unlike them
Refugee
I wonder if an admin or a modder have any abuility to change rain probability/duration? This never ending rain was probably the very reason of the zombie apocalipse.
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You can modify that setting in the biomes.xmlI wonder if an admin or a modder have any abuility to change rain probability/duration? This never ending rain was probably the very reason of the zombie apocalipse.
Disregard this, must have been bad luck. But the 'porkbelly' still lacks an icon.I don't get 'porkbelly' from a pig anymore (I think after Update 12/18/2016).
That was it, the engine had a worn out part, so I built the second bike and tore down its engine for parts. All fueled up now. Thanks.I refuel my bike no problem, I have gas in my inventory and have the bike's menu open and press 'refuel'. Is any of the bike's parts broken?
I understand, makes sense really. I guess the main issue I am running into is raising stone skill without having to grind stone axes. Cobblestones are still locked at Level 20 for me, I thought since I could make cobblestone frames, I could do something useful and bild a cobblestone base to raise the skill but since its locked (despite having high wood and iron skills) I think i'm forced to grind axes instead of playing the game. Am I missing a useful task to raise stone skill?@xyth-You cant put a requirement on a Action/Crafting Skill so I have to lock the Perks(recipes). The Mods Material progression goes Wood does not hurt Stone,Stone does not hurt Iron and Iron does not hurt Steel. Payers first learn to craft wood items then stone then iron then steel. Even human history went Wood>Stone>Iron>Steel. So i don't see why changing that would make any since.