This is the one I use, there is a forum post regarding it here: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-DieCan anyone recommend a good mod loader compatable with True Survival mod and alpha 15.1?
Yea, i dont think you have to worry about that one lol.Like I wrote to the Fun Pimps, the game see-saws alot regarding difficulty based on player input. Things like Z speed could be a modded choice in game. I hope players don't convince Spider to turn his ultra creative mod back into the vanilla game.
There are bandits in the mod. They are geared toward higher level players.I have heard talk of bandits in this thread are they in this mod or can bandits be brought in from some other mod?
Use the 7dtd modloader by sphereII xyth provided you the link above. The mod is already included in the modloader and updates itself.Can anyone recommend a good mod loader compatable with True Survival mod and alpha 15.1?
Just set them all to 0.05 or whatever your preference is, above 0.05 there are way too many spawning.I finally was able to test and confirm the starting spawn issue was directly caused by there being lots of zombies listed in the entity group "followers". I cleaned that group up and the problem was resolved. My question is now how to balance out the followers left in the entity group. Should the spawn chance of the total members of the group equal 1.0? This is what I have for now until you decide on what it should look like:
<entitygroup name="Followers" >
<entity name="Maggi" prob="0.1" />
<entity name="Morgan" prob="0.1"/>
<entity name="DarrylDixon" prob="0.2" />
<entity name="Tara" prob="0.08"/>
<entity name="Rosita" prob="0.08"/>
<entity name="Carl" prob="0.08" />
<entity name="Rick" prob="0.08"/>
<entity name="Abraham" prob="0.08"/>
<entity name="Carol" prob="0.08"/>
</entitygroup>
Also, even though your spawning.xml has maxcount="1" for followers per zone, I got 3 spawned in visible range ( Rick, Morgan and DD). Any idea why? Not complaining, I felt the love on that startup.....
No clue what sdx is? Dang pardner! :smile-new: Youre gonna like the sdx stuff when spider adds it in.Hi Spider thanks for responding to my questions. Loving the mod! Have no clue what SDX is but it seems like graphics in your mod are better compared to 15.1. Re-installed icons are there. My settings include very high Z spawning, 60 sec Z awareness, 120 min days, 100 % loot, 200% block strength. This is what I meant asking does your mod override my personal preferences. Thanks for making the game fun again. Bought 4 more copies to play with my sons. Sorry if I ask noob questions I'm clueless about the modding and program side of gaming.
since they are on their own line in spawning, there is no way to reduce them below the min of 1 per chunk group.Just set them all to 0.05 or whatever your preference is, above 0.05 there are way too many spawning.
Hhmmm That's very strange. I wonder why that's happening. I assumed the safe zone worked off the same system as the option to remove zombie spawns, by not allowing enemy entity's to spawn. Whats even stranger is that on server where you have the safe-zone setting it works as it should even with the followers in. Now I'm not sure how its working. Maybe it stops specific entity groups from spawning I'm not sure I'll have to do some testing but it might not matter because they will not be spawning like that anyway. Also when you started up your game and saw the three followers , that's how big a biome spawn chunk is from one follower to the other. The reason the zombies where in that list was to decrease the chance of a follower to spawn because the lowest amount the biome spawner will do is one spawn per chunk. So with out the zombies in that list you will have a follower spawn in every chunk of the biome so about every 30-40 blocks.I finally was able to test and confirm the starting spawn issue was directly caused by there being lots of zombies listed in the entity group "followers". I cleaned that group up and the problem was resolved. My question is now how to balance out the followers left in the entity group. Should the spawn chance of the total members of the group equal 1.0? This is what I have for now until you decide on what it should look like:
<entitygroup name="Followers" >
<entity name="Maggi" prob="0.1" />
<entity name="Morgan" prob="0.1"/>
<entity name="DarrylDixon" prob="0.2" />
<entity name="Tara" prob="0.08"/>
<entity name="Rosita" prob="0.08"/>
<entity name="Carl" prob="0.08" />
<entity name="Rick" prob="0.08"/>
<entity name="Abraham" prob="0.08"/>
<entity name="Carol" prob="0.08"/>
</entitygroup>
Also, even though your spawning.xml has maxcount="1" for followers per zone, I got 3 spawned in visible range ( Rick, Morgan and DD). Any idea why? Not complaining, I felt the love on that startup.....
Maybe spawn something harmless instead, like rabbits or immobile zombies? Like you said, its moot as your changing the followers next version. Thanks for replying.The reason the zombies where in that list was to decrease the chance of a follower to spawn because the lowest amount the biome spawner will do is one spawn per chunk. So with out the zombies in that list you will have a follower spawn in every chunk of the biome so about every 30-40 blocks.
Maybe it be better if you told me what you think the problem is with the Power Swing instead of making me guess.
I really don't know how to explain it any better or simpler than that. Did you not read the "at the same time" bit? I even gave an example with specific instructions and results that you can replicate in under 60s. From your replies I honestly can't tell if this is a bug, and exploit, or an intended mod mechanic.You can use both the left and right mouse buttons to perform regular swings and power swings against objects at the same time
The issue is I'm trying to decide if I want to build or buy my new computer. My current one has a older I7 processor and fast SSD, but no free memory slots and uses slow memory. Not worth upgrading. I bought one recently and returned it due to a defective PSU, so am back to shopping. I cant find a prebuilt machine with quality parts so I'm probably going to build.Xyth, RAM is dirt cheap, look it up. I used to play 7dtd with 8GB, it's a pain. Btw, I've just bought an SSD, gonna relocate my 7dtd folder there and see if I lag less.
What does vomit damage to terrain and roads have to do with difficulty and frustration? I rather like the ambience of more destroyed stuff lol. We spoke earlier about the lag. The prefabs have got to go, only a select few can remain i imagine and for a purpose. I have played extensively with the prefab pack on many servers(including my own a number of times) and with many mods. It is a resource hog and makes alot of servers unplayable and have to wipe. However, this is just my input, its spiders mod and he can do what he likes obviously.I agree with xyth on everything (except nuclear winter). I find fat zombies very frustrating. The damage their vomit does to terrain and their explosions to roads, it becomes messy and ugly fast. There is a difference between difficulty and frustration.
Xyth, RAM is dirt cheap, look it up. I used to play 7dtd with 8GB, it's a pain. Btw, I've just bought an SSD, gonna relocate my 7dtd folder there and see if I lag less.
edit: I didn't notice any performance improvement with SSD![]()
Spider says he put fat zombies everywhere because they add dificulty (don't remember the exact quote). But they are not really dangerous. Messy terrain is annoying, especially around your base if you want it neat. After I loot a town, its roads resemble Dresden after it was bombed.What does vomit damage to terrain and roads have to do with difficulty and frustration?
This was what I was meaning when I was talking about them earlier. I THINK the fat zombies are the Boe ones, so we can lower the spawn rate on our own. Been trying to kill one so that it's corpse holds the name, but so far can't. I've also lowered zombie dogs to the rarest of rare [i hate dogs] and also halfed the rate of bears while also removing the zombie animals.. all personal preference. I do it in vanilla and also in every mod I've tried. It's nothing against the makers of the game or the mods, it's just I don't like having them in my game.Spider says he put fat zombies everywhere because they add dificulty (don't remember the exact quote). But they are not really dangerous. Messy terrain is annoying, especially around your base if you want it neat. After I loot a town, its roads resemble Dresden after it was bombed.