Its always been that way in true survival, using a bow is an art form in spiders mod:smug:not sure if they don't hit anything was only aiming at the zombies, head and body shots and it only passes through, but only with arrows, all other weapons work fine.
The Bow and Arrow work in my ModIts always been that way in true survival, using a bow is an art form in spiders mod:smug:
Yea, i have to agree on this one spider. Even though theyre buggy pieces of @#$%, they still add an extra dimension to the game.Minibike, you removed it. Let's discuss? What are your reasons, Spider? I hope I can talk you into bringing it back. It's a big thing, it enriches the game, it's a game changer. All the things you wanna add with SDX will not compensate the minibike loss. If you think it's OP, you can gate it behind some late game stuff. Make the player work for it. As for now, I'm heartbroken![]()
Fair enough, end of discussion for me.They crash servers, break save games, kill players for no reason, disappear without warning and lose inventory constantly. I was asked by many players and server owners to remove them because of those reasons and i agree. With the speed buff you get from roads and the fact that mini bike inventory can not be trusted I really see no point in them they just cause problems and take up admins time because of players complaining about them and asking to be refunded items lost. If TFP ever get around to making that feature actually work I would be happy to add it back in but as it is right now its more trouble than its worth.
True that. Me and my mates just started with this amazing mod but no minibike?Yea, i have to agree on this one spider. Even though theyre buggy pieces of @#$%, they still add an extra dimension to the game.
Indeed, fair enough. Hopefully TFP make it easier in A16They crash servers, break save games, kill players for no reason, disappear without warning and lose inventory constantly.
I increase magazine sizes on most guns - shotties to 16, hunting rifle to 3, sniper to 25 !!, ak and mp to 50. I havent done it yet - i broke something so installed vanilla JZ and am working my way through my changes. I tend to increase the headshot bonuses on most weopons but especially melee and i also increase range on melee weapons usually closer to 3 than 2 which it usually is. I also up the odds on dismemberment especially for knives and axes although i have noticed your mod has a better gradation for base axe damage than say VAlmod which doesnt have enough difference between iron and steel axes in my view. I add some buffs for example for the blunderbuss I add stunned. This makes it really fun to play with lots of lopping of zombie heads and i have zombies set to hard with alot of them. ( I'm having to tweak this already though for JZ ) I also like to reduce range of dogs and bears and hornets which are usually set to silly values so that they no longer bite you from 50 feet away ! I also increase various stack sizes and the number of feathers you find in nests. I will eventually change some food items to dehydrate less or hydrate more. I'm likely to put bikes back in at some point if it isn't too hard. I like to change some armour and clothing - like increase radiation and fire protection on hazmat items or increase pierce protection on iron armour for example. Anyway i did most of that in Valmod and have made a start in JZ on my server.@ JollyThe Combo Pack is already included. Just curious, what type of changes to the headshot, mag size and melee range? If they are good changes I might include include them in the mod.
Yea, the null error is known. The plants should work fine, they do on my server. Have you altered or added any files?Some issues i have noticed so far:
on Exit we get a null error and console opening and have to use task manager to exit 7dtd
cant seem to gather the A15 yucca plants or corn stalks - if you hit them nothing goes in your inventory. Cant USE them either.