There's a critical bug that thwarts cement building:
- pouredconcrete can never dry, cause pouredconcretemaster is missing these lines:
<property name="Class" value="UpgradeRated"/>
<property name="UpgradeRated.ToBlock" value="concreteMaster"/>
<property name="UpgradeRated.Rate" value="4"/>
instead, when you try to upgrade any shape of pouredconcrete while wet with a reinforcedconcretebar, it directly turns into a square wet reinforced concreteblock, since pouredconcretemaster is set to upgrade into pouredRconcretemaster.
- it also only has 200hp, the material is set to wood, and the repair items to plank instead of cementmix, as if it still only was the unfilled cementform.
- cementformmaster and cementformblock are set to upgrade directly into concreteblock instead of pouredconcreteblock
- there are no recipes for the forgedFrames (except for the square basic one), so they can't unlock
- The rebar frames really could use more shapes now, since you can't upgrade concrete into reinforced directly anymore. The selection is generally a bit limited in all materials (e.g. no eighth, quarter, centered pole etc). I realize the new system uses up a lot of extra block IDs, but maybe a bit of expansion is still possible for at least rebar and maybe steel?
- I don't like that I'm forced to build and upgrade 100 *square* blocks for each material first, that's a waste of a lot of material if you generally build with more shapes than that. It'd be better to add more allowed shapes to the quest (and let those recipes unlock at the earlier step too) - if it's even possible, at least I saw an OR function in the requirement group for the Lumberjack quest?
- and maybe a tiny tweak for gameplay: the boneshivs breaking THAT fast in the beginning just translates into tedium, not difficulty, since they're not hard to replace with just another bone.