• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

Understood. I think if that's the model (and its a good one) you should consider opening up the full wood block range and a tool to upgrade wood blocks earlier so its worth building something. Building with wood frames and old wood blocks isn't worth the time. I built those and burned them in the campfire and still am only L30 in wood at Level 20, but I'm L58 in Iron in just a few nights. Early on, I spent much of my time deconstructing houses at night just to get some nails for ladders. Without a hammer I can't really do much with wood. It would be much more fun to really have what you need to run with wood for 55 levels. That said, I'm new to this mod so maybe I have not discovered another tool besides the hammer to upgrade wood.

----> Update: OK, duh, the wrench can be used to upgrade wood blocks. Guess I missed this as it took me forever to find one (quality 7 no less) so I saved it for moving my forge and never tested it as an upgrade tool.

 
Last edited by a moderator:
I do agree on xyth on this;

In term of production speed wood is faster to make than cobble, but in term of speed of access wood is a step that isn't required : you already is forced to have some sort of base for storage (and whatever) before you get access to all wood block (minus maybe a very few players that loot towns first and are both lucky enough to get the workbench* and find a claw hammer).

So basically by then you already found a way to deal with it somehow, and as cobble isn't really hard to unlock (after lv 5 use plank and stick craft as you need plenty of stick anyway) you will just skip it beside maybe make a ramp (maybe, because you can always make ladder in your inventory).

*can't really make it, I'v yet to see any battery while i take down car with my wrench. and it need 4. And each take a inventory slot. That quickly limit yours possibility in term of time used/ thing you get back to your base. At last you can get the nail gun part in the snow, with zombies.

 
So basically by then you already found a way to deal with it somehow, and as cobble isn't really hard to unlock (after lv 5 use plank and stick craft as you need plenty of stick anyway) you will just skip it beside maybe make a ramp (maybe, because you can always make ladder in your inventory).
You can make Cobble ramps (and all the shapes) at Wood Level 20 but why bother as you need wood level 55 to make a cobblestone. If you want a ramp, the truss ramp is easy to make once you setup a forge (which seems the easiest workbench to craft). I use the truss ramp to extend the roof of a POI out far enough and just sit and shot down on bloodmoon nights as well. Heck, you can build a better base just with that 1 block than you can with wood or stone.

 
Well, you can move the frame - truss is static. If you use a poi, yeah you don't need much but you might want otherwise to get lv55 and get your first "real" base out of cobblestone unless you want to see your wall break quickly and/or have some z shoot and one shoot some stage of your block.

Upgrade wood to iron isn't doable because of the cost and the lack of iron tool to mine iron.

Pole are also useful if you build somewhat in the air (to shoot from above), ramp are too wide and get hit too often. Wood is too easy to destroy (spit/explosion) and can lead to problem eventually.

Also, if you start making your cobble frame/etc at lv20 (and stick before) you reach rather easily lv 55 for the cobblestone item - as the frame itself is wood working. (Unless you use a POI of course, as you don't need to build much then)

 
@xyth-

You said

" I built those and burned them in the campfire and still am only L30 in wood at Level 20, but I'm L58 in Iron in just a few nights."

How are you leveling Iron Working?

You can make Cobblestone Frames at Wood Working lv20 to help level your Wood Working and by making Cobblestone Frames you can be prepared for when you hit Lv55 in Wood Working and then start pumping out Cobblestones to upgrade all the Frames you made. So you dont have to wait till Wood Working lv 55 to start building a stone base

Also ya'll do know you can upgrade blocks to better material before you can unlock building the frames right. So when you learn Wood Frames you can build and upgrade them all the way to Steel Walls if you have the upgrade material. The only thing the frames do is let you skip a lot of upgrade material cost.

 
A good point mentioned is to allow all wood technology to a starter. If you want players to fully live through all stages (wood, stone, iron), and not to shortcut to the next stage by grinding, then don't gate the wood technology by hard-to-get stuff. Currently wood workbench is rather affordable, but a clawhammer is nearly impossible to get if you don't have an engineer friend with access to forged iron. So when a player gets a workbench and a hammer and enough nails, he usually is already beyond his 'first base' stage.

 
Quick note : I walked into a bear trap (farmer) in my small testing area (bear trap + npc in the middle to lure/kill) while I was starting to remove it.

The buff don't wear off, so if I log again I'll die very quickly (bandage did remove the bleeding). I have a few healing item but I won't last past a few minutes. I would appreciate if you could look into it.

 
1. What determins the abuility for zombies to climb? Maybe their walk type? I had some nasty surprise this night :)

2. Motorbike engine (full purple, fully repaired) breaks complitely after running over 1-2 zombies. I never try to do that on purpose, but sometimes you can't avoid it. I suspect it maybe due to the buffed zombies' health.

 
Each entity can have this line :

<property name="CanClimbVertical" value="true" />

So either they can if they have this, or either they can't. Some night variant are basically the same as the day z but have this property added.

When you loot them, if they show "8" in their name they climb. (like Joe8)

 
" I built those and burned them in the campfire and still am only L30 in wood at Level 20, but I'm L58 in Iron in just a few nights."

How are you leveling Iron Working?
Started as engineer, found wrench, gathered scrap iron, crafted a forge and anvil, then made hunting knives that level skill crazy fast. This way I have several 500+ spear that make quick work of any Z's bothering me.

1. Ok, I get what I missed on leveling wood. Didn't know breaking down planks into sticks leveled wood. I may write a starter guide to help people unlearn things common to other mods.

2. I can't seem to smelt scrapsteel. Or maybe it just takes forever, which ties up a slot and so isn't practical.

3. Ran 2 forges at full blast on the floor of a second story POI all night and it didnt attract Z's. Nice! Will try three next.

4. Scraping file cabinets and shopping carts with a wrench takes forever, unlike desks and everything else in and around houses.

Things to consider:

There are a few things found in other mods that would make nice additions here. First is specific recipe icons for each specific workbench. Valmod has these and its real helpful figuring out what goes with what.

Classes might be better (especially in SP) if it started with a class specific item. What cops wouldn't start the apocalypse with his sidearm? Engineer without a wrench or hammer, doctor without a medical bag etc. Without a better starter weapon in the other classes it makes no sense to start out in SP with anything other than an engineer or maybe a farmer.

I want a follower dog to spawn near me on day 1. I miss my dog. :highly_amused:

Maybe make a special tool that only upgrades wood, and maybe one for stone too, then make the wrench metal only upgrades. Alternatively, let each special tool upgrade the material type at and below it, but make the higher material tools rare in loot and harder to craft.

Thanks again for listening to these ideas. Still loving the mod.

 
Last edited by a moderator:
<block id="1561" name="workcementMixer">

<drop event="Destroy" name="cementMixer" count="1" tool_category="Disassemble" />

same problem as the forge, but I'v already told you about it (I think).

 
<block id="1561" name="workcementMixer"><drop event="Destroy" name="cementMixer" count="1" tool_category="Disassemble" />

same problem as the forge, but I'v already told you about it (I think).
I think that is intentional for multi player purposes, as naming it incorrectly prevents the item from appearing in your pack when disassembled. That way it cannot be moved. In single player I edited those lines so i can move them.

 
(Feel entirely free to ignore these suggestions entirely, Spider. Just had a bit of off-time from work for the holidays, so the mouse wheel up top is spinning a fair bit.)

I think the 4-tier material system is absolutely a move in the right direction, and I think a bit of tuning may help with some of the issues addressed in this thread, like spamming low level items for high level iron working xp.

Specifically, you could consider a slightly different naming scheme, to permit flexibility in item classification.

For example,

Wood Working -> Stone Working -> Iron Working --> Steel Working

could be

Primitive Material Working --> Journeyman Material Working --> Adept Material Working -> Artisan Material Working

While slightly less intuitive, this approach would give you significantly more control in distributing items into tiers and gating based on skills.

Sample distributions for tools/weapons might include

Club, Stone Axe --> Low level primitive

Reinforced Club, Stone shovel --> Mid level primitive

Spiked club --> High level primitive

Hunting knife --> Low level Journeyman

Wrench --> Mid level Journeyman

Iron Pickaxe, Fireaxe --> Low level Adept

Sledge hammer, Field knife --> High level Adept

Steel Club --> Low level Artisan

Machete --> High level Artisan

A sample distribution for construction might be

Log Cabin --> Low level primitive

Wood Frame --> Mid level primitive

Cobblestone --> Low level journeyman

Scrap Iron --> High level journeyman

Concrete --> Mid level Adept

Steel --> Mid level Artisan

These categories would even accomodate your armor system quite readily (e.g. Hide/Leather (P) -> Scrap (J) -> Iron (Ad) --> Steel (Ar) should you so choose.

*Just an example -- not entirely certain of the best names to use here.

 
I can't tell. But if anything, you can simply remove the line instead of putting a wrong name, it would make even more sense. I guess it's because it's here from vanilla in first place.

It can be really annoying to place a workbench and not being able to move it a bit - it happen often that you either missplaced it, changed your mind in your house, move your living space, or stuff like this. Especially since we are supposed to use 3 tier of construction - likely we change our house at some point !

I can understand for thing like bullet press (as you are supposed to find it outside in the police station and it's very useful early) or metal workstation and blast furnace, but not really for some other (nursery, for instance, armor table or simply the research bench).

but we can already move the woodworkbench, and the chemistry station ... so yeah, could be nice to know if it's intended or not for now.

 
@BloodDeacon-

See you get it. Modding isn't necessarily about doing anything its just making the player think you did lol. Your right renaming them might help some of the confusion. I'll have to think on it.

 
Update 12/23/2016-

Decreased base amount of raw meat harvested from chickens

Lowered Candle and Trophy scrap amounts

Fixed Coffee Bean description

Fixed Boiled Meat Sandwich to return Jar and other to not.

Fixed All Sandwiches to smell

Fixed Steel Arrow Head to scrap

Fixed Hoof Icon

Fixed Bear Trap not de buffing

Fixed Carbon Arrows bonus to Zombie heads

Fixed Secure Storage Crates Icon

Fixed only Glazed Meats with Honey to return Jars

Fixed Trader price on Compound Bow

Fixed Engineer Stone Shovel to give Stone Working XP when crafted

Fixed Hunting Knifes crafting XP

New Perk for Metal Trussing

Put Workstation contribution to the Zombie Heat Map back to Vanilla (we were slightly lower)

Fixed some recipes that still called for scrap Copper

Added new Tool the Hand Dolly

Hand Dolly’s can be made on the Metal Working Bench and are used to move any Workstation. To use a Hand Dolly place it in your hand and click on the Workstation you want to move and it will be moved to your backpack. Once you place the Workstation back down you will get the Hand Dolly back to be used again.

!!WARNING DO NOT USE ON ANYTHING ELSE OR IT WILL BE LOST!!

Changed all workstation to be destroyed when broken

Changed Workstations with rare parts in its recipe to drop them when disassembled with a Wrench.

ex: Small Engines, Bellows

 
Last edited by a moderator:
Sad to see the nice exp on Knives go, as well as my ramps, but oh well...

The hoof and venison steak icons are in the folder now but don't show up in game as you left off the custom icon code line in the items.xml file.

Thanks for another great update!

 
Back
Top