Good conversation of game ideas on Steam I wanted to share so I'm reposting-
https://steamcommunity.com/groups/HardcoreSurvivalServer/discussions/1/3020122487783920354/?tscn=1543235062
Ya I hate the new Gun Perks. In what world does me studding something make my gun shoot more bullets? Or why on earth would anything i study or train in make the same bullet i shot 5 min ago do more damage this time i shoot it? It's just dumb.
What I want to do is make the stats back on weapons and make the mods/attachment have the bonus stats. Like you are saying yes.
As for vehicles as in A16 I don't see any reason why finding bikes, motorcycles and cars would be a problem in the zombie apocalypse. They would be everywhere, gas and keeping them repaired would be the problem. So bicycles will be scattered in garage loot and maybe laying around the map if I can. Motorcycles might be found in car workshops or parked in garages. As for cars I was thinking of making Car Keys a low chance drop in cars. If you found car keys in a car it would place as a 4x4. But you would still need gas. All these vehicles would only be found in world loot/map at a max quality level of 2. So early game repairing it would only be from looting repair kits and the only way to get better vehicle would be to craft one
Also progression talk-
Its not looking like “Working to improve” will be doable this alpha like it has been in the past. TFP have removed the code that allows it. So…
I was thinking of throwing the whole thing out. Instead of leveling and picking your player attributes as you play(where now you can kill a zombie and learn how to cook from the xp). Instead what if we picked our character before hand. Like a profession, and these professions would have all the stats baked in. Like Fitness instructor could run,walk faster, have slower stamina drain but need more food, but only have quality level 1 crafting. Then a engineer might have quality level 3 crafting and a lot of recipes unlocked but lose stamina faster, be more susceptible to illnesses and a Cop could have lv1 crafting but reload faster, hip shot better,melee better. And so on, you get the point.
But after that no more buying perks. We could have 3 quest set at different levels that when you completed them it would raise you crafting level one level. This way a player could only raise their quality crafting 3 levels the entire game so if you start with a “physical” character build you may only ever get to level 3 or 4 quality but you will crush with a given weapon and the “intelligent” character build would get to level 6 quality by endgame but would never be as good with weapons as the “physical” player.
One thing I will give A17 is there is a ton of new stats I can adjust for the player that I could not do in A16 so “Professions” could be very unique and distinctive. I also have the ability to keep buff on a player after death which allows me to control stats on a player the entire game and not just until you die. Why this is cool is now i could give specific buffs to a profession that the player could have on them the entire game.
**updated**
Just got a good idea in the shower...haha
I was thinking of what to do with the xp and leveling if we went with this. Then it came to me. How about you still get one point when you level but there is only one thing you can buy “Life Tree”(good name idk?). Everytime you put a point in here a random thing would happen based of what profession you are. Such as. Say your a Cop you click learn and you get +0.1 Reloadspeed added to your permanent player stats or the other side of the coin and if you haven't been hungry below 50% in the last week you get gout and have slowed movement speed and lowered weapon skills until you can cure it. The options of effects could be eminse pretty much when you click that buy perk I can make anything happen to you both good and bad. So the Life Tree would be like what happened as you gained experience since the last time you leveled. It could be good…”improved one of you unique profession stats” or could be bad just by chance ,”Developed arthritis in knee take pain pill to manage” or based off what you have been doing”If you been sick in the last week develop chest cold and lower stamina regen rest on bed for X time or find a doctor to treat you”. It could also trigger a quest or let you have an epiphany and learn a unknown recipe.The Life tree could also be Profession specific so different things would happen to different character builds