@DominionZA Sadly we can´t have a lager number of zombies as they refuse to set the bar for minimum specs higher than a quad core 2.8GHz CPU and GPU with 2GB of memory. Not that it would run on such a system though. Also consoles struggle with the current version. And i think there is limitations from the game engine.
What would you suggest they do instead? I would prefer a LOT more zombies instead, but that is not happening. So you either deal with that or not. Unless we can create such a bad feedback from pretty much everyone like in 2.0 i see no chance tbh. Especially this late in development.
The Behemoth is far more fantasy RPG than electric zombies btw.
Remove the yellow and blue rainbow zombies. They're extremely annoying and a product of cheap, crap game design. It is absolutely not fun at all having to dump full multiple mags from assault rifles and multiple shotgun rounds to kill ultra bullet sponges that run full speed, aren't stunned by any damage you do and neither get knocked down from a fully modified level 6 steel sledgehammer.
They're awful, not challenging, not fun and not difficult except artificially made difficult. Just saying "lol we just make a copy paste of an existing zombie, change its color then setting HP and damage to 1 000 000 in 20 minutes then bake it into the next major release" is not the solution at all to fix endgame and shows TFP has no idea what they are doing with the game. They should have rather worked on getting the bandits and the Duke character out that are still missing for more than 5 years now.
I'd rather have the single, more normal looking behemoth that by this point fits more into the game and trade in all of these RGB zombies that litter the game now, including blue glowing yetis that wear tribal knives on their shorts.
The radiated zombies was a pretty decent idea when it first came out, but the charged and infernal zombies, which are just the same but different color, is something you would expect from a low effort mod made by some 15 year old that is just learning how to mod the game, not a full professional game studio like TFP.
They could remove the AI with multiple architecture degrees to reduce the costs of AI having to calculate 24/7 where the weakest spot is in your base, as a side note.
As previously already mentioned, the game is just continually going downhill from Alpha 16 on. There is a good reason the company is getting a bad rep of being The Anti-Fun Police.