• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

Just a few more quick questions, are we able to relocate forges with wrenches, and how do I complete the last step in the last survivors quest? I've crafted and placed my todryleather workstation, which looks like a chest,but I'm not able to finish the last step of gather 4 cured leather. Ty for the help. I'm cooping this mod with Haladmer if any of you folks watch his channel and were having a blast, just survived the first 7 day horde!

 
Campfire ♥♥♥♥!!

Anyone know any solution or fix: whenever opening campfire I get lag/stuttering. Also whenever I search for something in craft menu game freezes for a few seconds. Annoying small things. Thanx for any help

 
Anyone know any solution or fix: whenever opening campfire I get lag/stuttering. Also whenever I search for something in craft menu game freezes for a few seconds. Annoying small things. Thanx for any help
The cause is that all the added recipes in this mod and how A15 searches EVERYTHING on the crafting menu causes the slowness. Only decent work around is make favorites of those items you commonly use and switch to the favorites screen when crafting.

 
Here's the new melee stats if anyone is interested. let me know what you think
Looks good, but I'm not sure what you intend with the "Power Song" bonus. Do we have to chant or something in combat or did you mean...swing.... :wink-new:

Other than that, consider the following:

1. Forged Iron is heavier than Forged Steel, but perhaps you are using cast iron which is lighter. Id make steel augmented weapons have less delay unless your thinking cast iron.

2. Night sticks are small and fast, so should use less stamina than clubs or bats

3. Sledge may need more delay. Ever use one to hit something thats not very solid (like a pumpkin on a post?). Its hard to recover from the follow through and then setup for a second hit. Burns stamina like crazy too.

4. Knives, swords and small axes should be significantly faster than clubs of all kinds.

I'm heading out for a business trip soon so cant really study this with the time it warrants, but I think its good to go for the first release.

On a final note, I notice the great detail in the damage bonuses to materials. Perhaps this is just thoroughness on your part, but I cant help wonder if you are thinking of introducing Zeds with surface category "material" other than organic. Cops wear body armor, maybe concrete coated workers, accountants with glass jaws .....

 
Last edited by a moderator:
I've noticed the minibike doesnt last long, How would I go about toughening them up ? Do I change the value in the vehicles xml ?

<property name="part_damage_reduction" value="0.5"/>

Is that the one to change and would I increase or reduce the value ?

Also I cant seem to get Area51 back in. I've got these in the mixer xml.

<hub_rule name="Area51Hub" prob="0.15" /> I've put this in some city lists and POI lists.

And I have this in the mixer as well.

<hub_layout name="Area51HubLayout"> <!-- ok -->

<township_type value="town"/>

<street start_point="-67,-55" end_point="65,-55" path_material="asphalt" path_radius="5"/> <!-- start s -->

<street start_point="-67,-54" end_point="-67,54" path_material="asphalt" path_radius="5"/> <!-- w -->

<street start_point="65,-54" end_point="65,54" path_material="asphalt" path_radius="5"/> <!-- e -->

<street start_point="-67,54" end_point="65,54" path_material="asphalt" path_radius="5"/> <!-- n -->

<lot min_x_y="-61, 50" prefab="xcostum_Area51(by_Stallionsden)" rotation_to_road="0" />

</hub_layout>

Am i missing something ? ( I have Area51 in my prefabs folder )

If I remove wastycity all together will that just mean i get whatever else city hubs I have left in those spots instead ?

 
Naterz98

I find the best strat is to dig a hole ( close to a desert for the yuccas ) and make stuff for a while - you can go up a few lvls just by making axes, bows, rope and digging a bigger hole. You just pop up to get wood, water, food and fibre as you need it. Once you have a stone axe that cuts wood ok find a brick multilvl building, (or a servo), and chop some stairs out so the z's cant get you and hole up there for a while. Stick to the roads as much as you can, and stay out of the cities until you have armour and good stamina. Early on you can make hay bales for standing on to get to higher levels or to get out of your hole. Tables and chairs can be used to climb the sides of buildings as well. Spend horde night in any multi lvl building with the stairs cut out - go back home in the morning.

 
Naterz98 I find the best strat is to dig a hole ( close to a desert for the yuccas ) and make stuff for a while - you can go up a few lvls just by making axes, bows, rope and digging a bigger hole. You just pop up to get wood, water, food and fibre as you need it. Once you have a stone axe that cuts wood ok find a brick multilvl building, (or a servo), and chop some stairs out so the z's cant get you and hole up there for a while. Stick to the roads as much as you can, and stay out of the cities until you have armour and good stamina. Early on you can make hay bales for standing on to get to higher levels or to get out of your hole. Tables and chairs can be used to climb the sides of buildings as well. Spend horde night in any multi lvl building with the stairs cut out - go back home in the morning.
Very nice

 
How do I make the benches health lower? I want to have the work benches give back the materials that are required to build them. But when I go to harvest them with the wrench, they have like 12,000 health

 
Last edited by a moderator:
Back
Top