PC Things I like/dislike about a19 from what I seen.

Day 1 experience. 
(1) it seems like anything can infect you, and once you have a 0.1 infection, it will keep creeping up until you die. I may have picked it up from a boar. Not sure. Anyways  it's just easier to eat glass, as I'm not likely to find honey/antibiotics day 1 and I'd rather deal with xp penalties than not playing the game due to stamina drain.  Plus dying will save me food. So i"m just planning to eat some glass come morning of day 2. 

(2) Related to 1, Wrench a toilet twice, check the forums. Wrench twice. Check the forums. I get that being at 50% food and 15.7% infection is supposed to be bad, but but short of never getting hit at all day 1 (which . . . I could probably do if my keyboard wasn't lagging, I'm sure it's a windows issue, since if I switch to the 1080p monitor there's no issue). And the game stops being fun at 50% food, it seems, so I don't care about starving, I don't plan to live that long. I care about keeping my food topped up completely. Anything less than that is failure.

Of course, I do not play iron man, in fact, if I go too long without dying, I turn up the difficulty. I firmly believe that if I don't die once every week or two, the game gets boring. :-D. So I am a lot less hesitant about jumping off the roof than maybe I should be. 

Although thinking through what I wrote, I'm now terrified they'll make the dying penalty worse, and it will be back to if you die, just go play another game for half an hour. Unfortunately, the penalty being the game is not fun is a hard thing to balance, which is what all these mechanics kind of do. Your stamina drain is slower and therefore you spend a lot more time watching Youtube while playing.  I have no solutions, but this was my day 1 experience. 

Game looks great. Love the new lighting. Zombies are creepier. Of course, I don't think the part where their entire body spins 360 degrees when you hit them but the head never stops looking at you is intentional, but it was creepy. 

Although . . . was the blood always this cheesy? It's like super bright red, like bright red paint when you hit the zombie. The super realistic/gory zombies and the cartoon bright red blood has thrown me off a couple times. 

 

 
Day 1 experience. 
(1) it seems like anything can infect you, and once you have a 0.1 infection, it will keep creeping up until you die. I may have picked it up from a boar. Not sure. Anyways  it's just easier to eat glass, as I'm not likely to find honey/antibiotics day 1 and I'd rather deal with xp penalties than not playing the game due to stamina drain.  Plus dying will save me food. So i"m just planning to eat some glass come morning of day 2. 

(2) Related to 1, Wrench a toilet twice, check the forums. Wrench twice. Check the forums. I get that being at 50% food and 15.7% infection is supposed to be bad, but but short of never getting hit at all day 1 (which . . . I could probably do if my keyboard wasn't lagging, I'm sure it's a windows issue, since if I switch to the 1080p monitor there's no issue). And the game stops being fun at 50% food, it seems, so I don't care about starving, I don't plan to live that long. I care about keeping my food topped up completely. Anything less than that is failure.

Of course, I do not play iron man, in fact, if I go too long without dying, I turn up the difficulty. I firmly believe that if I don't die once every week or two, the game gets boring. :-D. So I am a lot less hesitant about jumping off the roof than maybe I should be. 

Although thinking through what I wrote, I'm now terrified they'll make the dying penalty worse, and it will be back to if you die, just go play another game for half an hour. Unfortunately, the penalty being the game is not fun is a hard thing to balance, which is what all these mechanics kind of do. Your stamina drain is slower and therefore you spend a lot more time watching Youtube while playing.  I have no solutions, but this was my day 1 experience. 
Not gonna lie, from the looks of it you should probably play something else. Not hating or anything, but you're playing a survival game with a strong emphasis on character progression, and you somehow prefer dying over finding cures to your diseases and want instant gratification on Day 1. Doesn't sound like the game fits your gameplay style, but that's just my opinion.

 
(1) it seems like anything can infect you, and once you have a 0.1 infection, it will keep creeping up until you die. I may have picked it up from a boar. Not sure. Anyways  it's just easier to eat glass, as I'm not likely to find honey/antibiotics day 1 and I'd rather deal with xp penalties than not playing the game due to stamina drain.  Plus dying will save me food. So i"m just planning to eat some glass come morning of day 2. 
Remind me not to party up with you in case of a real zombie apocalypse! 🙂

Have you looked into - and I say this with all due respect to your eating glass strategy - just eating honey to cure the infection? It's easily obtainable and even counts as a little bit of food.

 
Every problem in game is solvable through looting, crafting, or percussive learning.  So, all this fatalism is the result of poor RNG, if you ask me.

 
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I mean with 1500 hours in since Alpha 6 or so, I still play other games too. But I would rather not skip this alpha!

This was all my subjective feelings after day 1.

Did not find any honey by nightfall, and given how bad my stamina already is I could go look for honey at night in the woods and that will likely achieve the same thing as jumping off the roof. Unfortunately no meds at the trader, the vending machine, the two pois I looted or the several stumps I cut open day 1. And yes upping all the zombies to either run or jog in the daytime was my own fault, but like I said I like the zombies to have some minor chance to hurt me but do not like the high hp on the highest diffculty settings so I am only up a notch or two from default, and not going to mod an experimental. Normally I halve hp, play max difficulty (so zombies do a ton of damage, but have nomad ish hp) and do jog or run in daylight so I die when I get too aggressive or make mistakes.

I was surprised that at 50% health and 15% infection I was actually afking while wrenching at night due to how slow the regen was. Now maybe this is a wrench thing but everything felt kind of sluggish.  I don't mind getting killed by the infection, but the stamina penalty was unfun. Would rather the infection just increased 4-8 times as fast and killed you rather than added stamina drain this bad, and that food penalties triggered at 25% than 50%. I like getting food being hard but needing to stay over 80% all the time feels a bit tedious. Just my preference for enjoying the game.

I am just one of those folks who would rather have tools be half as effective then spend more than half my time waiting for stamina regen. 

Nowhere did I ever say this was a bad game, but this is my honest reaction to a19 coming from a18. The infection compounded with everything to make for an experience I was not enjoying at midnight compared to a18 day 1. Maybe I am imagining things but I recall in a18 antibiotics and honey being rare and valuable enough I saved them and was happy to find them. So I don't think I can just plan to guaranteed be able to find them in the morning by just wandering through the woods for an hour or two. So I have to assume I might be suffering these stam panalties for at least a day, not worth it.  

 If death were as bad as it used to be I would probably have cheated and just spawned some honey and thrown away the next 2 I found, but I hate cheating, it tends to take the fun out for me. But I long ago decided I would rather spawn in a splint than limp for 30 minutes back to my base where I had the material for 30 splints on hand because I did not like wasting an inventory slot on something I used once every 30 days. Although there I at least made and destroyed 5 splints for every one I spawned in, so at least I paid for it later. Kind of a rich man's inventory slot?

Again never said it was a bad game or choice, this is just my experience on Day 1 so far for feedback.

Edit: well and I have also started buying. a copy of the game for any friend who adds me to their steam friends list, so I don't want that to be their first day experience, hoping to hook someone on this game!

 
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Splints should not require duct tape. It should be easily craftable in the field with zero starting resources. It should have only marginal utility, but it shouldn't require the Holy Grail of crafting resources. I might modlet that recipie back to cloth + wood. Maybe 10 cloth instead of 2, just for extra cotton-plant-punching goodness.

 
The stamina drain rate is super-annoying, but then it is only Day 2 and I have incentive to perk into stamina, or start eating stamina-boosting foods. I just wish I didn't have to take a break every 2 or 3 dirt blocks when digging for treasure. I am trying to be aware of confirmation bias in my evaluation of A19 since I'm coming from a mid-game A18 world where I had a few max-level perks and level 6 T3 weapons and tools. Everything sucks in A19, but I have to remember I'm a n00b again.

Hey, birds' nests seem to have made a comeback! And the club is much more effective than I recall. I can 3-hit most zombies with just a level 2 wooden club. It's pretty satisfying.
Clear eyes or not, ANY time the player is spending doing literally nothing is a bad idea.  I find myself using my phone in the early game when doing something that is high stamina usage - that is a crap sign.  

I imagine stamina usage is going to change pretty fast.  

Remind me not to party up with you in case of a real zombie apocalypse! 🙂

Have you looked into - and I say this with all due respect to your eating glass strategy - just eating honey to cure the infection? It's easily obtainable and even counts as a little bit of food.
After reflecting a bit on this... it is easy to obtain for you and me BUT I can see how it would be asininely frustrating to a new player that is unaware that stumps provide honey.

That is not really something that would make much sense to a new player.  I do not find infection prevalent though so I think his problem is just angry RNG Jesus.  On day 12 and I have not been sick in any shape or form yet.  I might just be blessed by RNG Jesus though however my experience in that area is not very good :D

I think I am unlucky by nature, lol.

 
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