• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

Need Offline Version

Please provide offline version of Windows.xml and images, cause I usually play offline with my tweaks and modifications, could you please do the offline version so I can play with the beautiful UI please.....

 
@jolly

Thanks for the advice I may give it a try. I really do love a lot of this mod but can't stick with it. I love the way the crafting is done. The recipes that are used and the added things like the hand dolly and blast furnace. I will admit though I am tired of having to run non-stop. I know different mods are for different people and that is what makes them unique. I even tried changing my settings to very low spawn rate (at least until I get established a little bit) and still have tons of Z's chasing me all the time. Anyway enough of my whining. I will give your method a try. Sounds doable so that maybe I can enjoy the mod for a change.

 
Just a little update. Finishing up adding all weapons. I think I have all the new meshes in and blocks made. Professions are done. Workstations are all made. Went back to the old head shot system. It makes weapon quality matter much more and from my survey I don't think there is a super demand for PVP with this mod and all this system means is if you get hit in the head by a player you will more than likely die(I'm ok with that). Still have to redo the Skills/Perks, redo all the recipes, redo biomes, add examining blocks, add Hard Stone System, add Lock-picking, redo loot. So still a ways off but the more I work on this the more I want to play it so I know ts coming to gather well. :) Keep reporting bugs you find and suggestions I'm adding/fixing them as I'm doing all this also. Back to the lab!

O!.... What do we think about adding some negative traits to professions? Like the Fitness instructor that runs faster and gains stamina faster maybe he should get hunger/thirsty faster. Of maybe the Doctor and Scientist get melee weapon damage reduction. Anything that can be improved can be decreased also. Just a thought.

 
Last edited by a moderator:
Glad to hear good news about progress, Spider! My respect.

I don't mind negative traits, I like new creative ways to make the game harder, not the obvious 'always run, tons of HP, dogs and ferals everywhere'. I imagine someone gets all the professions eventually and has all the negative traits combined :) But at his stage it will not matter probably.

 
Negative traits seem like a good balance for some stronger ones, as long as you can catch them up later. Not sure food and drink should be meesed with as its pretty hard already to stay fed etc. One thing i do on my server is increase most stack sizes as the logic of the mod is as you say to go out and get stuff so its good to be able to carry that stuff when u do find it.

 
Big fan of the mod, but I get a little lost or confused about how to progress through some of the crafting. For example I can't find anything that explains how the leather drying works in the game, so not able to finish the last starter quest. A lot of the mod changes and ideas are fantastic, and maybe it's just a matter of learning the mod more and I'll get a better overall sense of what I'm doing, but maybe the journal system could be used to explain some of your vast changes? It might be nice since a few of the tool tips seem to be longer than the window they are in when looking at things to carft or quests in their respective menus. Just my two cents, if no one else has a problem figuring everything out that the mod changes then maybe not worth the time implementing more journal entries.

- - - Updated - - -

I've been stuck on the bow and arrow tech til day 8, what's the best way to get into firearms? I'm level 10 and ready to place a forge and start building a base but it would be nice to become a bit more offensively effective!

 
I've been stuck on the bow and arrow tech til day 8, what's the best way to get into firearms? I'm level 10 and ready to place a forge and start building a base but it would be nice to become a bit more offensively effective!

It is still a long long way to go. I playing with 2 friends and we are still using arrows and bow, spike club at day 53. x-bow requires a lot of things and only can be made on a metal working bench, requiring level 50 for engineering.

 
Negative traits seem like a good balance for some stronger ones, as long as you can catch them up later. Not sure food and drink should be meesed with as its pretty hard already to stay fed etc. One thing i do on my server is increase most stack sizes as the logic of the mod is as you say to go out and get stuff so its good to be able to carry that stuff when u do find it.
I always increase stack sizes, no matter what mods I'm using. I don't want to use some DLL everyone else has to install in order to increase the backpack. And I don't see the difference between carrying 5000 small rocks in one slot vs carrying 500 in 10 slots. Neither is realistic in terms of weight, or amount of space it takes up.

 
@SmooreMC85-

Thanks for the feed back.

The quest that requires you to make leather is the system to explain it. If you go in to your quest screen and click on the leather crafting quest it explains step by step how to complete it. What descriptions are longer than what screen? It would be helpful when you see these problems if you were a bit more specific so that I can fix them quickly.

@The Rogue Tomato-

I am increasing stack sizes on crafting and building supplies for the reasons you have stated but Food and Medical Item stacks I feel need to stay small for better game play.

 
Last edited by a moderator:
So you mean additionally or only in the Mixer?
Additionally, I'm doing a large teraforming farm on my server, and spam crafting dirt in my player craft menu. Would be nice to be able to have it done in the mixer

 
Not sure if this is discussed elsewhere in the 100's of posts here, but why no traders? And no dukes in cash registers and such?

Workchickencoop Has no description

Venison Steak, has no description, or Icon

Just made my first chicken coop, is it correct that it takes 5 game days to craft a baby chicken? Timer in the coop says 348 minutes..? Thats 5 real life hours?

 
Last edited by a moderator:
@wolverine, there are traders, and we have bullet casings instead of dukes.

@dinusocol, cobblestone can be upgraded to bricks with a tool (wrench, clawhammer etc) and clay in your inventory, or to concrete with a concrete mix as a tool (in your hand).

 
@spider-

I'm sorry to bother you again with "overstuffed" buff issue I have. Last time you said to get rid of it I need to cancel the hidden "stuffed" buff, as it is causing the overstuffed buff to appear. Typing "debuff stuffed" in the console doesn't do anything, it says there's no "stuffed" buff. Could you please tell me how to cancel the stuffed buff?

 
@RomRomRya-

I fixed the Over Stuffed Buff in the current build. It now goes off real life time so setting the game to 120min days should not cause problems with it. Fix is ready for download. Will not break save games.

 
Back
Top