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True Survival

Profession Stats Increase Early Recipes Late Recipes Starting Points Item

  • Farmer---None---All Seeds, Seed Books, Seed Nursery, Stone Hoe---Fertilizer, Iron Hoe---Hunting5---Old Hoe
  • Fisherman---None---Fishing Pole, Fish Recipes---Nice Fishing Pole, All Lures---Hunting5---Old Knife
  • Chef---None---All Food Recipes, Sharpening Stone---Sharpening Stone--- Bladed Weapons 5---Old Knife
  • Cop---Dismemberment Chance/Bonus, Reload Speed---Knight Stick---Weapon Repair, Gun Oil, Pistol---Pistols 5---Old Pistol
  • Soldier---Dismemberment Chance/Bonus, Reload Speed---Grubs, Blunderbuss, Blunderbuss Ammo, Plate Mine---Weapon Repair, Gun Oil, AK47, Pipe Bomb ---Rifles 5---??
  • Chemist---None---Stim, Red Bull---Gunpowder, Biofuel, Oil Shale, Mixed Chemicals, Oil, Fire Shells and Book---Engineering5---Bottle of Stims
  • Doctor---None---Antibiotics, Painkillers,Doctor Shots, First Aid Kits, Aloe Cream, Bandages--- Super Pill---Medician5 ---Bottle of Painkillers
  • Fitness Instructor---Max Stamina, Stamina Degradation, Max Speed, Hold Breath Duration---Red Bull, Teas ---Wellness Juice---Athletic5---??
  • Fireman---Block Damage, Max Stamina---Aloe Cream---Iron Axe, Steel Axe---Medicine 5---Old Axe
  • Construction Worker---Block Damage---None---Scrap Iron Block, Wrench---Engineering 5---old Wrench
  • Carpenter---crafting time, Harvest Count---Wood Blocks, Hammer,Planks---None---Engineering5---Old Hammer
  • Electrician---Harvest Count, crafting time, Repair Quality Loss---Screwdriver, Shocks Stick---Powered Lights, electronic parts, electric parts, Shock Bullets---Engineering 5---old Wrench
  • Metal Worker ---Block Damage---Forge---Rebar Blocks, Welder, Mechanical Parts---Engineering5---old Wrench
  • Burglar---loot time, noise, crouch speed, treasure radius---lock pick, Steak knife---None---Scavaging5---Lock Picks
  • Park Ranger---None---Bear Trap, Stone Spear, Spikes---Hunting Rifle, Herbal Antibiotic---Primitive Crafting 5---Old Rifle

 
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The new professions looks good to me. I almost always take cop right now, but I think I'll switch over to park ranger. I only play solo, so I took cop as it seemed the most versatile in the long run. Of course, I also play dead is dead and rarely get to the long run.

 
Depending on how big those bonuses are, I like the Fitness Instructor. I had my share of running in TS, and stamina is useful throughout the game. Good for a lone survivor, but not much helpful for teammates.

 
I'm really enjoying the mod so far but I am having one issue. Whenever I go to search for a recipe by name in my crafting list, the game will freeze for 2-3 seconds. Anyone else experiencing this and is there anything I can do aside from upgrading my computer to alleviate it.

 
I'm really enjoying the mod so far but I am having one issue. Whenever I go to search for a recipe by name in my crafting list, the game will freeze for 2-3 seconds. Anyone else experiencing this and is there anything I can do aside from upgrading my computer to alleviate it.
recipe search code is not very optimal from tfp, made worse when they decided to allow all recipes to be seen from any workstation. Nothing can be done to fix it outside of editing the dll

 
I'm really enjoying the mod so far but I am having one issue. Whenever I go to search for a recipe by name in my crafting list, the game will freeze for 2-3 seconds. Anyone else experiencing this and is there anything I can do aside from upgrading my computer to alleviate it.
you can mark the recipes you use as 'favourite' and set the inventory to show you only 'favourite' recipes. No lag this way, but you have to do it each time you log in, and in each crafting station.

 
2 Hints to help stop UI lag.

1) Never search for items in crafting, always click on an item and hit recipes to find crafting items.

2)Never go in to the Player Stats Screen in combat(lags bad)

 
Ok got the professions coded in. Just need to do the percentages for the stat increases. These will be bonuses for the Profession. So if you have a bonus stat of +10% Run Speed then your players new run speed is 110% everyone else and if you break your leg and your friend breaks his leg you will still be 10% faster than him. Here is the Profession and Stats that need setting-

Cop – Dismemberment Chance—Dismemberment Bonus—Reload Speed

Soldier-- Dismemberment Chance—Dismemberment Bonus—Reload Speed

Fitness Instructor--Max Stamina-- Stamina Degradation-- Max Speed--Hold Breath Duration--Walk Speed--Run Speed

Fireman--Block Damage-- Max Stamina

Construction Worker--Block Damage

Carpenter--crafting time-- Harvest Count

Electrician--Harvest Count-- crafting time-- Repair Quality Loss

Metal Worker --Block Damage

Burglar---loot time—noise-- crouch speed-- treasure radius

 
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Was reading this thread and I have to say I am excited to give this mod a try. Couple of questions I have though. Is there a UI included with this mod or is there one that is compatible? I like the one I believe it SMX because it provides a lot of good info on the main screen. Also I it seams that this mod is geared a lot towards multiplayer. I don't have the time to commit to multi player so just wanting to hear some opinions on if it is single player friendly.

Thanks and by the way the mod sounds awesome.

Naterz

 
Was reading this thread and I have to say I am excited to give this mod a try. Couple of questions I have though. Is there a UI included with this mod or is there one that is compatible? I like the one I believe it SMX because it provides a lot of good info on the main screen. Also I it seams that this mod is geared a lot towards multiplayer. I don't have the time to commit to multi player so just wanting to hear some opinions on if it is single player friendly.
Thanks and by the way the mod sounds awesome.

Naterz
I mostly play solo, or with 1 Friend, this mod can be play well, BUT it will be very slow to level, and you will die alot lol, always easier in a group.

THis mod comes with SMX

The difficulty in this mod is steep, but its a different kind of difficulty. The zombies are the same as in any mod really, this mods dificulty comes in the form of crafting and professions. The perfect easy example, you must make rope to craft a stone axe, out of plant fibers, also usual stone, and sticks. I love the detail in this mod!

 
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@naterz98-

Funny you should say that. It comes with SMX UI Mod. It plays well on a MP Server but also in small groups. SP is doable but its more like your the last man alive on earth so its not the easiest thing but a lot of players play this mod that way and play only one life and they like it. So to each their own. The next version will be more geared to Coop and SP but still be fine on MP. From my survey that appears to be what most TS players are playing.

@wolverine576-

Thanks for the words. One small correction. The current True Survival out for download right now does not have any SDX stuff. Thats what I'm working on now and will be with the next release. Still few weeks off like 2-3 or 4 lol. The next release I'm trying to put a good spit shine on before I release it so do not anticipate a forced wipe anytime soon. Enjoy your game.

 
I mostly play solo, or with 1 Friend, this mod can be play well, BUT it will be very slow to level, and you will die alot lol, always easier in a group.
THis mod comes with SMX

The difficulty in this mod is steep, but its a different kind of difficulty. The zombies are the same as in any mod really, this mods dificulty comes in the form of crafting and professions. The perfect easy example, you must make rope to craft a stone axe, out of plant fibers, also usual stone, and sticks. I love the detail in this mod!
Oh, and the zoms are definitely not the same, so watch out! They randomly run during the day, the fat guys puke and blow up not just the cops, lots of different climbers, the ferals can climb as well, and there are a few new uma zoms, not to mention the running fire zoms that light on fire and have a speed burst.

 
How about this?

  • Cop – Dismemberment Chance 25%—Entity Damage 5%—Reload Speed 10%
  • Soldier-- Dismemberment Chance 30%—Entity Damage 10%—Reload Speed 10%
  • Fitness Instructor--Max Stamina 10%-- Stamina Degradation 10%-- Max Speed 10%--Hold Breath Duration 50%
  • Fireman--Block Damage 20%-- Max Stamina 10%
  • Construction Worker--Block Damage 10%
  • Carpenter--crafting time 10%-- Harvest Count 100%(double)
  • Electrician--Harvest Count100%(double)-- crafting time10%-- Repair Quality Loss10%
  • Metal Worker --Block Damage10%
  • Burglar---loot time25%—noise25%-- crouch speed20%-- treasure radius 1(exact location shown)

 
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What is harvest count? So if I chop a tree, do I get the double amount of wood (+100%)? Or wrench a car? Dig earth? This kind of harvest? Or harvest crops?

And if we decide to adjust those numbers later, will that break saves?

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lol i mean when well next update be out?
He just told you, the next update (SDX one) no sooner than 2-3-4 weeks.

 
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