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True Survival

@obsidianmcbovril-

Ok I checked the files for the problem of getting hurt on opening a container and I think I might of figured it out and its not a bug. This question is for everyone having the problem. Did you open a wooden chest when this happened? Was that chest named a "Rigged Chest"? I think so. You are all trying to use a trap as a storage container or opening a trap someone laid for you. This mechanic is intended and if you are opening a trap you deserve to get hurt.

@Vormithrax-

I swear some of you guys must just log on to the forums and without reading absolutely anything just start posting. I don't have the time or energy to respond/answer the same question over and over on every page. Please read before posting. At the very lest you could read my updates/post.

@Jackelmyer-

Again someone that refuses to read . This question has been answered literally 7 post above yours.

@owl79-

-Again another person that refuses to read my post. Why do I even bother responding if your not going to take the time and read? 10 Post before yours and on the same page no less is your answer.

-FYI setting the tools like that will break the balance on the game and make the game beatable in a few hours.

-Are you talking about the Potato Plant or the Potato that you can eat?

-All the files are synced and correct. If you are having those problems it sounds like you may of installed the mod wrong. Are you getting any errors in your output log? Also on the front page along with the Download information there is the date of the last time the Mod files were update so you can tell if yours are current.

@pinedepin-

Tonight around 7-8 EST. I want to get a few more bugs ironed out before I do it.

@Erik Louden-

Thats just a normal Cop. He only looks like that to help tighten up that old sphincter. The real radioactive zombies have an aura of green mist around them, he just has green skin.

 
as for me, i'm opening a common storage box (the yellow square box, not rigged chest), which also being used by all of my other team members. happened only once tho to me. while browsing the content of the storage box, suddenly screen turns grey with blood splattered and my hp goes from full hp into around 36 hp left with severe wound, gash and broken leg. until now, i have no idea what happened that time. at first i thought there's sleepers zombie spawned or something like that hitting me from behind, but my team member is directly beside me, didn't notice any enemies, so nothing happened in that room. pretty sure i don't have any bad diet or any other bad status when that happened.

 
I have watch streamers play for an hour without every noticing all the buff they have and then they die like "WTF happening" and blame it on bugs. I have checked the files thoroughly and only the appropriate container is giving the appropriate buffs. Unless someone can give me steps to reproduce this I am writing this off to the player not tending to their buffs.

 
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Thanks for the response Spider.

Since you didn't mention it, I guess my assumption that you don't need to replace the resources.assets file on the server was correct?

 
@splateaux-

No the Zombie Texture Pack is a Client side only thing and does not need to be on the server. Just on the player.

Also I put those instructions on the front page with the Server File Link for anyone else that needs them. Did the instructions work for you did you get it working?

 
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Quick Question for those who play on the Official Server.

Would you prefer a full game wipe and fresh map on the server or do you want to keep the map and your stashed loot and just reset the characters? I assumed ya'll would want to keep the map but if not let me know.

 
-----Dont you think that this is the answer))) ---

well, there's that too, hahahah but i didn't know if there's any weapon owned player that can cause severe wound, gash and broken leg at the same time. our current best melee weapon which is spiked club can only cause bleeding and broken leg as far as i'm aware.

 
I have watch streamers play for an hour without every noticing all the buff they have and then they die like "WTF happening" and blame it on bugs. I have checked the files thoroughly and only the appropriate container is giving the appropriate buffs. Unless someone can give me steps to reproduce this I am writing this off to the player not tending to their buffs.
Could it be that we are tending to a buff, the timer resets, but then the actual 'non tended' buff kicks in anyway?

I'm not new to this game or this mod, and I understand you could think it was player error but it absolutely isn't on my part. I opened an normal kitchen cupboard. That I was using as a quick stash.

Additionally, I still can't log my character after I died since the update. Black screen. Error about out of range exception. argument is out of range. Immediately after 'open spawn window'.

My wellness is below 70 at this point if that is an indicator as to what is wrong here.

 
I just finished cleaning up the entire directory, and just moving the directories mentioned in your response. After I removed the ! from my gamename (oops), it is now up and running! Thanks again!

I haven't logged into anything other than the console, but I'll give it a whirl in a bit.

 
Hey Spider.

I found a crack a book and read a ton of skill books but I don't see any increases when I look at the skill list.

I read what you wrote on the first page but I'm not sure why I'm not seeing any increases.

What am I missing?

 
Hi Spider, thx for the wipe time confirmation.

I'm also to keep this map we haven't played enough yet.

How about the future, what's the schedule you'd like to apply for a new map ? Once 1000 days have passed in the current world ? Or above that ?

Thx for your work

 
@owl79-

-Again another person that refuses to read my post. Why do I even bother responding if your not going to take the time and read? 10 Post before yours and on the same page no less is your answer.

-FYI setting the tools like that will break the balance on the game and make the game beatable in a few hours.

-Are you talking about the Potato Plant or the Potato that you can eat?

-All the files are synced and correct. If you are having those problems it sounds like you may of installed the mod wrong. Are you getting any errors in your output log? Also on the front page along with the Download information there is the date of the last time the Mod files were update so you can tell if yours are current.
Spider, I don't get it. I obviously did read your post about the building tools, you said yourself that they currently don't work right, and I didn't ask any question about that? I just meant to fix them so they're usable, which they were not.

Ok, something must've gone wrong with the first install - I just made a completely fresh one, this time from the update's zipfile (just copy-pasted into a 16.2 vanilla copy, exactly like the first time). That one has the survivors attacking, and I can hear the car alarms. No idea what went wrong with the first one, everything was replaced in that install folder as well, and I had no console errors either - except for these that *still* happen now quietly in the background when I start a game with the console open:

SDX: ResourceWrapper - failed to load assets: Textures/Environment/Spectrums...

Yes, this is exactly what made me think the SP-MP .dlls weren't up to date, sorry for the misunderstanding:

github server file: 7DaysToDie_ServerData/Managed (assembly-csharp and other files) was updated 8 days ago.

github SP-MP file: 7DaysToDie_Data/Managed was updated 26 days ago.

And I mean the potato plant, it looks more like the full green azalea bushes, not at all like the new potato plants in 16.2 vanilla.

potato.jpg

 
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Hmm, now I can't decide which 2 classes I want to pick after the wipe (have 20 profession pages waiting)... what is everyone else thinking?

I usually go Fitness Instructor for the run/walk speed, but if you maintain a Healthy Diet, you already run so fast anyways that I'm considering other classes...

Has anyone else tried out the Cop's Nightstick? Is the damage any good or is it just good for breaking legs?

Soldier's static bonuses seem really good (15% dismemberment chance, 10% faster reload). Does this stack with Cop's 10% dismemberment chance?

Can Steel weapons break the Ammo Crates? Or must you get the Lockpick tool from Thief to open them?

What does "Doctor Book" do?

Chemist gets Oil Shale which could be nice for making Gas to power generators..

 
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Hmm, now I can't decide which 2 classes I want to pick after the wipe (have 20 profession pages waiting)... what is everyone else thinking?
I usually go Fitness Instructor for the run/walk speed, but if you maintain a Healthy Diet, you already run so fast anyways that I'm considering other classes...

Has anyone else tried out the Cop's Nightstick? Is the damage any good or is it just good for breaking legs?

Soldier's static bonuses seem really good (15% dismemberment chance, 10% faster reload)

Chemist gets Oil Shale..

Can Steel weapons break the Ammo Crates? Or must you get the Lockpick tool from Thief to open them?

What does "Doctor Book" do?
Thief is nerfed by the fact you need steel to make the lockpicks. Pretty sure steel opens munitions boxes because they are made of steel. Same as iron can break safes. I won't take theif again.

Chemist was great for me on the test server because you can make stims. Stims can keep you alive in a tight spot. Not being able to make grain alcohol with it seems poor.

Pretty sure most people on the PVP server takes a class that starts with a weapon IE cop, soldier, park ranger.

My personal favorite is chemist at this point having tried most now.

Never tried cop.

 
tested cop in a single player, the night stick kinda stupid. it said 100% to break the leg of zombies, but it seems it didn't do as it was told. the zombie just kinda have leg hurt animation and continue chasing us. i will stick to soldier for now. bov u gonna take chemist? lope seems gonna take chef. then i think it will solve your alcohol problem, hahah

 
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