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True Survival

My feedback on the new wound system: it's hardly present. I've been playing for seven ingame days mostly melee and got hurt all the time, many times I was hurt badly. But not a single bruise or wound buff. Nothing. Then I created a new game just to experiment and let zeds beat me, so yes, the system is there, its working. But in the natural gameplay I didn't experience it. I'd love to hear other people's feedback.

 
The Wounds are not tied to the players health level at all and you don't get a wound every time you are damaged. It is built on top of the old scratch system so its a chance on hit to contribute to your overall wound level. With the more dangerous the enemy the better chance to wound you. So a Feral has a higher chance to wound you than a Infected Bunny.

Also you have been playing TS for a while now so i bet your pretty good at not getting hit. My Mod makes men! :)

Keep playing and let me know what you think. Maybe some enemy's need their chance to wound increased?

 
Some suggestions
overstuffed: ui_game_symbol_hunger

limp: ui_game_symbol_brokenbone

wetHead: ui_game_symbol_wet

cozybed1: ui_game_symbol_map_bed

cozybed2: ui_game_symbol_map_bed (with a tint)

cozybed3: ui_game_symbol_map_bed (with a tint)

bioInfection: ui_game_symbol_dysentery or ui_game_symbol_infection

Radiation: ui_game_symbol_radiation

Addiction: ui_game_symbol_pills

StaminaBoost: ui_game_symbol_stamina

You'd probably want to rename them if vanilla buffs are using those specific names already
I see tint being added to a buff Icon. is this possible?
 
I know in the item file you can tint a icon and I know in the block file you can not. Even so it be a small thing to take the icon and tint it then re save it as a different name so you would have two icons.

 
I see tint being added to a buff Icon. is this possible?
yep, you can add a tint to the icons. There's some in the UI that use that already, such as the red x for tools required, and the yellow tint when you mouse over a button etc.

- - - Updated - - -

I know in the item file you can tint a icon and I know in the block file you can not. Even so it be a small thing to take the icon and tint it then re save it as a different name so you would have two icons.
yeah for the individual buff icons this would need to be done in a paint program, the UI tint would apply to all icons in that part of the UI

 
Do ya'll want some of those new Zombies people have been making in the mod? I know i seen a few that were pretty scary. If so post the name and link to the ones you would like to see in and I'll try and get them in.

 
Update 11/30/2016

Added +5 hydration to all drinks

Added Duct Tape Book that teaches Duct Tape Recipe

Increased the speed of snow melting

Increased Wild Corn harvest amount to (1-3)

Added Wild Wheat to the Plains Biome where the corn spawns

Redid Engineer Profession Quest #2. Still needs description/name fixed

Added Recipes for Suters, Bone Meal, Nitroglycerin, Bow String, Fishing Line, Sharpening Stone, Lashing

Fixed a lot more recipes or updated the ingredients

Lowered Bone Shiv durability

Fixed some skill bugs

Added Magolis POI Combo Pack-

I have not sorted through them yet to take out the loot stuffed and huge/immersion breaking POI’s. If you see one that’s out of place, to secure or full of too much loot please either let me know the name of it of take some good screenshots of it and post them and I will remove it.

And more stuff that I don’t remember :)

Download link in main post always has the most current mod version out.

*******************************************************************************************

Also if anyone would be interested in hosting a Official True Survivor Server I would be interested in talking with you. I do not have the time to Admin one myself or I would do it. I can install, maintain and update the code on it for you if you would like but I don't have time to maintain a server community and the mod and have time to play (just not enough hours in the day). Just message me if you have question or are interested.

 
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I downloaded the version about half an hour ago at most. I tried it and got lots of console errors in which there are missing prefab files. I looked on github and it says it had to truncate the 1,349 files to 1,000 because there were too many. I can't run the mod because of the missing files.

 
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BUG:

Just a quick error in quest 3/21, it asks for 2 small stones when you need 5x small stones to craft a stone axe. Just a little thing that bugged me :p

Also check the spelling in the description of the "Plank" Item.

No Icon for scrap steel!

 
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I downloaded the version about half an hour ago at most. I tried it and got lots of console errors in which there are missing prefab files. I looked on github and it says it had to truncate the 1,349 files to 1,000 because there were too many. I can't run the mod because of the missing files.
They are not missing, it just wont show them on the website.

If you download the zip from github they will all be in the zip

Edit:

Having said that, it does appear the repo is missing a bunch of prefab files, almost all the xvanilla files

You can probably just grab the latest compo pack and install that before installing true survival until spider can fix the repo

E2:

Just grabbed the compo pack from https://github.com/7days2mod/Compo and copied just the xvanilla prefabs into the folder and it removed any errors.

 
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A few bugs to fix:

A bunch of recipes have a craft_area of assemble, should be assembly

4 recipes have craft_area workMetalWorkbench, should be workMetalWorkBench

Remote

HidenWood

HidenConcrete

HidenSteel

ZombieRabbit has PhysicsBody and PanicSpeed twice

challenge_imalumberjackandimokay has a kill requirement of snowZombie, should be snowzombie

challenge_Engineer5 requires CircuitBoard, item doesnt exist.

challenge_Bath requires buff: dirty and soapyBath, neither buff exists

Items with ActionSkillGroup that doesn't exist

huntingKnife - Hunting

FieldKnife - Hunting

gunRocketLauncher - Heavy Guns

pipeBomb - Heavy Guns

dynamite - Heavy Guns

handPlayer - Harvesting

hoeIron - Farming

wrench - Engineering

clawHammer - Engineering

nailgun - Engineering

Remote - Engineering

Items with CraftingSkillGroup that doesn't exist

partsChainsaw_blade - Egineering (typo in name if you add Engineering skill)

torch - Engineering

nailgun - Engineering

chainsaw - Engineering

auger - Engineering

gasCan - Engineering

pipeBomb - Engineering

dynamite - Engineering

hazmatBoots - Engineering

gasMask - Engineering

nightvisionGoggles - Engineering

splint - Engineering

bandage - Engineering

firstAidBandage - Engineering

vitamins - Engineering

painkillers - Engineering

herbalAntibiotics - Engineering

antibiotics - Engineering

foodYuccaJuice - Engineering

canBoiledWater - Engineering

bottledRiverWater - Engineering

bottledWater - Engineering

goldenRodTea - Engineering

redTea - Engineering

beer - Engineering

grainAlcohol - Engineering

militaryFiber - Engineering

gunPowder - Engineering

oil - Engineering

tallow - Engineering

bioFuel - Engineering

candle - Engineering

carBattery - Engineering

glue - Engineering

ductTape - Engineering

beaker - Engineering

calipers - Engineering

StoneDrill - Engineering

Remote - Engineering

Exhaust - Engineering

EngineBlock - Engineering

Engineering Weekly - Engineering

Engineering Monthly - Engineering

Science1 - Engineering

Science2 - Engineering

SuterKit - Engineering

SanitizingBandage - Engineering

RedHotSteelPipe - Engineering

RedHotPipe - Engineering

AntiVenom - Engineering

Stimulant - Engineering

SuperPill - Engineering

PainKillerShot - Engineering

StimulantShot - Engineering

InfectedShot - Engineering

SedativeShot - Engineering

PurificationTablets - Engineering

AntivirialMeds - Engineering

WellnessJuice - Engineering

AppleJuice - Engineering

CarrotJuice - Engineering

BlueBerryJuice - Engineering

RedBull - Engineering

GunOil - Engineering

MeltedRubber - Engineering

MixedChemicals - Engineering

IncendiaryPowder - Engineering

ScubaTankFull - Engineering

Wielder - Engineering

Soap - Engineering

FanBelt - Engineering

Turbine - Engineering

BladderFlaskEmpty - Engineering

Nitroglycerin - Engineering

Harvesting Weekly - Harvesting

Harvesting Monthly - Harvesting

Harvesting1 - Harvesting

Harvesting2 - Harvesting

Hunting Weekly - Hunting

Hunting Monthly - Hunting

Hunting1 - Hunting

Hunting2 - Hunting

sledgehammer - Iron Working

fireaxeIron - Iron Working

pickaxeIron - Iron Working

shovelIron - Iron Working

hoeIron - Iron Working

wrench - Iron Working

clawHammer - Iron Working

cookingGrill - Iron Working

anvil - Iron Working

toolAndDieSet - Iron Working

Iron Working Weekly - Iron Working

Iron Working Monthly - Iron Working

IronWorking1 - Iron Working

IronWorking2 - Iron Working

FryingPan - Iron Working

NutAndBolt - Iron Working

aloeCream - Medicine

firstAidKit - Medicine

bloodDrawKit - Medicine

Medicine Weekly - Medicine

Medicine Monthly - Medicine

Medicine1 - Medicine

Medicine2 - Medicine

Large1stAidKit - Medicine

Scavenging Weekly - Scavenging

Scavenging Monthly - Scavenging

Scavenging1 - Scavenging

Scavenging2 - Scavenging

fireaxeSteel - Steel Working

pickaxeSteel - Steel Working

shovelSteel - Steel Working

katanamichonne - Steel Working

Steel Working Weekly - Steel Working

Steel Working Monthly - Steel Working

SteelWorking1 - Steel Working

SteelWorking2 - Steel Working

shortSteelPipe - Steel Working

stoneAxe - Stone Working

tazasStoneaxe - Stone Working

stoneShovel - Stone Working

Stone Working Weekly - Stone Working

Stone Working Monthly - Stone Working

StoneWorking1 - Stone Working

StoneWorking2 - Stone Working

MortarAndPestle - Stone Working

Wood Working Weekly - Wood Working

Wood Working Monthly - Wood Working

ToolSmithing1 - Wood Working

ToolSmithing2 - Wood Working

rabbitTrap - Wood Working

stick - Wood Working

Plank - Wood Working

 
@LionsDen-

Sorry about that think my file was to big for Github so it cut some off. I removed all the vanilla prefabs so now its small enough. You will have to copy and paste all the prefabs to your Prefab Folder instead of the whole folder now.

@AzzaFortysix-

Ill get them thanks

@StompyNZ-

See now that's a bug report. All that's missing is the file name and line number for each bug. lol Thanks Stompy. Where are you getting this info? Those Action and Crafting Skills are in the Mod.

Hunting is leveled by harvesting animals with a Hunting Knife or Field Knife. Raising your Hunting Level will increase what you harvest from animals and unlock the Hunting Knife and Field Knife recipes that will harvest more and different items from animals.

Engineering is a combination of the old Science and Construction Tools. Its a both a crafting skill and a action skill. This helps with the problem of Science being really hard to level. Crafting Engineer items will raise your skill or using tools to disassemble, repair and upgrade blocks will also.

Also Wood/Stone/Iron/Steel Working are all crafting skills now too.

Thanks for the report ill get to them all tonight.

Fresh Version ready for download!!

 
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Sorry for asking before readed whole this thread, i just haven't found it in description in first post:

What about unrealistic block updates (updating wooden block to iron, steel, concrete and so on...), do your mod keep this, or remove it?

Thanks.

 
Update 11/30/2016
Added +5 hydration to all drinks

Added Duct Tape Book that teaches Duct Tape Recipe

Increased the speed of snow melting

Increased Wild Corn harvest amount to (1-3)

Added Wild Wheat to the Plains Biome where the corn spawns

Redid Engineer Profession Quest #2. Still needs description/name fixed

Added Recipes for Suters, Bone Meal, Nitroglycerin, Bow String, Fishing Line, Sharpening Stone, Lashing

Fixed a lot more recipes or updated the ingredients

Lowered Bone Shiv durability

Fixed some skill bugs

Added Magolis POI Combo Pack-

I have not sorted through them yet to take out the loot stuffed and huge/immersion breaking POI’s. If you see one that’s out of place, to secure or full of too much loot please either let me know the name of it of take some good screenshots of it and post them and I will remove it.

And more stuff that I don’t remember :)

Download link in main post always has the most current mod version out.

*******************************************************************************************

Also if anyone would be interested in hosting a Official True Survivor Server I would be interested in talking with you. I do not have the time to Admin one myself or I would do it. I can install, maintain and update the code on it for you if you would like but I don't have time to maintain a server community and the mod and have time to play (just not enough hours in the day). Just message me if you have question or are interested.
Yea, i miss the old server, so yea, i would be willing, 20 slots. Just wanna know if the files are complete, or gotta add the vanilla prefabs. And does the modlauncher support the full files still. Would be passcoded and what settings do you want? Is it geared to vanilla settings or need to be changed? Oh, and send me your steamid so i can add you as admin mr. spider.

 
i just haven't found it in description in first post:
What about unrealistic block updates (updating wooden block to iron, steel, concrete and so on...), do your mod keep this, or remove it?
First post:

"New Upgrade and Down Grading System

Now you keep what you put into upgrading. When you break down player upgraded block it will downgrade to what it was upgraded from. You can still skip stages by using Cobblestone Frames, Wood Frames, Scrap Iron Frames, Rebar Frames or Forged Frames (for Steel) but the block will stop at the frame stage when breaking down. Added Forged Frames for short cut to build Steel Walls. There are now two paths Dirt/Stone and Wood/Metal.

Dirt/Stone Path

Cobblestone->Concrete->Engineer Concrete (Steel)

Wood/Metal Path

Log Cabin->Wood Stages->Scrap Iron Stages->Steel ->Engineer Steel"

So yes, the mod lets you upgrade wood to metal and cobblestone to concrete.

 
@Darkstardragon

I'd love to play on a server, but I'll be honest. This mod requires much dedication and investment to play, because the progression is so much slower. Not a bad thing at all, but I find it very hard for me to start a game if I know the server is gonna be wiped in a week because there is an update. I can understand that Spider is waiting for SDX. All I can help is to give him my limited feedback on the gameplay. But I'm rather tired to run around with a stone axe and no hope of even starting my permanent base. So maybe I'll join a server when the mod is more or less complete. Can't wait!

 
@Darkstardragon
I'd love to play on a server, but I'll be honest. This mod requires much dedication and investment to play, because the progression is so much slower. Not a bad thing at all, but I find it very hard for me to start a game if I know the server is gonna be wiped in a week because there is an update. I can understand that Spider is waiting for SDX. All I can help is to give him my limited feedback on the gameplay. But I'm rather tired to run around with a stone axe and no hope of even starting my permanent base. So maybe I'll join a server when the mod is more or less complete. Can't wait!
Its there if you want it pardner lol. I just gotta check some things with spider but im testin it today see how it holds up server side. Hopefully not too many hiccups.

Well, its going well except that my nerves are frayed on day 1 trying to find somewhere safe with my stone axe and hay bales lol. 7DTD modlauncher seems to be working fine to launch it with eac enabled. Need spiders input for settings, etc. Any news and server passcode/name is on the steam group.

 
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