# are listed
And add this to loot container id 50,56 and 102Code:<lootgroup name="CompoundBow+ammo" count="all"> <item name="CompoundBow" count="1" quality="300,600" /> <item name="CarbonArrow" count="20" /> </lootgroup>
Code:<item group="CompoundBow+ammo" count="1" prob="0.3" />
Did you wipe your server?@jprasch- Yes if your game updated to 15.2 just go back to 15.1. If you did not load up your old save game then it should still be ok to start back up. I would need more info to try and figure out what happen with the parts. Did you get an error? Are you on a server or SP? How long had the game been running? What gun wouldn't come apart?
Update-
Well as you can see I didn't get the test server up this week. Work was busier than normal earlier this week and by Friday I was about to set up the server then someone turned me on to some more cool crap to add in. So I spent 2 days adding more stuff and literally the moment before I went to set up the server 15.2 dropped and messed everything up. I got it running on 15.1 again but spent most the day trying to figure out how to load a SDX mod on a server(which apparently no one seems to know how to do). And that's where I'm stuck at the moment. I'm continuing to flush out the mod in SP but could use some help on the steps to set a SDX server up if anyone has any knowledge on the subject I would be great full for the help. On a positive note there's so much sh*& stuffed in this mod you should never get bored again. All workbenches have their own unique mesh. My own version of raising chickens for eggs,meat and feathers. Morts Fishing. Soooooooo many new traps. Morts Power System for workstations, traps and lights. New animals. New Biomes. Like 20 different guns and there's just a ton more of them available if we want to add them later. Spears, Bats, Saws, Axes, Swords, Knifes, Crossbows. HardStone. Zombies that run in the Shadows. Crops use water to grow and can be trampled. Just so much stuff its going to take me hours to write the new mod description.
Theres your problem. Current build is staying at 15.1. If you want to play it revert to 15.1 through steam.My server is still running 15.1, but my client is staying on 15.2
Omg so excited to try!! Is this coming in the next few weeks? Sounds like your close.@jprasch- Yes if your game updated to 15.2 just go back to 15.1. If you did not load up your old save game then it should still be ok to start back up. I would need more info to try and figure out what happen with the parts. Did you get an error? Are you on a server or SP? How long had the game been running? What gun wouldn't come apart?
Update-
Well as you can see I didn't get the test server up this week. Work was busier than normal earlier this week and by Friday I was about to set up the server then someone turned me on to some more cool crap to add in. So I spent 2 days adding more stuff and literally the moment before I went to set up the server 15.2 dropped and messed everything up. I got it running on 15.1 again but spent most the day trying to figure out how to load a SDX mod on a server(which apparently no one seems to know how to do). And that's where I'm stuck at the moment. I'm continuing to flush out the mod in SP but could use some help on the steps to set a SDX server up if anyone has any knowledge on the subject I would be great full for the help. On a positive note there's so much sh*& stuffed in this mod you should never get bored again. All workbenches have their own unique mesh. My own version of raising chickens for eggs,meat and feathers. Morts Fishing. Soooooooo many new traps. Morts Power System for workstations, traps and lights. New animals. New Biomes. Like 20 different guns and there's just a ton more of them available if we want to add them later. Spears, Bats, Saws, Axes, Swords, Knifes, Crossbows. HardStone. Zombies that run in the Shadows. Crops use water to grow and can be trampled. Just so much stuff its going to take me hours to write the new mod description.