You obviously either can't read, or you don't understand basic mechanics of this mod.
I am not talking about Spiked Club skill, which is a crafting skill. I am talking about Blunt Weapons skill, which applies to all blunt weapons, including the Wooden Club you can craft at level 1.
I'll save future replies on this topic for people who have enough basic mod knowledge to weigh in on the issue.
Oh, and it was ME who raided your firestation base.
I was just looking through the posts on here and his recommended and required server settings are posted. Link provided below. I'm holding off and crossing my fingers for an A16.3 update. Every time I hop in this thread and look around I get more and more interested.Wish I could play MP, but my connection here is quite poor. I'm going to give SP a shot. For Spider or anyone in the know, can you let me know what server settings the main server uses? I want to start my A16 TS run with similar settings.
Thanks
Thanks much, friend.I was just looking through the posts on here and his recommended and required server settings are posted. Link provided below. I'm holding off and crossing my fingers for an A16.3 update. Every time I hop in this thread and look around I get more and more interested.
https://7daystodie.com/forums/showthread.php?38584-True-Survival-JZMOD&p=705160&viewfull=1#post705160
Wood/Stone<Iron<SteelYes sometimes it is easier to break through walls or windows. This is mainly because vanilla POI's and custom builders don't have True Survival in mind where materials damage other materials differently. Once you get better tools though breaking the door will be faster most times.
<property name="ToolCategory.SteelBuilding" value="1" param1="500" />
<property name="ToolCategory.Door" value="0" param1="10" />
<property name="ToolCategory.concreteBuilding" value="1" param1="40" />
<property name="ToolCategory.SteelBuilding" value="1" param1="500" />
This has happened to me twice. Both times when opening or closing a container in my base. I think Father said it happened to him too. It must be some sort of bug. I don't think anyone is doing it intentionally to youReally, Spider? ♥♥♥♥ing really?!
Wow. Have I been shafted for having an opinion?
Logged in, got hit with a severe wound and a gash(just from opening a cupboard), died....and can no longer spawn into the game now.
oh i understand the mechanics quite well, to get to making a spiked club you have to get your blunt weapons up to level 5You obviously either can't read, or you don't understand basic mechanics of this mod.
I am not talking about Spiked Club skill, which is a crafting skill. I am talking about Blunt Weapons skill, which applies to all blunt weapons, including the Wooden Club you can craft at level 1.
I'll save future replies on this topic for people who have enough basic mod knowledge to weigh in on the issue.
Oh, and it was ME who raided your firestation base.
You enjoyed that didnt you jax, ahhaahahahahahahahahahahahahah
there was absolutely nothing wrong with me. Then you logged in. I'd rather be wrong but since then and my death I can no longer spawn in to the game. Guess I'll ask for a reset then?@ obsidianmcbovril-No loot containers give buffs. What is likely happening is you are not paying attention and tending to your buffs and they are progressing to worse wounds. Take care of your injurys, keep your bandages clean and stay up on your meds. At the end of the world all you have left is your health.
You thought it was me you pleb.oh i understand the mechanics quite well, to get to making a spiked club you have to get your blunt weapons up to level 5why so crusty dude? i knew it was you because you couldnt do so well at the start without a huge cache of other players stuff lol
Same thing happened to me, I was with mcbovril in the same poi. I had just tended to my wound with a first aid bandage and took a pain killer shot for my pain so it was none of those things that could have killed me. Mcbovril has since died at least 4@ obsidianmcbovril-No loot containers give buffs. What is likely happening is you are not paying attention and tending to your buffs and they are progressing to worse wounds. Take care of your injurys, keep your bandages clean and stay up on your meds. At the end of the world all you have left is your health.
To me also the same thing happenedAye, the opening/closing container & get severe wound + gash is definitely a real bug. But I can't tell you how to reproduce it so I have a feeling it'll be really tough to track down.
It's happened to me twice, both times in my base, I had no negative conditions or buffs. Open/close a container and then my character makes a sharp sound as if he were heavily injured, and boom, severe wound+gash.
I'll cook up a bunch of grain alcohol and give it to anyone this happens to, just let me know!
The change happened to me too (I'm on SP). It's probably not the solution/parameter change Spider intended (idk about that one), but I worked around the problem in my game by adjusting the appropriate damage multiplier, and calculated it so that with a max quality tool, destroying the appropriate block would take 5 hits (only 4 hits for the sledge since it's slow, and 10 for the welder). I raised the minimum block damage threshold too, so a low quality tool wouldn't take forever to destroy stuff, but at most double the needed hits (to 10/8/20). I tested it, it works correctly. Here's what I changed from the last update (items.xml):Are the building material tools still broken when trying to destroy their associated blocks? Or is it just me having that problem since the last update? Can someone confirm/deny so i know if its a problem on my end? When i now try to destroy a block the tools are only hitting for 1-4 durability per swing. A level 450 claw hammer is taking 50 swings to destroy a simple wood block. The other tools are having the same problem (although for some reason the scrapwrench was able to deconstruct one type of metal duct on a roof but none of the other types).
Is this part of the toolcategory problem Spider listed above?