PC Things I like/dislike about a19 from what I seen.

Scyris

New member
As I am not a streamer I have not played a19 yet myself, this is observations based on what I've seen so far, and how I feel about it.

Likes: New zombies are cool, love the autoshottie, game looks better than it ever has before (Though I don't care about graphics too much). Like some of the new stuff we get to play with. The Candy is awesome, especially as its 5-10min buffs instead of the 2 mins it was supposed to be,.

Mixed: Loot progression system, too easy to get tier 6 stuff once it can start dropping, this needs to be made MUCH more rare than it currently is. You should mostly find tier 1-3 items no matter the gamestage, with chance of 4+ super low. Trader is missing the "Pages" for quests so you can go between pages to find quests aross all tiers (I read this was supposed to be in a19), Trader currently completly breaks the loot progression as you can buy t5-6 items from them on day 1 from any tier, its based on rng but still possible. Streamer I watched got a t4 auto shotgun on day 2 or so, from trader, completly skipping most of the shotgun line progression.

Dislike: Vechicles use more food then walking... This makes no sense, if its the bicycle I can see but the gas powered ones shouldn't. The Sprained/broken leg thing, You break your leg your pretty much completly fked for 30+ mins when splinted as any running, or jumping adds more to the duration, your forced to walk or you'll never get rid of it, rest of the conditions are fine imo but the splinted/broken leg gone needs some tweaking at least on its duration(s). The fact were getting more OP automated crap like Junk turrets, yet nothing is being done to fix how exploitable they are. For example lower activation distance to 1-2 blocks, so you have to be right by it and STAY by it, for the junk turret to fire, maybe put a 15 second delay to pick it back up, firing it when held stays as is. Junk Drone, Not sure how this thing works but it better use a ton of gas and be very expensive to use to balance how overpowered it'll be always have a portable automated turret following you, not to mention the whole automated junk turret line makes no sense in the game. The reason the automated stuff is OP, is because you can drop it anywhere and pull out another weapon doubling up on the damage being dished out at virtually no cost as the ammo is dirt cheap, maybe add gunpowder to the recipe. If you can't tell I really dislike the junk turrets.

Things I hoped for but didn't get: Miner 69'er/motherload combined into 1 perk and lowered to 3-4 ranks, same for the stealth perks (sneak+sneak attack damage bonus). Stats actually doing something other than just headshot damage.

 
Vechicles use more food then walking...
According to TFP it'll be a relatively minor inconvenience. We'll still be swimming in food as always, but probably not until a little bit later on. It won't break the game, I assure you. :)

In fact, to quote somebody from the 7D2D subreddit,

"Driving for an hour burns anywhere from 150-250 calories during normal driving conditions, but doing nothing burns 60-130 calories. (for an average weight)

I would say double the calories burned over doing nothing is a bit more than barely anything, and speaking from experience, driving for 8 hours a day makes me much, much, much more hungry than just sitting down at a desk for 8 hours. The forces on the body are subtle, but strong enough to make your body work while you're driving.

Fun Fact: An F1 driver can burn 1500 calories in one race, and can lose up to 3 liters of body liquid! The faster you go, the harder the forces are on your body, and the harder your body has to work to stay in place. Of course this is a stretch as normal people would never do this, but I just wanted to include this because a lot of people don't realize how taxing it is on the body; you're not just sitting down, it's a lot more than that."

Loot progression system, too easy to get tier 6 stuff once it can start dropping, this needs to be made MUCH more rare than it currently is. You should mostly find tier 1-3 items no matter the gamestage, with chance of 4+ super low.


A T6 stone shovel is probably only slightly better than a T1 iron shovel, mod slots aside. Like I said above, it's good to have concerns, but as I say to everyone, reserve your full judgement until you have had the opportunity to try it out for yourself for a while. :)

(I read this was supposed to be in a19)
I don't know where you read that, but it's been known for a while that that feature won't come until A20 at the earliest.

Trader currently completly breaks the loot progression as you can buy t5-6 items from them on day 1 from any tier, its based on rng but still possible. Streamer I watched got a t4 auto shotgun on day 2 or so, from trader, completly skipping most of the shotgun line progression.


It's been known for a while that traders will break progression in A19 and this will be resolved in a future patch, but probably not until A20. The recent nerf to T1 quests was nice, but as you pointed out, there's still a long way to go. The key here is temptation and overcoming it with self-control. If the trader is selling a T4 pump shotgun on day 5 and you are able to buy it, and you know you should not have that item by that point, then simply ignore it. Heck, even if you see a T1 AK-47 or T1 pistol sold on day 1 and you don't want to butcher progression a little, again, don't purchase it. :)

 
Dislike: Vechicles use more food then walking
As always, people leave out that you use zero stamina for walking so any cost for operating a vehicle immediately is an infinite increase.

It's been known for a while that traders will break progression in A19 and this will be resolved in a future patch, but probably not until A20.
Yes but there is no easy way to "fix" trader inventories and we decided to not delay the release over it.

That will take some work...

 
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The fact were getting more OP automated crap like Junk turrets, yet nothing is being done to fix how exploitable they are. For example lower activation distance to 1-2 blocks, so you have to be right by it and STAY by it, for the junk turret to fire, maybe put a 15 second delay to pick it back up, firing it when held stays as is. Junk Drone, Not sure how this thing works but it better use a ton of gas and be very expensive to use to balance how overpowered it'll be always have a portable automated turret following you, not to mention the whole automated junk turret line makes no sense in the game. The reason the automated stuff is OP, is because you can drop it anywhere and pull out another weapon doubling up on the damage being dished out at virtually no cost as the ammo is dirt cheap, maybe add gunpowder to the recipe. If you can't tell I really dislike the junk turrets.

Things I hoped for but didn't get: Miner 69'er/motherload combined into 1 perk and lowered to 3-4 ranks, same for the stealth perks (sneak+sneak attack damage bonus). Stats actually doing something other than just headshot damage.
Lol, we had an in-depth discussion about junk turrets and me trying to explain how they are totally not OP and very situational, did you even read it ? It's like you make a post about your thoughts to be discussed but it seems you actually don't wanna discuss stuff, just express your short-sighted opinion on things you haven't tried out but barely thought of. Write an email to TFP instead ?

Miner 69er and Motherlode combined into 1 perk and lowered to 3-4 ranks... I mean... do you even play the game ? Because if anything the 10 points in Miner & Motherlode are a staple for A LOT of people, combining their effects and effectively dividing the points required to max them by 3 is... one of the craziest suggestion i've read on these forums, hands down.

 
As always, people leave out that you use zero stamina for walking so any cost for operating a vehicle immediately is an infinite increase.
There you go people, straight from the Gazz' mouth: they have increased food requirements to infinity! I've got an extra pitchfork if anybody needs one.

But srsly, why zero-cost walking? I'm sure there is a rationale, but I can't come up with a good one myself. Zero-cost standing around I can understand as a kludge to allow for extended journal reading.

 
Wont go indepth here mainly cause I dont want to discuss this  endlessly.

Havent been playing vanilla for quite some time, From what I've seen so far there is nothing at all to pull me back. Quite the opposite. So to answer herem the game sucks really hard This is not a game I would buy todaym no way in hell. Then again TFP doesnt give a @%$*#! bout me, I've already paid. Time to fool a new lot and then change again. Money talks....

 
There you go people, straight from the Gazz' mouth: they have increased food requirements to infinity! I've got an extra pitchfork if anybody needs one.

But srsly, why zero-cost walking? I'm sure there is a rationale, but I can't come up with a good one myself. Zero-cost standing around I can understand as a kludge to allow for extended journal reading.
I would think they did it so you wouldn't have to stand still and get hit by zombies if you were running from them and then had run out of stamina. I don't think I would enjoy that. That is my take on it. Not sure what TFP's reason for it is.

 
There you go people, straight from the Gazz' mouth: they have increased food requirements to infinity! I've got an extra pitchfork if anybody needs one.

But srsly, why zero-cost walking? I'm sure there is a rationale, but I can't come up with a good one myself. Zero-cost standing around I can understand as a kludge to allow for extended journal reading.
Here's another fun fact: riding a bicycle and not holding down Shift, uses ZERO stamina. ;)

 
I would think they did it so you wouldn't have to stand still and get hit by zombies if you were running from them and then had run out of stamina. I don't think I would enjoy that. That is my take on it. Not sure what TFP's reason for it is.
I just realized that Gazz said 'stamina' and we are talking about food consumption/metabolism. I vaguely remember reading that food consumption is directly tied to stamina regeneration. Maybe that is the only mechanism to reduce the food bar: recovering stamina loss.

If so, then Gamida I'm sure you're right. Same with the bicycle's 'walk' speed. Any manual locomotion has to have a 'slow' speed where you can recover stamina, and if stamina recovery is the only time the food bar is consumed, then it stands to reason that walking/riding slow = 0 stamina = 0 food loss. And rather than completely rework the food drain system to decouple it from stamina, they just plugged a hole with the motorized vehicles.

An alternate is to have a base food drain just from being alive and standing there (maybe with a first-5-levels suppression for n00bs to read the help text). Stamina recovery would be on top of the base food drain. That would cover all vehicles and all speeds. Easier said than done I'm sure.

 
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Any manual locomotion has to have a 'slow' speed where you can recover stamina, and if stamina recovery is the only time the food bar is consumed
I always assumed that while walking the stamina regeneration is just higher than your stamina usage but the usage is not zero. So even if your stamina keeps filling up you are still using stamina all the time (and therefore also consume food). In other words, stamina also would recreate faster while standing then when walking.

 
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I just realized that Gazz said 'stamina' and we are talking about food consumption/metabolism. I vaguely remember reading that food consumption is directly tied to stamina regeneration. Maybe that is the only mechanism to reduce the food bar: recovering stamina loss.

If so, then Gamida I'm sure you're right. Same with the bicycle's 'walk' speed. Any manual locomotion has to have a 'slow' speed where you can recover stamina, and if stamina recovery is the only time the food bar is consumed, then it stands to reason that walking/riding slow = 0 stamina = 0 food loss. And rather than completely rework the food drain system to decouple it from stamina, they just plugged a hole with the motorized vehicles.

An alternate is to have a base food drain just from being alive and standing there (maybe with a first-5-levels suppression for n00bs to read the help text). Stamina recovery would be on top of the base food drain. That would cover all vehicles and all speeds. Easier said than done I'm sure.
Also just a guess :) but am thinking too that there is some base drain of food. Would be odd to be able to just be able to stand in one spot for hours (days) and not have food go down. I know it is not like in real life but in real life we do burn quite a few calories even when doing nothing. Anyway, it is what it is lol.

 
- From what I've seen streamed, I mostly like the new textures.  I'll know more when I'm in the game.  It's clear a lot of work has been done in this area.

- I can get used to most game mechanics.  It's the apocalypse, I don't get to chose, I just get to try and survive.  :)

- I strongly dislike having an icon bouncing around on the screen for a tracked quest.  I am quite able to figure out direction from looking at an icon on the compass.  This new intrusion doesn't provide any new info, just detracts from the graphical realism.  Along the same lines, I find the buried treasure big yellow circle annoying.  Again, no new info just detracts from graphics.  I wouldn't want to have these removed for the people who like it, but I hope both of these are able to be turned off.

-I'm sure I'll have more opinions when I can actually play the game - for instance, you know the first thing I will do will be to see if my character's red hair stays correct when she puts any headgear on.  Alpha 16.4 is the last alpha where this worked correctly - since then it has always defaulted to black.

 
Dear Fun Pimps,

I have to strongly agree with gwensparkle. The new sprites for items on the map, quests, hidden chests etc. really bring the realism down. Don't get me wrong, I completely understand it's a game and it's not supposed to be totally realistic. But let's be honest - you guys have spent countless of hours, working your asses off really hard, to bring us the new HD zombies, POIs etc., to make the game more appealing to us players and, well, more realistic obviously. You really did an amazing job, I love the new textures. But the sprites then hit the whole realistic concept pretty hard in the nuts, since to me (and probably to a lot of other people as well) it makes the game feel more child-oriented like.

Now, I understand you can turn off these sprites in the xml file or files. What I suggest is (and I believe this is a pretty elegant solution to go with) to make the sprites toggleable. Either in the options menu of the game, under controls, or even better - binding a key for toggling the sprites on/off. That way, us, who prefer the realism, can easily toggle them off, whereas the rest, who need more help with finding lost spears, vehicles, exact quest locations etc. can easily toggle them on. I kinda prefer the key-binding for toggling the sprites on/off. That's probably not too hard to code, I believe? You guys are professionals, I'm sure you can take care of that easily. :)

Thank you for reading this and trying to understand my point, I really appreciate it. 

Much respect to you all,

Kyrcorr

 
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Feels like they reduced the storage capacity of the wooden chest.  About the only thing that I really actually HATE about 19 - the game is a pain in the @%$*#! enough for inventory and organization management.  There is no need to make it worse.  Feels like A17.1 stamina is back too.

The new head tracking for zombies is pretty cool but the animations are not really worked out right - they look kind of funny when the body is performing an animation but the head is utterly unaffected.  The new graphics are way better overall.  

Was hoping for more changes in the perk system.  Have not got a chance to try out some of the new equipment yet and am really looking forward to that - more crap is never a bad thing :D

 
Feels like they reduced the storage capacity of the wooden chest.  About the only thing that I really actually HATE about 19 - the game is a pain in the @%$*#! enough for inventory and organization management.  There is no need to make it worse.  Feels like A17.1 stamina is back too.
It's not just a feeling - the small wooden chest holds less now. BUT I seem to loot enough nails that by the time I'm ready to hole up some where for a while, I can make a larger storage box or two so the pain was temporary.

The stamina feels as bad as it looks. I'm adjusting to it but I'm breathing heavy a lot from running out and also burning through a ton of food in the process. I'm hoping things will get better as I progress in a save far enough to invest into stamina perks a bit.

 
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do you by any chance know exactly what steps we need to take to turn these annoying things off?
Sadly, no. And I won't be messing with files for another week or so, until the version goes stable. I only work with stable versions. I'm sure someone will post a guide here on how to do it, if not, I'll make sure to post it myself, once I get the stable version.

 
It's not just a feeling - the small wooden chest holds less now. BUT I seem to loot enough nails that by the time I'm ready to hole up some where for a while, I can make a larger storage box or two so the pain was temporary.

The stamina feels as bad as it looks. I'm adjusting to it but I'm breathing heavy a lot from running out and also burning through a ton of food in the process. I'm hoping things will get better as I progress in a save far enough to invest into stamina perks a bit.
I don't mind the food use, food has never been a problem for me in 7dtd, not even when I was a complete new player, I do however hate the fact that using a tool early game for more than a few swings completly drains my stamina and then I have to sit there waiting for it to regen. You really feel the drain once you hit iron tools.

 
Mahnogard said:
It's not just a feeling - the small wooden chest holds less now. BUT I seem to loot enough nails that by the time I'm ready to hole up some where for a while, I can make a larger storage box or two so the pain was temporary.

The stamina feels as bad as it looks. I'm adjusting to it but I'm breathing heavy a lot from running out and also burning through a ton of food in the process. I'm hoping things will get better as I progress in a save far enough to invest into stamina perks a bit.
I am rather surprised they went this way with the stamina.  This is exactly what they did in 17 and that turned out as a bad enough move they scaled it WAY back.  

 
The stamina drain rate is super-annoying, but then it is only Day 2 and I have incentive to perk into stamina, or start eating stamina-boosting foods. I just wish I didn't have to take a break every 2 or 3 dirt blocks when digging for treasure. I am trying to be aware of confirmation bias in my evaluation of A19 since I'm coming from a mid-game A18 world where I had a few max-level perks and level 6 T3 weapons and tools. Everything sucks in A19, but I have to remember I'm a n00b again.

Hey, birds' nests seem to have made a comeback! And the club is much more effective than I recall. I can 3-hit most zombies with just a level 2 wooden club. It's pretty satisfying.

 
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