The fun pimps are holding a 2.0 town hall discussion. Try to attend it.

I don't understand what difference it makes how long it takes whether you're on console or PC, either. If the roadmap was a selling point for you...well, er, ok. Doesn't change that further developments are still alpha developments and not DLC. Call alpha development chasing rabbits, if you wish, because it sort of is: sussing out what works; what doesn't; what might work better; etc.

I'll give you a break if you'll give us a break with the demands for ballparks and timelines. Deal? ;)
their development model might work for PC, where updates and fixes can be pushed out quickly...it really does not work for console because it takes months to push thru changes and fixes. Now that console is back in the mix it all gets gated to console timelines.

it does matter that they used the roadmap to sell the game to console...you can say that the PC base were adapted to "it will take as long as it takes"...you can't say that about the console base. The roadmap was used to sell us on the idea that TFP had changed and that the game was close to being finished. You are brushing that off. you are asking me what's the big deal about them taking as long as it takes? it wasn't what I agreed to.

so no deal...they can hire a community manager...or just figure out for themselves how to keep us in the loop...in general terms.
 
to suggest that this game has had a normal development is just ludicrous and not supported by reality
I certainly didn't mean to suggest that because, I agree, it hasn't. Not by a long shot. I've chalked that up to inexperience, however. A couple of brothers with a little modding experience decide to produce a game of their own? Gutsy! A whole lot of learn by doing along with trial and error later and I'd say TFP have definitely improved as developers...if not communicators and businessmen. A decade to go from bro to pro? I can see that. Not sure they've got the "pro" part down quite yet, but I can't say I'd be in a rush to put on a suit and tie, either. I get they're more accustomed to a laid back, relaxed way of doing things than would be expected of them in a corporate environment, but also understand there are limits to patience.

I further understand the temptation to assign motivations to them that may or may not be there, but I think I've said I'll start worrying about them when and if they head down the Star Citizen path. Were they BGS, I might -- okay, definitely would -- be a little less inclined to offer them a lot of leeway. Long established, well-funded studios take roughly six years to produce a new game. I think I can give TFP a little over ten.

I feel for the console players, too. Having to wait literal years for console and PC to be synced back up? That's rough, but it's also not entirely TFP's fault. The Telltale debacle took a lot of time and money away from development to pay lawyers and fees and attend proceedings. And the fact that the sync-up cost console players and not PC players I would imagine has more to do with console manufacturers and having to pay console manufacturers than TFP.

As for the overhauls, I'd not forget mod authors are working with a framework they didn't develop.

Those are just my impressions.

I have my own questions about things like adding paid DLC to a game that isn't even finished yet; showing off armor sets everyone expected to be in the base game and holding three of them back instead of developing new ones to add to a "cosmetic" shop; etc. and so on. But if I were to take up game development tomorrow, I'd hope people were a little more patient with me than they've been with TFP.
 
Last edited:
I really hope so. I don't want to hear any dates at all. That way we don't get the constant complaints about them "lying" about dates. That is getting very old. At least complaining that they aren't giving dates would be different.


If you look at the original post about it, it seems clear they are going to be addressing the complaints about 2.0, not plans for 3.0 or 4.0. If they happen to mention something, then it would be a bonus. It won't be the point of this steam.


Okay... And from your past comments about dates, even when they give estimates, such as their estimates for 2.0 after missing the original date and then missed those estimates, you were still calling them liars for missing those dates. So you are asking them to give you more fodder to complain about?

Would you accept it without complaint if the said they hope to finish 3.0 by Q1 2026 and then don't finish until Q3 2026? From your past comments, I don't think you will. I prefer no data or estimates at all. Not until it is close enough that the dates have a chance of being accurate.

The dates on the original roadmap said they were subject to change (i.e. they are a ballpark estimate), but you won't accept that. Why would this be different?

There is no value in hearing dates this early that are unlikely to be even close. They aren't likely to say to expect 3.0 in next summer.. They would want to say sooner than that. But I think most here don't expect it before at least next summer. So their dates are pretty pointless anyhow.
they added 6 months delay to the 2.0 BECAUSE they did not have Storms in "Storm's Brewing"...and more time on the back end because they have to fix and balance a system they rushed out. I am saying THAT is an unfair usage of "all dates subject to change"

I am all for giving some wiggle room...WITH COMMUNICATION

Lastly, I didn't ask for specific dates. I just want to shut my brain off about this ■■■■. So asking them to roughly ballpark if I should just not even think about it for another year seems reasonable.

Would I accept it if they said "we think we'll be close in Q1 2026" and when we were in Q4 2025 they said..."we hit some snags...sorry...we think it will delay us by a few months...we'll keep you in the loop" then YEAH I'd be good with that.
 
I don't know if he's interested or The Pimps would be interested but personally I think Roland would make a good community manager. He seems to be pretty good at passing information along to the players and appears to be in communication with the devs, (no offense intended here I just can't see it first hand). His posts are usually logical and stick to the facts.

What do other people think?
 
I certainly didn't mean to suggest that because, I agree, it hasn't. Not by a long shot. I've chalked that up to inexperience, however. A couple of brothers with a little modding experience decide to produce a game of their own? Gutsy! A whole lot of learn by doing along with trial and error later and I'd say TFP have definitely improved as developers...if not communicators and businessmen. A decade to go from bro to pro? I can see that. Not sure they've got the "pro" part down quite yet, but I can't say I'd be in a rush to put on a suit and tie, either. I get they're more accustomed to a laid back, relaxed way of doing things than would be expected of them in a corporate environment, but also understand there are limits to patience.

I further understand the temptation to assign motivations to them that may or may not be there, but I think I've said I'll start worrying about them when and if they head down the Star Citizen path. Were they BGS, I might -- okay, definitely would -- be a little less inclined to offer them a lot of leeway. Long established, well-funded studios take roughly six years to produce a new game. I think I can give TFP a little over ten.

I feel for the console players, too. Having to wait literal years for console and PC to be synced back up? That's rough, but it's also not entirely TFP's fault. The Telltale debacle took a lot of time and money away from development to pay lawyers and fees and attend proceedings. And the fact that the sync-up cost console players and not PC players I would imagine has more to do with console manufacturers and having to pay console manufacturers than TFP.

As for the overhauls, I'd not forget mod authors are working with a framework they didn't develop.

Those are just my impressions.

I have my own questions about things like adding paid DLC to a game that isn't even finished yet; showing off armor sets everyone expected to be in the base game and holding three of them back instead of developing new ones to add to a "cosmetic" shop; etc. and so on. But if I were to take up game development tomorrow, I'd hope people were a little more patient with me than they've been with TFP.
I agree with a lot of this and the parts I don't I at least agree with the overall spirit of the post.
The only part I really want to comment on is the last sentence. If you took up development... I would hope you would be more open with communication. There'd be less need to ask for patience if you were extending courtesy. just a thought.
Post automatically merged:

I don't know if he's interested or The Pimps would be interested but personally I think Roland would make a good community manager. He seems to be pretty good at passing information along to the players and appears to be in communication with the devs, (no offense intended here I just can't see it first hand). His posts are usually logical and stick to the facts.

What do other people think?
no thanks

I'd rather the devil I don't know in this case
 
If you took up development... I would hope you would be more open with communication. There'd be less need to ask for patience if you were extending courtesy.
You'd not be the first to hope for more transparency and professional courtesy. In fact, the idea TFP could improve at that has been brought up quite a bit elsewhere.

I've balked at the idea of a "community manager" thus far. Smacks too much of "PR," which is nothing but propaganda generally designed to maintain a company's image rather than conveying anything approaching the reality of that company and what it does. It's perception management by another name. I'd go for them hiring a veteran Creative Director before I would a "community manager." Then things might be a bit more organized over there. ;) Everyone would have to stick to an established vision and design documentation for the game.
 
I don't know if he's interested or The Pimps would be interested but personally I think Roland would make a good community manager. He seems to be pretty good at passing information along to the players and appears to be in communication with the devs, (no offense intended here I just can't see it first hand). His posts are usually logical and stick to the facts.

What do other people think?
Great minds think alike!
 
Community Manager should be a full time job tbh or at least 25h/week and they need access to the devs at all times so best would be working from their office. I have seen smaller games with work from home unpaid CM´s and they were overstrained af. Bloodmoons does release pretty soon i guess, there is another game in work already for quite some time. Seeing how early 7 days got into early access the new game from TFP might be in EA earlier than we think. No clue though just speculating here.
 
Être Community Manager devrait être un emploi à temps plein, au moins 25 h/semaine, et il faut avoir accès aux développeurs en permanence ; il serait donc préférable de travailler depuis son bureau. J'ai vu des petits jeux avec des CM non rémunérés en télétravail, et ils étaient débordés. Bloodmoons sortira bientôt, je suppose, et un autre jeu est déjà en développement depuis un certain temps. Vu le peu de temps que nous avons passé en accès anticipé, le nouveau jeu de TFP pourrait arriver chez EA plus tôt que prévu. Je n'ai aucune idée, je spécule.
Ils vont sortir un jeu avec ea ? Ooh
J'aimerais qu'ils rendent les nuits 15% plus sombre au moins, par pitié @Roland un compromis 😭😭🥲✨😍💝
Un système de maladie de rhume et d'insolation pour les nuits dans le biome neige et la journée dans le biome désert et terre brûle peut être ? Concernant les températures ? Ajoutant deux maladie a géré d'une quelconque manière ? Allez y, je suis sur que vous avez les idées ;)
 
Ils vont sortir un jeu avec ea ? Ooh
J'aimerais qu'ils rendent les nuits 15% plus sombre au moins, par pitié @Roland un compromis😭😭🥲✨😍💝
Un système de maladie de rhume et d'insolation pour les nuits dans le biome neige et la journée dans le biome désert et terre brûle peut-être ? Concernant les températures ? Ajoutant deux maladie a géré d'une manière quelconque ? Allez y, je suis sur que vous avez les idée
J'ajouterai une dernière chose pour les danger des biomes, biome brûlé : risque de brûlure a soigner avec pommade froide, biome radioactif: crache du sang et étourdissements(la solution serait une combi hazmat ou une pillule d'iode très forte ou spécial) je compte sur vous tfp et je suis sur que le système de maladie par biome peut être une bonne idée 😍✨ a réfléchir au concept.
 
Back
Top