Scyris
New member
As I am not a streamer I have not played a19 yet myself, this is observations based on what I've seen so far, and how I feel about it.
Likes: New zombies are cool, love the autoshottie, game looks better than it ever has before (Though I don't care about graphics too much). Like some of the new stuff we get to play with. The Candy is awesome, especially as its 5-10min buffs instead of the 2 mins it was supposed to be,.
Mixed: Loot progression system, too easy to get tier 6 stuff once it can start dropping, this needs to be made MUCH more rare than it currently is. You should mostly find tier 1-3 items no matter the gamestage, with chance of 4+ super low. Trader is missing the "Pages" for quests so you can go between pages to find quests aross all tiers (I read this was supposed to be in a19), Trader currently completly breaks the loot progression as you can buy t5-6 items from them on day 1 from any tier, its based on rng but still possible. Streamer I watched got a t4 auto shotgun on day 2 or so, from trader, completly skipping most of the shotgun line progression.
Dislike: Vechicles use more food then walking... This makes no sense, if its the bicycle I can see but the gas powered ones shouldn't. The Sprained/broken leg thing, You break your leg your pretty much completly fked for 30+ mins when splinted as any running, or jumping adds more to the duration, your forced to walk or you'll never get rid of it, rest of the conditions are fine imo but the splinted/broken leg gone needs some tweaking at least on its duration(s). The fact were getting more OP automated crap like Junk turrets, yet nothing is being done to fix how exploitable they are. For example lower activation distance to 1-2 blocks, so you have to be right by it and STAY by it, for the junk turret to fire, maybe put a 15 second delay to pick it back up, firing it when held stays as is. Junk Drone, Not sure how this thing works but it better use a ton of gas and be very expensive to use to balance how overpowered it'll be always have a portable automated turret following you, not to mention the whole automated junk turret line makes no sense in the game. The reason the automated stuff is OP, is because you can drop it anywhere and pull out another weapon doubling up on the damage being dished out at virtually no cost as the ammo is dirt cheap, maybe add gunpowder to the recipe. If you can't tell I really dislike the junk turrets.
Things I hoped for but didn't get: Miner 69'er/motherload combined into 1 perk and lowered to 3-4 ranks, same for the stealth perks (sneak+sneak attack damage bonus). Stats actually doing something other than just headshot damage.
Likes: New zombies are cool, love the autoshottie, game looks better than it ever has before (Though I don't care about graphics too much). Like some of the new stuff we get to play with. The Candy is awesome, especially as its 5-10min buffs instead of the 2 mins it was supposed to be,.
Mixed: Loot progression system, too easy to get tier 6 stuff once it can start dropping, this needs to be made MUCH more rare than it currently is. You should mostly find tier 1-3 items no matter the gamestage, with chance of 4+ super low. Trader is missing the "Pages" for quests so you can go between pages to find quests aross all tiers (I read this was supposed to be in a19), Trader currently completly breaks the loot progression as you can buy t5-6 items from them on day 1 from any tier, its based on rng but still possible. Streamer I watched got a t4 auto shotgun on day 2 or so, from trader, completly skipping most of the shotgun line progression.
Dislike: Vechicles use more food then walking... This makes no sense, if its the bicycle I can see but the gas powered ones shouldn't. The Sprained/broken leg thing, You break your leg your pretty much completly fked for 30+ mins when splinted as any running, or jumping adds more to the duration, your forced to walk or you'll never get rid of it, rest of the conditions are fine imo but the splinted/broken leg gone needs some tweaking at least on its duration(s). The fact were getting more OP automated crap like Junk turrets, yet nothing is being done to fix how exploitable they are. For example lower activation distance to 1-2 blocks, so you have to be right by it and STAY by it, for the junk turret to fire, maybe put a 15 second delay to pick it back up, firing it when held stays as is. Junk Drone, Not sure how this thing works but it better use a ton of gas and be very expensive to use to balance how overpowered it'll be always have a portable automated turret following you, not to mention the whole automated junk turret line makes no sense in the game. The reason the automated stuff is OP, is because you can drop it anywhere and pull out another weapon doubling up on the damage being dished out at virtually no cost as the ammo is dirt cheap, maybe add gunpowder to the recipe. If you can't tell I really dislike the junk turrets.
Things I hoped for but didn't get: Miner 69'er/motherload combined into 1 perk and lowered to 3-4 ranks, same for the stealth perks (sneak+sneak attack damage bonus). Stats actually doing something other than just headshot damage.