xyth
Community Moderator
I second the comment that we don't want an easier mod. IMO, changes beyond new functionality should be focused on making game-play "smoother"; that is, fewer "gotcha" gates that artificially slow down progression. The worst feeling I experienced playing this through was buying a perk, expecting to actually get that new functionality, then find there was a gate I had not yet gotten through that allows the perk to be used. I think in some cases that could be lessened by adding more information in the perk description, but I know there are limits to how much text you can use there. After a play through you come to know what skill levels you need for different things, but on the first time through it is confusing.
I would also like you to consider making the wood era more interesting, where building wood bases are actually useful. Right now Z's chew through wood forts like butter in early game, so your forced into POIs made of stone or better. It would be interesting if you only spawned zombies that do low block damage, so you could build a small wood defense and hold it in the first weeks. Over game time, say when you expect someone to have moved into the stone phase, ramp this up by spawning Z's with higher block damage during the blood-moon. That way someone who likes to build bases to survive has a meaningful progression. I think you cant change the block damage spawn during the day, only during the bloodmoons or by zone, so thats why I suggest only increasing the block damage during the bloodmoon. I think this works because thats the only time I really ever had a significant attack on my bases anyway unless I forced on by generating lots of heat to attract Z's.
Anyway, its just a suggestion. It always bothered me that in most mods a wood fort is useless, and since we spend so much time in the wood phase here, its especially so. Thanks.
I would also like you to consider making the wood era more interesting, where building wood bases are actually useful. Right now Z's chew through wood forts like butter in early game, so your forced into POIs made of stone or better. It would be interesting if you only spawned zombies that do low block damage, so you could build a small wood defense and hold it in the first weeks. Over game time, say when you expect someone to have moved into the stone phase, ramp this up by spawning Z's with higher block damage during the blood-moon. That way someone who likes to build bases to survive has a meaningful progression. I think you cant change the block damage spawn during the day, only during the bloodmoons or by zone, so thats why I suggest only increasing the block damage during the bloodmoon. I think this works because thats the only time I really ever had a significant attack on my bases anyway unless I forced on by generating lots of heat to attract Z's.
Anyway, its just a suggestion. It always bothered me that in most mods a wood fort is useless, and since we spend so much time in the wood phase here, its especially so. Thanks.