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True Survival

Harvest count 100% on the electrician seems really high. Maybe 50%? Also, If it applies to all wrenched items will an electrician get 2 engine drops from cars or just double the gas, scrap etc? At 100% I'd probably go with electrician every-time in a mod with scarce resources like yours. Oh, and when is the next version going to be released? :wink-new:

 
Wow, I really do like new professions you're making Spider! Once the new version is out I will struggle to choose a right profession for my character - they all seem so awesome!

However, cop and soldier profession bonuses seem a bit off to me. Maybe add some entity damage bonus for them? A bit more melee damage or head damage increase maybe?

 
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@xyth-

Honestly I dont know, no skills or perks in vanilla have a bonus harvest count. But I assume it would be any destroy event that uses the Harvest action. So yes it might give two smallEngins. It will need some testing to balance but I believe any problems like that can be solved by having the engine drop last upon breaking the cars instead while damaging the car(harvesting). I'm also not sure how 50% would do. It might not increase anything if you harvest only 1 item from it. The idea for this is that a Carpenter and an Electrician would be more skilled at taking something apart and because of that would retrieve more usable parts than a normal player.

@RomRomRya-

Thanks. Thats my goal. I want players to want to be all of them. That's how you know its balanced. I will be making it easier(Spiders version of easier) to learn other Professions in the next build. As for the cop and soldier i could add entity damage (somehow i didn't see that in the list when i did this)maybe remove the dismemberment bonus. Lets say Cop 5% Soldier 10% Entity Damage?

 
@xyth, double harvest doesn't seem too much if its only for a wrench, so let them electricians and carpenters have it.

@spider, so are those numbers adjustable or save breaking?

 
I don't know if you've changed this since I tried the mod, but may I humbly make a recommendation for zombie chickens and zombie rabbits?

Code:
<property name="SoundRandom" value="Animals/Chicken/chickenpain" />
<property name="SoundAttack" value="Animals/Chicken/chickenpain" />
<property name="SoundAlert" value="Animals/Chicken/chickenpain" />
<property name="SoundSense" value="Animals/Chicken/chickenpain" />
<property name="SoundHurt" value="Animals/Chicken/chickenpain" />
<property name="SoundDeath" value="Animals/Chicken/chickendeath" />
Code:
<property name="SoundRandom" value="Animals/rabbitpain" />
<property name="SoundAttack" value="Animals/rabbitpain" />
<property name="SoundAlert" value="Animals/rabbitpain" />
<property name="SoundSense" value="Animals/rabbitpain" />
<property name="SoundHurt" value="Animals/rabbitpain" />
<property name="SoundDeath" value="Animals/rabbitdeath" />
I just find it unnerving to have chickens and rabbits make bear sounds when attacking. :D

I added zombie chickens and zombie rabbits to my game, and used the above.

 
@Spider-

Maybe you could go even further with cop and soldier and specialize their entity damage bonuses. Like if you start with a cop you get a +5% entity damage bonus to blunt weapons, pistols and shotguns? +10% blade weapons and rifles damage for soldier? In the same line with little profession skill bonuses you want those professions to get.

Somewhy I completely forgot you can learn other professions. If learning other professions will apply its bonuses to the character it can lead to a pretty overpowered character in the lategame. So I don't think you need to make learning other professions easier than it is right now.

If you got lucky and learned Carpenter and electrician you'll get a triple harvest count? It feels OP even thinking about it.

 
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@the rogue tomato, I think Spider gonna change z-chicken and rabbit's sounds with SDX, but I personally gonna miss them ;) So much adrenaline!

@RomRomRya, but only the most dedicated players get into the end game, and we gonna have many more professions now. I personally have never unlocked a second profession.

edit: and what good is having triple harvest (if it is even possible) in the end game when you already have everything?

 
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@unlike them-

Fair enough. You have the point.

As for the triple harvest idea, I can never have too much stuff to work with. If it is possible then I'll squeeze it to its maximum! I love to build bigger than I'll ever need :3

 
and what good is having triple harvest (if it is even possible) in the end game when you already have everything?
Well, I never seemed to have enough feathers. Guess I need to raise chickens next play through.

 
@unlike them-

They shouldn't break a save. They will not have any weapons or tools that get their stats from them so I would think they would be adjustable after starting a game. (That's some good BS right there. Grade A. Almost make myself think I know what I'm talking about)

@The Rogue Tomato-

Sure no problem. I coded them ages ago haven't messed with them much since. Ill add your sounds but I'm keeping the attack sound. Just makes for good "crap your self" game play. :)

@RomRomRya-

No I can give them starting points in other skills and each will be getting 5 in something. Look back a few pages and I listed out the all the adjustable variables for the stat increases. Its only Entity Damage I cant specify any type.

Added another Profession

Mechanic- Harvest Count X2 Crafting Time 10% -- All Mini Bike Parts ,Auger , Chainsaw, Mechanical Parts--Engineering lv5--Old Wrench

 
@The Rogue Tomato-

Sure no problem. I coded them ages ago haven't messed with them much since. Ill add your sounds but I'm keeping the attack sound. Just makes for good "crap your self" game play. :)
Well, I have to admit, that really does work. :D

 
@xyth-Honestly I dont know, no skills or perks in vanilla have a bonus harvest count. But I assume it would be any destroy event that uses the Harvest action. So yes it might give two smallEngins. It will need some testing to balance but I believe any problems like that can be solved by having the engine drop last upon breaking the cars instead while damaging the car(harvesting). I'm also not sure how 50% would do. It might not increase anything if you harvest only 1 item from it. The idea for this is that a Carpenter and an Electrician would be more skilled at taking something apart and because of that would retrieve more usable parts than a normal player.

@RomRomRya-

Thanks. Thats my goal. I want players to want to be all of them. That's how you know its balanced. I will be making it easier(Spiders version of easier) to learn other Professions in the next build. As for the cop and soldier i could add entity damage (somehow i didn't see that in the list when i did this)maybe remove the dismemberment bonus. Lets say Cop 5% Soldier 10% Entity Damage?
Cop 5% Soldier 10% works well i think. and makes sense. Add a hunter class with bonus damage to animals lol so i can stop shooting deer 20 times :-)

 
@unlike them-(That's some good BS right there. Grade A. Almost make myself think I know what I'm talking about)
lmao hilarious :-)

@The Rogue Tomato-

Sure no problem. I coded them ages ago haven't messed with them much since. Ill add your sounds but I'm keeping the attack sound. Just makes for good "crap your self" game play. :)
I agree

@RomRomRya-

No I can give them starting points in other skills and each will be getting 5 in something. Look back a few pages and I listed out the all the adjustable variables for the stat increases. Its only Entity Damage I cant specify any type.
Add base damage stat then/or add entity/block damage bonus stat. not sure how to code it in atm but i think can be done.

 
When spider puts up the list of starter items hes gonna ask for some input re creative names for them. We already have the old hoe. I was thinking something like the toilet pistol for the 9mm for example. Theyre going to be junky one life use items for the most part.

 
Yeah, I like 5 and 10% for cop and soldier respectively.

@Dragons Nest-

Spider said, he can't specify damage type. He can add only overall entity damage.

All you need to kill a deer is a one headshot :3

It's useless to shoot a body. It seems animals share the zombie headshot mechanic.

Holy father of satan, how many arrows I wasted figuring this out...

But now if I happen to see a deer or a pig - it is dead, no doubts. All you need is to find a good spot to snipe it from.

With this mod hunting has become a whole ritual for me. I feel myself a native american hunter while I am pursuing my prey)

 
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Yeah, I like 5 and 10% for cop and soldier respectively.
@Dragons Nest-

Spider said, he can't specify damage type. He can add only overall entity damage.

All you need to kill a deer is a one headshot :3

It's useless to shoot a body. It seems animals share the zombie headshot mechanic.

Holy father of satan, how many arrows I wasted figuring this out...

But now if I happen to see a deer or a pig - it is dead, no doubts. All you need is to find a good spot to snipe it from.

With this mod hunting has become a whole ritual for me. I feel myself a native american hunter while I am pursuing my prey)
I know im working out how to get the damage type in for him.

As for 20 shots was exagerating lol

havent played the mod as working on own and its hard enough to playtest my own :-)

but knowing spiders work it should be good mod.

And yes holy father of satan and all that lol i spent so many arrows and bullets till learned to snipe from a bush. "had to think real world lol"

 
With this mod hunting has become a whole ritual for me. I feel myself a native american hunter while I am pursuing my prey)
I totally get this. This is actually a great idea for a starter class, nativist, with significant bonuses to most primative skills (bows, fishing, basic cooking, wood construction, primitive clothing etc, but gets locked out of top tier crafting and weapons (can't grok the tech)

 
I would make reloading speed for the cop and the soldier +100% (half time). Because it is not OP. A professional can do things much faster than an average Joe, so it makes sense. And you are limited with ammo, so you cannot really rely on fast reload. edit: animation may become bad though

A professional athlet should have much more stamina than an average person too, but here I agree, anything more than 10-20% is too OP.

 
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O ♥♥♥♥! Starvation SDX is out. What a perfect present for today. I'm stuck at home in a blizzard with a Gallon of Crown, and a nice bag of green. Time to play!

 
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