Thoughts on 3.0?

I'm happy so far. The settings I have chosen have enabled a bit more survival and slowed down the start of the game for me.
 
I'm enjoying it so far as well, but I thought (I may be misremembering) that one of the settings would be some inventory expansion?
I feel a bit sad to have to rely on mods just 2 days from 3.0 release but current vanilla inventory is just too small, too many trips to base to stash loot.
 
I'm enjoying it so far as well, but I thought (I may be misremembering) that one of the settings would be some inventory expansion?
I feel a bit sad to have to rely on mods just 2 days from 3.0 release but current vanilla inventory is just too small, too many trips to base to stash loot.
They said that it wasn't ready yet.
 
Love it! Conetent-wise may not be much, but it's great quality of life changes for me, and especially console players. I really hope 4.0 make it by the end of this year!
 
The sandbox options are nice, but otherwise the game is evolving backwards. Played 3.0 after a long time.

Why are there multicolored rainbow zombies now? Why are biomes artificially locked and you need to carry invisible badges to unlock them? The storm system sucks, it's just the same visual effect put on a timer and can be evaded very easily. This took them like 1 or 2 years to make? The game is in development for 13 years and they're still changing ■■■■ because the lead developer apperently hates if people do not play his game the right way he wants it, meanwhile modders like the Tarkov author can add 100+ guns, food and health items with much better AAA grade animations, realistic, satisyfing weapon scope system and fixed iron sights.

As much as I like the game, the early alphas and old systems are so much better than what this mess is. Bring back the wellness system, learn by doing, snow melting, canned water, and so much more that was scrapped.

The new inferno charged zombies look hilarious and not scary at all, it's a clown festival. The new wight model sucks and isn't a match for the old green alienish one we had before Alpha 19. What's funny is the Behemoth from Alpha 16 was removed. which was genuinely an interesting enemy, and instead we got these color reskins of existing zombies instead.

The only change I can praise are the new player models and armor designs, and we can finally see gloves from FPP, all which is margains better than what we used to have.

This game is a far cry from what it originally was supposed to be, it's gradually de-evolving.
 
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@DominionZA We have "rainbow" zombies because the radiated zombies just didn´t cut it as endgame enemies and we needed tougher ones. Still could use another stage tougher than them though. New models for the elite zombies would be a good idea, i agree.

Darkness Falls mod has the Behemot and other bigger enemies. And they constantly get stuck everywhere in POI´s.

You can turn off biome progression and storms in the sandbox settings. So a non issue.
 
@DominionZA We have "rainbow" zombies because the radiated zombies just didn´t cut it as endgame enemies and we needed tougher ones. Still could use another stage tougher than them though. New models for the elite zombies would be a good idea, i agree.

Darkness Falls mod has the Behemot and other bigger enemies. And they constantly get stuck everywhere in POI´s.

You can turn off biome progression and storms in the sandbox settings. So a non issue.
hmmm...didn't they just "fix" bears getting stuck in doorways? I wonder if that could be applied to the old behemoth? or new late stage enemies. just spit balling.
 
Bears aren´t nearly as big as the behemoth. They are way taller. 4 blocks i think.
fair...it just made me think that they could reduce the hit box of something like a behemoth...or new larger late stage zombies.

I just want the game finished...maybe I shouldn't give away ideas that might extend the non existent timeline. lol
 
Lord help me...I really am looking forward to turning off POI levels. That conversation on the other thread about randomly walking into a bear or a dire wolf in a tier one or remnant, got me jonesing for that old "you walk into what you walk into" style of exploration...with the uncontestedly better zombies of today?...should be a proper mess. slow me down more. make me want to live in a world longer.
 
@DominionZA We have "rainbow" zombies because the radiated zombies just didn´t cut it as endgame enemies and we needed tougher ones. Still could use another stage tougher than them though. New models for the elite zombies would be a good idea, i agree.

Darkness Falls mod has the Behemot and other bigger enemies. And they constantly get stuck everywhere in POI´s.

You can turn off biome progression and storms in the sandbox settings. So a non issue.
Then we are gonna get pink and red colored reskins with more artificial health and damage instead of something different like the Behemoth? That's the quickest way for them to pump out "endgame" content. The rainbows are not fun to fight against, as the nature of massive artificial bullet sponges. The green radiated ones were tolerable to some degree. The Behemoth was left over in an unfinished state and could work better if TFP worked on it more.

Yeah dude, I expect this tier of enemy implemenation from basic modders at the very least.

The game is losing it's believability and turning into a fantasy RPG valheim
 
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@DominionZA Sadly we can´t have a lager number of zombies as they refuse to set the bar for minimum specs higher than a quad core 2.8GHz CPU and GPU with 2GB of memory. Not that it would run on such a system though. Also consoles struggle with the current version. And i think there is limitations from the game engine.

What would you suggest they do instead? I would prefer a LOT more zombies instead, but that is not happening. So you either deal with that or not. Unless we can create such a bad feedback from pretty much everyone like in 2.0 i see no chance tbh. Especially this late in development.

The Behemoth is far more fantasy RPG than electric zombies btw.
 
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I'm hopeful, and I'll lurk around to see if we can get enough multiplayer interest to start up some old school gameplay (25+ players) servers. And by that I mean turning off quests, make a few random working crafting stations in the world (low %), biome progression off, turn off zombie digging, and probably turning down loot. I'm not one to say "the way it used to be" was better in ALL aspects, but it was for many things. Whatever would bring back that zombie apocalypse feel that got lost along the way. Hoping they bring back darker nights, I forget if that was in the update or not.
Key @Prisma501 why the facepalm. I don't get it. Explain please.
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Kinda wish there were some more options for farming. Gimme that hoe and some fertilizer!
I miss the turds in the toilets tbh. Needs to be an option again. And no I'm not installing a mod for it.
 
Awaiting stable before my crew tackles it. Everything we've gleaned thus far from reading and watching others gives us good impressions with the update. It doesn't add a lot of new content, but with all the options being added, we can come up with some fun new ways to play the game. Don't think we've looked forward to an update this much in some time, although we have the "problem" of so many other games we want to play as well, heh.
 
@DominionZA Sadly we can´t have a lager number of zombies as they refuse to set the bar for minimum specs higher than a quad core 2.8GHz CPU and GPU with 2GB of memory. Not that it would run on such a system though. Also consoles struggle with the current version. And i think there is limitations from the game engine.

What would you suggest they do instead? I would prefer a LOT more zombies instead, but that is not happening. So you either deal with that or not. Unless we can create such a bad feedback from pretty much everyone like in 2.0 i see no chance tbh. Especially this late in development.

The Behemoth is far more fantasy RPG than electric zombies btw.
Remove the yellow and blue rainbow zombies. They're extremely annoying and a product of cheap, crap game design. It is absolutely not fun at all having to dump full multiple mags from assault rifles and multiple shotgun rounds to kill ultra bullet sponges that run full speed, aren't stunned by any damage you do and neither get knocked down from a fully modified level 6 steel sledgehammer.

They're awful, not challenging, not fun and not difficult except artificially made difficult. Just saying "lol we just make a copy paste of an existing zombie, change its color then setting HP and damage to 1 000 000 in 20 minutes then bake it into the next major release" is not the solution at all to fix endgame and shows TFP has no idea what they are doing with the game. They should have rather worked on getting the bandits and the Duke character out that are still missing for more than 5 years now.

I'd rather have the single, more normal looking behemoth that by this point fits more into the game and trade in all of these RGB zombies that litter the game now, including blue glowing yetis that wear tribal knives on their shorts.

The radiated zombies was a pretty decent idea when it first came out, but the charged and infernal zombies, which are just the same but different color, is something you would expect from a low effort mod made by some 15 year old that is just learning how to mod the game, not a full professional game studio like TFP.

They could remove the AI with multiple architecture degrees to reduce the costs of AI having to calculate 24/7 where the weakest spot is in your base, as a side note.

As previously already mentioned, the game is just continually going downhill from Alpha 16 on. There is a good reason the company is getting a bad rep of being The Anti-Fun Police.
 
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So you rather have 1 big bullet sponge than 4 smaller ones. Yay. What a solution. Sheesh. I mean agree that they really should have done more than just color existing model that was just effin lazy.. But come on.

The A16 fanatics are the boomers of the 7 days to die players.
 
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So you rather have 1 big bullet sponge than 4 smaller ones. Yay. What a solution. Sheesh. I mean agree that they really should have done more than just color existing model that was just effin lazy.. But come on.

The A16 fanatics are the boomers of the 7 days to die players.
We wouldn't have 6+ yellow human sized mega sponges that are as fast as your bike being constantly spawned into POIs or thrown into your face every single day anywhere.

My 2.5 coop playthrough was ruined because of them. Nobody wanted to play anymore and called the game trash, we stopped at day 67, and they said something along the lines of "9999999999hp copypaste blue yellows with cinematic 40 fps"

The Behemoth is atleast alone, would spawn in rarer conditions and is definitely slower, and would certainly drop high quality loot to compensate for the time spent fighting him which isn't even the case with the new RGB zombies lol.

He may wouldn't be perfect but much better than what we have now for endgame. He certainly looked more interesting with his own unique model and sounds than seeing the same recolored zombies again. It was a waste scrapping him from the game for this.

Holy crap, for each changed attribute they should compensate it with another. An increase in speed and damage output should result in lower health pool to balance it out. You can't just tank everything up and call it difficult or an enjoyable experience.
 
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The Behemoth wouldn´t be enough challenge if it is a rare sight, like i said the radiated Z´s just don´t cut it and replacing the elites with a rare enemy doesn´t do it either. Maybe don´t play on insane? We can deal with the elites on survivalist.

We would need WAY more normal zombies. But console wouldn´t like that at all.
 
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