PC The big crying thread for 17.2 Economy

Hell, he'll buy 3 stacks if you've got them on hand. It sounds like a necessary nerf came down. A full stack went for over 200k dukes in 17.1
LOL its still way op. There will be another nerf coming for this.

 
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were people seriously whining about the trader? just don't use it if you don't like it
People have been whining here that they find too many bird nests. Next thing you know, someone is probably complaining that he finds too many stones and that they should nerve it.

 
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Can item sale value be tweaked via XML? I don't mean every item individually, but rather in the trader configuration?

 
There was indeed a bug that was fixed causing radiated to spawn too heavily too soon.
omg thank you kind sir!!!!!

my friends and i are gonna wait until 17.2 is officially released before switching our server though, but that's a welcome news. thanks for listening to everyones concerns!

 
LOL its still way op. There will be another nerf coming for this.
This is not the way to do things man. First nerf things to the ground - more than you have to, allow for some backlash, then buff them a little to the point you wanted to nerf them in the first place. People will almost be happy with the result.

You have my respect that, through the tears, you can acknowledge that these changes will be good for long-term gameplay. Not many have the resolve to do that :p

 
Can item sale value be tweaked via XML? I don't mean every item individually, but rather in the trader configuration?
Just look into traders.xml, there is for example the line "<traders buy_markup="2" sell_markdown="0.1" quality_mod="0.4,8" currency_item="casinoCoin" >"

You could also look for a modlet that does what you want, because that way the tweak survives updates of the game.

 
A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney.

Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.

( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )

[Hope is the correct thread to post my idea. And sry english is not my native language]

 
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A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney. Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.

( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )

[Hope is the correct thread to post my idea. And sry english is not my native language]
the vending machines being OP i agree with. they should only be inside trader areas. the ones in POI should not restock and be one time use only, and those should only take dollars.

 
This is not the way to do things man. First nerf things to the ground - more than you have to, allow for some backlash, then buff them a little to the point you wanted to nerf them in the first place. People will almost be happy with the result.


You have my respect that, through the tears, you can acknowledge that these changes will be good for long-term gameplay. Not many have the resolve to do that :p
I always like to halve things, or double them, then halve back. Gazz likes to change things in small increments. My way is more disruptive but much faster IMO. Depends how it feels of course, but double it, cut back half of that and be at 150% usually works better than adding 2% 25 times.

For the picnic table this falls outside the scope of the other nerf and is still op, I was able to sell a stack for 75k or something absurd.

 
A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney. Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.

( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )

[Hope is the correct thread to post my idea. And sry english is not my native language]
The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard". Vending machines could have been stolen (no time to break into it right now, zombies are coming, so take it to my house and break in where its safe and quiet). Why do I have a 1979 millenium falcon? Shouldn't be there after all these years yet there it is lol. I have an erector set in perfect condition lol. Why people have stuff is not to question. We had an old vending machine in our garage to keep our pop cold when I was a kid... I don't think its unreasonable at all to find a vending machine in a house in an apocalypse where bandits or settlers moved in and horded anything of value for a while, then something went bad, raiders or a herd killed them.

 
The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard". Vending machines could have been stolen (no time to break into it right now, zombies are coming, so take it to my house and break in where its safe and quiet). Why do I have a 1979 millenium falcon? Shouldn't be there after all these years yet there it is lol. I have an erector set in perfect condition lol. Why people have stuff is not to question. We had an old vending machine in our garage to keep our pop cold when I was a kid... I don't think its unreasonable at all to find a vending machine in a house in an apocalypse where bandits or settlers moved in and horded anything of value for a while, then something went bad, raiders or a herd killed them.
I couldn't agree more with this. Several years ago I bought an arcade Pinball machine that had been modified to only function on tokens from said arcade. That arcade is gone but when I bought the machine, it had 125 tokens in it's hopper (it will not recognize quarters for games). I reciently started calling those tokens "Dukes" LOL

I can definitely see folks with a Dolly, taking entire vending machines rather than just Smash & grabbing if there was a risk of attracting a Horde or the machine offered them refrigeration.

 
I always like to halve things, or double them, then halve back. Gazz likes to change things in small increments. My way is more disruptive but much faster IMO. Depends how it feels of course, but double it, cut back half of that and be at 150% usually works better than adding 2% 25 times.
For the picnic table this falls outside the scope of the other nerf and is still op, I was able to sell a stack for 75k or something absurd.
Gazz's way is sneakier, but yes yours is more practical :p

Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.

 
Gazz's way is sneakier, but yes yours is more practical :p Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.
Because other players would dry up all the money and then you couldn't sell anything.

 
Another thing to consider is an additional need for the tokens could be added to help compensate for money made from selling. (Scrapping tokens for brass, having to buy something unique or scarce on a regular basis like fuel or replacement solar panels, etc)

I'm always in favor of adding choices and letting players make their own mistakes rather than try to completely balance everything out.

 
Because other players would dry up all the money and then you couldn't sell anything.
Could just be a specific pool for each player. Although a common pool, might even be more interesting in pvp for the very reason you mentioned. As for co-op I don't think a common pool would make any difference as long as the pool was analogous to the number of players.

You know best, but with so many items in the game and seemingly arbitrary size of stacks of some items, I imagine many more easy ways to gain obscene amounts of money, similar to the picnic table, will come up in the future.

Another thing to consider is an additional need for the tokens could be added to help compensate for money made from selling.
I agree, you can never have enough sinks in an economy. Money made by selling though, must still be balanced, else survival/exploration/etc needs will mostly go out of the window.

 
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The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard".
Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?

 
Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?
It will be a matter of your reputation....

 
Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.
This sounds very good !

 
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