Psychodabble
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That doesn't really tell me anything. What reputation?It will be a matter of your reputation....
Lore is well and good, but what's the actual gameplay benefit of a new fiat currency?
That doesn't really tell me anything. What reputation?It will be a matter of your reputation....
Please elaborate in case I am missing something. Why can't pools be player-specific? Or even common in co-op?Sounds good until multiplayer.
PLease elaborate, why do you think traders should be nerfed further ?Please elaborate in case I am missing something. Why can't pools be player-specific? Or even common in co-op?
The interesting question is why do you want 500k dukes rotting in a box with nothing to buy for it?PLease elaborate, why do you think traders should be nerfed further ?
We allready reached the point with 17.2 enough people encumber/will encumber
Nothing else to do. Why do you want to gate Money that fulfill as you say yourself, no purpose.The interesting question is why do you want 500k dukes rotting in a box with nothing to buy for it? To be clear, I'm speaking of A17, not a hypothetical A18 with legendary weapons providing a possible sink for such heaps of money.
On the contrary, Royal. Think about it. This pool would act like a safety threshold and would only affect late gate. The player shouldn't be able to drain it at early game, so it shouldn't affect early game at all and prices don't have to be overnerfed in favor of late game mass production tactics that make dukes obsolete.PLease elaborate, why do you think traders should be nerfed further ?
We allready reached the point with 17.2 enough people encumber/will encumber
The duke will probably raid your base. He's like a neagan of TWD. Can't really get into details for spoilers the duke ships with the gold version of the game.Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?
That sounds interesting. Will we be able to hire people to help us in this attack? Sounds way harder than a blood moon horde. Rick had to ally himself with bunches of people to defend against Neagan after all...The duke will probably raid your base. He's like a neagan of TWD. Can't really get into details for spoilers the duke ships with the gold version of the game.
Allways when you start talking about a max amount of coins trader have i am remembered on Fallout 3. I hated this sooo much.On the contrary, Royal. Think about it. This pool would act like a safety threshold and would only affect late gate. The player shouldn't be able to drain it at early game, so it shouldn't affect early game at all and prices don't have to be overnerfed in favor of late game mass production tactics that make dukes obsolete.
There's another use for tokens in the game, as "protection money" to regularly pay off the duke so he won't raid you.The duke will probably raid your base. He's like a neagan of TWD. Can't really get into details for spoilers the duke ships with the gold version of the game.
So literally Neagan then. You can either pay a "tax" or he raids you and you attempt to defeat him instead, just like in TWG, and maybe he doesn't kill you, instead captures you and kills off one or two of your NPC's you hired with his melee weapon "Lucille" in a dramatic execution style... then you have to escape and get your stuff back ... ok, maybe that's a little too much of TWG rip off lolThere's another use for tokens in the game, as "protection money" to regularly pay off the duke so he won't raid you.
The more money you have, the larger the "protection fee" is.![]()
Sure! I never watched TWG, but it's a logical outcome in a zombie apocalypse.So literally Neagan then. You can either pay a "tax" or he raids you and you attempt to defeat him instead, just like in TWG
Because I have a desire to get good armor, weapons and mods and stuff and a game is only interesting as long as this chase is on and not too easy. Buying from the trader is too easy.Nothing else to do. Why do you want to gate Money that fulfill as you say yourself, no purpose.Why restricting a Sandboxgame without a aim ?
Maybe use a seed with only one trader.Because I have a desire to get good armor, weapons and mods and stuff and a game is only interesting as long as this chase is on and not too easy. Buying from the trader is too easy.
An optimal balance for me would mean that a scavenger would have at least 50%-80% of his gear found in POIs and only a few missing pieces bought from the trader. The trader would be mostly there for getting more ammo or building materials. It would be the place miners go to as an alternative to scavenging.
<set xpath="/traders/trader_info[@id='1' and @reset_interval='3']/@reset_interval">17368</set>
Nah. I would limit the trader to only have stuff up to quality level 4 or limit everything above to be much more seldom and limited to the stash and high barter perk.Maybe use a seed with only one trader.Or set the trader restock to 17368 Days
Code:<set xpath="/traders/trader_info[@id='1' and @reset_interval='3']/@reset_interval">17368</set>
However, this would require that you can also find appropriate equipment in the POIs. At the moment it looks rather bad. Even with lucky looter on 5 and the lucky googles you will usually only find level 1 and 2 items and hardly any good imods for the weapons or armor.Because I have a desire to get good armor, weapons and mods and stuff and a game is only interesting as long as this chase is on and not too easy. Buying from the trader is too easy.
An optimal balance for me would mean that a scavenger would have at least 70%-80% of his gear found in POIs and only a few missing pieces bought from the trader. The trader would be mostly there for getting more ammo or building materials. It would be the place miners go to as an alternative to scavenging.
The big problem is as you point out the discrepancy of poi costing you more than you get out. Since this specifically concerns ammunition and not other stuff I would propose that lucky looter also makes you find ammo more often and in bigger quantitiesHowever, this would require that you can also find appropriate equipment in the POIs. At the moment it looks rather bad. Even with lucky looter on 5 and the lucky googles you will usually only find level 1 and 2 items and hardly any good imods for the weapons or armor.
But without the appropriate equipment you will hardly dare to enter the increasingly dangerous POIs. This leads you to avoid the POIs and try to get XP via other ways until you can build your own equipment.