• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

Sorry if this has been answered already, but will this mod work for 16.4? I would really love to add this to my server but that is the version we are running.

 
@naxter60-Yes as far as I know weapon mods can have a negative effect, and that's a good idea I'll put it in. Yes this weapon system is real cool but I liked the old one for gameplay better. I wish they would of just allowed buffs on items and kept A16 gun parts then it would of been awesome, best of both worlds. Not sure if you read it but yes True Survival will have weapon parts again like A16 but how consequential the quality is to the completed gun is yet to be worked out. They may just end up being items for a recipe idk yet.
I like the old assembly of engine, and parts too, gave me something to work toward, and i liked scrapping cars lol

 
I like the old assembly of engine, and parts too, gave me something to work toward, and i liked scrapping cars lol
Yeah me too. I forgot about that. Would be good to bring something similar back into TS. Can engines be modded? That would be cool.

And maybe find different types of wheels. Bike wheels vs car wheels. Hard to imagine riding a push bike made with car wheels.

 
Last edited by a moderator:
@DeafCHIMP-

No we are discussing what we want in the mod for A17 once stable hits I will begin coding and public testing.

@wolverine576-

Weapon parts and engine parts were the same system. TFP removed both for a extremely more simplistic version(their still designing for console even though that hasn't gone well). But like the gun parts we can still have more parts for the engine recipes so I could add engine parts to cars and stuff that you would have to collect or make. But again like the gun parts I'm not sure how consequential the quality will be to the completed engine yet.

 
Last edited by a moderator:
@DeafCHIMP-No we are discussing what we want in the mod for A17 once stable hits I will begin coding and public testing.

@wolverine576-

Weapon parts and engine parts were the same system. TFP removed both for a extremely more simplistic version(their still designing for console even though that hasn't gone well). But like the gun parts we can still have more parts for the engine recipes so I could add engine parts to cars and stuff that you would have to collect or make. But again like the gun parts I'm not sure how consequential the quality will be to the completed engine yet.
Being able to assemble the engine again out wieghs the quality feature for me. Ill see if i can figure it out lol

 
Being able to assemble the engine again out wieghs the quality feature for me. Ill see if i can figure it out lol
Well it wouldn't be "assembling" it would just be a normal recipe. You wouldn't be able to take it apart again same goes for guns.

 
@Spider

There was a guy who reverse engineered 7DTD code for True Survival. Is he still around? If so, you could ask him to help you with the things you think are impossible to create with XML.

 
@Spider
There was a guy who reverse engineered 7DTD code for True Survival. Is he still around? If so, you could ask him to help you with the things you think are impossible to create with XML.
I remeber that guy, didnt he do the anti nerd pole?

 
Joshua if i remember right. He did some .dll hacks for me in the past. I want to keep this xml/nonsdx for as long as i can. Once 17 is finished and all the .1, .2's are done I'll start poking around in the .dll to do somethings. I've done some script writing for other games while I was away form 7D2D. It was fun and I'm looking forward to it when its stable and no more patches to the .dll.

 
Development Update-

I have been working on building the new Profession, Hobbies, Fighting Style, Progression System and I have most of it to gather and working. This coming week I hope to have something on new progression system on the server to start testing. I only have a few buffs to finish but the biggest thing is untangling the vanilla Progression.xml from everything else since we are not using it at all. Should be fun …. Not.

So since I got Progression guts to gather I wanted to post the stats I set up. Please note this is all very early untested stat guesses on my part and will need tons of testing and adjusting before the final numbers. Also this is not everything related to these Perks/Skills like the recipes that will be unlocked, special items/weapons or special buffs that may come with a given Perk/Skill. With that in mind.

-Warning Wall Of Stats Ahead!-

Definitions

  • Spread Multiplier -How wide your cross hairs are when not aiming with LMB
  • Kick Degrees - Kick from firearms that pushes the screen up
  • Weapon Handling- How quickly you aim with LMB
  • Crafting Tier - Weapon Quality crafting level 1-6


Professions-

Player picks one at start of game(Learning all yet to be determined)

Doctor-

[-5% Weapon Handling, Reload Speed, Spread Multiplier, Kick Degrees]

10% Faster Crafting Time, Crafting Tier Lv1, 10% Dismemberment bonus with bladed weapons

*Will have all medical recipes, possibly stronger illness immunity*

Construction Worker-

[-10% Weapon Handling, Reload Speed, Spread Multiplier, Kick Degrees]

30% Faster Crafting Time, Crafting Tier Lv3

*Will have all shape frame*

Thief/Burglar-

30% Faster Looting, 30% Faster when crouching, 30% Better Spread Multiplier when crouching

10% Faster Crafting Time, Crafting Tier Lv2, 50% Better Stealth Ability

*Possibly a lockpick*

Soldier-

[40% Better- Weapon Handling, Reload Speed, Spread Multiplier, Kick Degrees]

10% Faster Crafting Time, Crafting Tier Lv2, 20% Dismemberment bonus

*Will have most gun recipes, weapon repair kit recipe*

Heisenberg-

20% Faster Crafting Time, Crafting Tier Lv1

*Will know all drug recipes, Will know advanced chemistry recipes, Possibly higher tolerance to all drugs*

Repair Man-

[-5% Weapon Handling, Reload Speed, Spread Multiplier, Kick Degrees]

40% Faster Crafting Time, Crafting Tier Lv3

*Will know many recipes for general items, Will know upgrade tool recipes*

Hobbies-

Player picks one at start can unlock others through quest or chance




Fitness Nut-

[20% Faster Walk Speed, Run Speed]

10% Faster Stamina Regen, 10% Slower Stamina Max Drop

Ice Fishing-

20% Warmer in Cold Weather, 7% Warmer in Hot Weather

Sun Bathing-

20% Cooler in Hot Weather, 7% Colder in Cold Weather

Arts and Crafts-

20% Faster Crafting Time, Crafting Tier + 1 level

Paintball-

[20% Better Weapon Handling, Spread Multiplier]

Baseball-

[Only when holding a blunt weapon-

20% Faster Attack Speed, 15% Less Stamina Loss, 10% Better Dismemberment Chance]

Parkour-

Jump 2 Blocks High, 10% Faster Stamina Regen, ?% Less Fall Damage

Computers-

10% Faster Crafting Time, Crafting Tier + 1 level

*Will have high tech recipes*

Engines-

10% Faster Crafting Time, Crafting Tier + 1 level

*Will have all vehicle recipes*

Drugs-

Lessen the bad effects from drugs, Slightly lessen the good also

*Low level drug recipes*

Cook-

All Cooking Recipes

Gardening-

Will know low level seed recipes

*Possibly extra harvest from plants*

Hunting-

[15% Better- Weapon Handling, Reload Speed, Spread Multiplier, Kick Degrees]

Fighting Style-

Player Picks one at start of game




Definitions-

  • Defensive Buff- “Fight or Flight”
    When the player is holding the given weapon style and is below 10 health, the player has a 10% chance to proc this buff when hit. When activated the player will receive two buffs- Flight- 20% Speed Increase for 3 sec
  • Fight- 20% Dismemberment Bonus for 3 sec

[*]Offensive Buff-”In The Zone”

When the player gets a head shot with the given weapon style using the light attack/Shooting 2 times quickly in a row a 100% Dismemberment Bonus is applied to the next Power Swing/Shot for 5 seconds



Archery-

Defensive Buff, Offensive Buff. Level 3 in Archery Skill

Handguns-

Defensive Buff, Offensive Buff. Level 3 in Handgun Skill

Shotguns-

Defensive Buff, Offensive Buff. Level 3 in Shotgun Skill

Rifles-

Defensive Buff, Offensive Buff. Level 3 in Rifle Skill

Unarmed-

Defensive Buff, Offensive Buff. Level 3 in Unarmed Skill

Explosives-

Defensive Buff, Offensive Buff

Will have all explosive recipes

*Perk Exclusive- Throwable Scrap Bomb/recipe= 1EmptyCan + 5GunPowder + 5Nials

Traps-

Will have most Trap recipes

*Perk exclusive- Fishing hook trap/recipe = 1WoodStake + 1FishingLine +5 FishingHooks/When placed holds only the next entity that touches it in place for 30 seconds, no damage*

Bladed-

Defensive Buff, Offensive Buff. Level 3 in Blade Skill

Blunt-

Defensive Buff, Offensive Buff. Level 3 in Blunt Skill

Action Skills-

The player can level these skills as they use/fight with the weapon/tool. 10 Levels each. These effects only take hold when the player is holding the given weapon/tool




Weapon Action Skills - 1xp for enemy hit / 5xp for enemy kill

Bladed Weapons-

3% Faster Attack Speed per Lv, 3% Less Stamina loss per swing,3% Better Dismemberment Chance per lv

Unarmed-

3% Faster Attack Speed per Lv, 3% Less Stamina loss per swing,3% Better Dismemberment Chance per lv

Blunt Weapons-

3% Faster Attack Speed per Lv, 3% Less Stamina loss per swing,3% Better Dismemberment Chance per lv

Archery-

3% Faster Reload Speed per lv, 2% Farther Range per lv, 3% Better Weapon Handling per lv, 3% Better Spread Multiplier per lv, 3% Less Kick per lv, 3% Better Dismemberment Chance per lv

Handguns-

3% Faster Reload Speed per lv, 3% Better Weapon Handling per lv, 3% Better Spread Multiplier per lv, 3% Less Kick per lv, 3% Better Dismemberment Chance per lv

Shotguns-

3% Faster Reload Speed per lv, 3% Better Weapon Handling per lv, 3% Better Spread Multiplier per lv, 3% Less Kick per lv, 3% Better Dismemberment Chance per lv

Rifles-

3% Faster Reload Speed per lv, 3% Better Weapon Handling per lv, 3% Better Spread Multiplier per lv, 3% Less Kick per lv, 3% Better Dismemberment Chance per lv

Tool Action Skills - 1xp per Block Break

Mining-

3% Faster Attack Speed per Lv, 3% Less Stamina loss per swing,2% Better Dismemberment Chance per lv

Axes-

3% Faster Attack Speed per Lv, 3% Less Stamina loss per swing,2% Better Dismemberment Chance per lv

 
Last edited by a moderator:
It could be interesting to have a weapons collector hobby, maybe unlocks make knives, a bit bitter bladed weapons skill.

Maybe Martial arts as a hobby?

I like the fighting style explosives and traps, Not what I would use but I like the concept :)

How would one get the offensive and defensive buffs?

It all seems very True Survivaley :)

Not sure how it is all going to stack/play , but for example the 30% boost from action skills seems good

At lot of TS comes from it balance in interacting with the world, loot and zombies so I guess we will see

Is there a way to make it so mod schematics are craftable? That way if you learnt them you could keep making them.

For example for me If I learn to make a spiked club once, it would be nice to be able to make it again. As its some thing I have done once before or perhaps many times before. If so it might be nice to have certain mods unlocked for certain professions, hobbies, fighting styles, and actions

I will think on it more, but all this was what came to as I was reading it :)

 
@adreden-

We could fit a knife something in, maybe the cook? or maybe another hobby. Martial Arts would be the unarmed Fighting Style. The Offensive and Defensive buffs are built into your Fighting Style selection and are only available to proc when you are wielding the specified weapon category. So if you chose Unarmed Fighting Style you could only proc the Offensive and Defensive Buffs when you either had nothing in your hand or when you had Brass Knuckles on. Only then would you have the chance for the buffs. Not when you held any other weapons.

I want the game to be more about surviving the zombie apocalypse and less about slowly building a character to how you want. So I want to let the player pick what they NEED in a character to have fun at the start. Then when they play the mod they can level by what they are doing in game, collect bonuses to stats as the play and grow their recipe list by looting.

Yes you will not build your mods with your schematic and then not remember how. :frusty: Most recipes for everything will be found in loot and learned permanently.

 
Do i even have to say how great this is looking on paper?
No because you can log on the server and tell me how great it is in game :) Its live on the Test Server! fyi

172.96.164.114

port : 18003

 
Last edited by a moderator:
Hello there guys! I've got an off-topic question:

How to disable followers spawning? I understand I have to remove a few lines in a certain xml file. Could anyone please spend a minute and tell me which file to edit and which lines to remove?

Edit: their random shots always jumpscare me

 
Last edited by a moderator:
@Ricowan-

I still haven't completely figured out what I want to do with that feature/mechanic yet. Open to suggestions.

 
Back
Top