madmole
New member
Great pointed feedback.The economy on the game is absolutely terrible now. Downgrading to 17.1 and waiting for the devs to fix it.
Great pointed feedback.The economy on the game is absolutely terrible now. Downgrading to 17.1 and waiting for the devs to fix it.
This isn't Lumberjack Simulator 2019!Its called lumberjack. 1000 rock sells for quite a bit too.
I have similar experience with 17.1 - 3 points in lucky looter, basically all stuff in loot boxes are just level 1 and 2 - i didn't want to waste more precious skill points in lucky looter because i saw no improvement whatsoever. whereas in previous patches, you could see the improvement with quality joe. i think lucky looter is bugged. if its still bugged in 17.2, and trader is nerfed, then game will become unplayable if they didn't nerf the existing level scalingGenerally I hope to find more levels 3,4 and 5 items in the POIs.So far I find mainly level 1 and 2 items and very rarely level 6 items. But somehow I miss the levels 3 to 5 although I have lucky looter at 5.
i really hoped they nerfed the green zombies showing up in a few days and infesting every POI
Simply lower the level of difficulty: this will reduce gamestage and you can play at your own pace.if its still bugged in 17.2, and trader is nerfed, then game will become unplayable if they didn't nerf the existing level scaling
I need to test it to be sure, but my feeling tell me that i use food for 300 Coins to chop wood for 100 coinsIts called lumberjack. 1000 rock sells for quite a bit too.
There was indeed a bug that was fixed causing radiated to spawn too heavily too soon.If they nerfed the trader, i really hoped they nerfed the green zombies showing up in a few days and infesting every POI. on my next playthrough i was going to skip intelligence because i can't afford not to put points into a tank meelee build to fight greens, but if i can't buy gear from trader, and i can't craft my own stuff, and most of the loot boxes have garbage even with 3 points in lucky looter......
Allright i chopped 18 000 wood means 3 stacks, means the maximum a trader will buy for the next 3 days. (and my experience with the restock says on average a week)
So lets see
The setup, i started a new game and gave me
a q3 Iron Axe with a Imod (and not the woodsplitter on purpose)
50 Ravioli
30 Water
500 Iron Ingots
5 First aid kits
1 Point in strenght
* 2 points in STrex
* 2 in mother lode
2 in Intelligence
* 2 in Barter
My intention was to simulate the first few days and something that is reasonable. And as we see your test show how hard it can be if the player has no dropluck.
Time i needed
11:25 of a 90 Minute day
thats 17:10 Hours in a 60 minute day game
I needed to kill 36 Zombies in self defense (took 4 times damage, 2x Wolfes, 2 Zombies that surprised me)
The first 2-3 Ingamehours i killed Zombies with the Dev Pistol, after that i used my axe
Used Food
I started with 150 and final i had 86 and i eat 6 cans of ravioli = 64+6x7 = 106 Food
Used water
I started with 150 and final i had 120 and i drunk 7 water = 30+7x20 = 170 Water
Result
After selling the wood and buying pasta, water and iron ingots (which i sold the trader to be able to buy them) i used i had less than before, to be exact, i would need 7 more Pasta i had no money for.
And i dont included the necessary heal.
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Sure its possible to say now
* Buy in Vending machines is cheaper
* Cook your own water
* Eat the wolfes
* ....
But i think my point is understandable
Madmole said you should get 1750 per 14000 wood or ~ 2250 per 18000 and you actually got 1500. Maybe a bug and we should get more money? I mean, considering your example and the guy who said 2100 per steel tool, "normal price" would be something like 3150. If that's the case I can live with, but I still think Barter perk should allow us to sell one more item per lvl.Allright i chopped 18 000 wood means 3 stacks, means the maximum a trader will buy for the next 3 days. (and my experience with the restock says on average a week)
So lets see
The setup, i started a new game and gave me (+xp for 12 level or so)
a q3 Iron Axe with a Imod (and not the woodsplitter on purpose)
50 Ravioli
30 Water
500 Iron Ingots
5 First aid kits
1 Point in strenght
* 2 points in STrex
* 2 in mother lode
2 in Intelligence
* 2 in Barter
My intention was to simulate the first few days and something that is reasonable. And as we see your test show how hard it can be if the player has no dropluck.
Time i needed
11:25 of a 90 Minute day
thats 17:10 Hours in a 60 minute day game
I needed to kill 36 Zombies in self defense (took 4 times damage, 2x Wolfes, 2 Zombies that surprised me)
The first 2-3 Ingamehours i killed Zombies with the Dev Pistol, after that i used my axe
Used Food
I started with 150 and final i had 86 and i eat 6 cans of ravioli = 64+6x7 = 106 Food
Used water
I started with 150 and final i had 120 and i drunk 7 water = 30+7x20 = 170 Water
Result
After selling the wood and buying pasta, water and iron ingots (which i sold the trader to be able to buy them) i used i had less than before, to be exact, i would need 7 more Pasta i had no money for.
And i dont included the necessary heal.
![]()
-------------------------------------------------------
Sure its possible to say now
* Buy in Vending machines is cheaper
* Cook your own water
* Eat the wolfes
* ....
But i think my point is understandable
(and at the most affecting things this example took the more desireable, imagine the same test in desert on insane mode with only a stone axe and a 1+7 Horde x64 setting)
(Btw it was a bit less than 1500 Coins i got for the 18 000 wood)
Depends what the RWG will have when finished.....I still think Barter perk should allow us to sell one more item per lvl.
Lets start by this point.6. Right now Im playing 25% loot, 25% exp, 7 day hordes (64 zs) and insane. Im neither stressed nor pissed in my game. No deaths. Never had a problem with economy. Things are tough, but every little thing you get is a wonder. You should try that.
We spoke about a early game moneymaker.The cost/effectiveness of such an early task with that kind of weapon is not good. You CAN be a lumberjack, but you have to secure a place, a steel axe and some patience.
I just saw this.... the problem is he buys a whole stack lol.. 115 isn't absurd but buying a whole stack for 57k is.I'm a little curious what effect this all had on aquiring solar panels and also the picnic table exploit.
nope, already made a thread on this. i've always played default difficulty, but the rate at which greens show up is ridiculous. i shouldn't have to turn down the difficulty - the level scaling is broken. that is something that needs to be fixed, not hacky workaround fixes like lowering the difficulty.Simply lower the level of difficulty: this will reduce gamestage and you can play at your own pace.
Hell, he'll buy 3 stacks if you've got them on hand. It sounds like a necessary nerf came down. A full stack went for over 200k dukes in 17.1I just saw this.... the problem is he buys a whole stack lol.. 115 isn't absurd but buying a whole stack for 57k is.