Thought-What do ya'll think about removing the Weapon Crafting Skill and putting all the weapons in their material group. So Bows and Wooden Club would be Wood Working, Iron Club and Spears would be Iron Working and so on. I think this might make more sense and help with leveling through the material stages(Wood>Stone>Iron>Steel)
It's an interesting idea. You mentioned that later when you get guns the melee is obsolete. I disagree with this because melee doesn't use up ammo. If you play with big hordes you might quickly run out of ammo, but with melee you can keep on going. Usually i combine melee and guns even in the endgame. However i also don't see a problem with weapon skill being removed. Weapon crafting is a grindy skill to level so it might be better without it, but ofc some of the grindy would just carry over to the other skill categories. If the skill is removed i hope there will be still enough skill points available to get the perks you want. One change would be that you can't just level weapon skill and pick any weapon to fight with, but rather first pick a weapon, then level the skill and then stick to the weapons you get under that skillgroup. I suppose one benefit from removing the skill could be that you probably won't get good iron weapons early on, to make the progression a bit slower.
I can't tell which way would be better but i think it could work if you want to try out your idea.
I also wanted to post about the hornets since i also had some issues with them.
This happened before the latest update that reduced the hp. I have a few concerns about the hornets. The main one is about the venom. Because of the horde system, you can expect hornets early on regardless of biome. The most likely place to encounter them, is when you hide for the night in a building, and you're on the roof where you are elevated and closer to the hornets for a long time. This also means it will be really dark unless you have alot of fuel to fuel several torches through the night. Before the last update i fought a hornet, and i shot it with about 30 arrows (playing on Insane) before it died (i tried to shoot as many with sneak damage as i could but not sure if it worked). While shooting you can't hold a torch, so you will be dodging in the dark on the roof, which makes it very likely to get hit and poisoned. Once poisoned, it will be no easy task to get the antivenom. First, you must succesfully harvest the hornet corpse, or make an effort to find another hornet (which can be hard), to get the venom glands. Second, you will need a chem station, and third, you need a beaker. Getting a chem station early on, and in the limited amount of time the poisoning stages give you may be down to having or not having luck. The third and most difficult part is getting a beaker. I tried finding a beaker with scavenging level around 10, and i went through all shelves of a pop n pill, and dozens of med cabinets in the village where i was but found nothing. There's also the possibility of crafting a beaker, but i think this is only possible if you started as scientist.
So i would say that in most cases getting stung within the first two weeks or so will result in a situation where you can't save yourself. I like the challenge of being poisoned, but i would like to see a better chance to make an antivenom if you get poisoned. For example, make beakers a more common drop, or make antivenom not require a beaker when crafted in a chem station, perhaps make it possible to craft antivenom in a campfire, or make chem stations easier to craft in the early game, or add a second remedy that can be used instead of antivenom that requires some effort but also not completely down to chance to get a hold of (could be one that cures early stages only).
I'd also suggest lowering the hornet hp some more. (30 hits -40% = 18 hits)