This. I am a long time veteran approaching 10000 hours of play. I still like the game. All of it? No. But with the recent townhall and explanation of fixes i am content with that. I dont miss LBD one second and jars are irrelevant to me. Now according to the ranter i am a fanboy and not critical. Just because my opinion differs. Well i will them them die on those hills. Because that is gonna happen. Nothing more and nothing less. For the record, they dont speak for me and still are just a loud minority.
I would like to add my own personal perspective. I'm also a player bordering 10,000 hours. I'd been consuming the game religiously on YouTube for years until I finally got a decent PC just before A17 experimental. (Many people, myself included, criticized many features in that alpha, to the point I almost skipped it entirely, but that's neither here nor there. A18 will forever remain my favorite alpha, for its time. It saved the game for me, and aside from a couple of critiques relating to hit box detection, the game looking washed out at times, and random world generation, I had no critiques at all. None.)
Am I entirely happy with the experience today? No. The whole jar/dew collector conversation is a huge nothing burger to me. I literally don't care either way, I'm content with one or the other. Do I miss LBD? To some extent, yes, particularly when it comes to upgrading weapon skills. The magazine system can feel tedious at times, and highly exploitative during others. (Often I purposefully spread out my skill points / not focus on one particular skill because I like a longer game.) I'm also critical of how much bias perking into a skill gives when it comes to books. Completing, for example, the Bar Brawling book set within a couple of weeks was a huge achievement before determined solely by sheer luck, now it's almost expected.
Anyhoo, my main critiques are the step away from survival elements and the sandbox nature of the game as a whole (some things not even mods can properly address/have addressed). Alpha 19, with its linear looting nature, as my second least favorite version of the game for this reason. Replayability is something I always look for in this genre. Looting, in my opinion, isn't as exciting anymore, a lot of exploration has been taken out of the game, and again, small things like temperature have been stripped away over time. (Hopefully it's added back in someday.)
But I also recognize that as a veteran player, while the voice of my Clan has some small amount of weight, ultimately at the end of the day, we do not really matter. If the game would benefit success wise much more so by turning into an RPG, heck even a card game if TFP did that sudden of a U-turn, then so be it, who am I to disagree?
Maybe it's just me, but the videos produced by JaWoodle and the like came across as entitled and whiny to me, and if I were TFP, I would have simply ignored them entirely and let the Steam charts fester and then return to normal over the coming months. Much of the 7D2D fanbase will never be satisfied unless TFP stripped away every modern mechanic and feature and returned us to A16 (which PC players can downgrade to, by the way...), and even then they'd find something to complain about. Such is human nature.