madmole
New member
LOL its still way op. There will be another nerf coming for this.Hell, he'll buy 3 stacks if you've got them on hand. It sounds like a necessary nerf came down. A full stack went for over 200k dukes in 17.1
LOL its still way op. There will be another nerf coming for this.Hell, he'll buy 3 stacks if you've got them on hand. It sounds like a necessary nerf came down. A full stack went for over 200k dukes in 17.1
People have been whining here that they find too many bird nests. Next thing you know, someone is probably complaining that he finds too many stones and that they should nerve it.were people seriously whining about the trader? just don't use it if you don't like it
omg thank you kind sir!!!!!There was indeed a bug that was fixed causing radiated to spawn too heavily too soon.
This is not the way to do things man. First nerf things to the ground - more than you have to, allow for some backlash, then buff them a little to the point you wanted to nerf them in the first place. People will almost be happy with the result.LOL its still way op. There will be another nerf coming for this.
You have my respect that, through the tears, you can acknowledge that these changes will be good for long-term gameplay. Not many have the resolve to do that
Just look into traders.xml, there is for example the line "<traders buy_markup="2" sell_markdown="0.1" quality_mod="0.4,8" currency_item="casinoCoin" >"Can item sale value be tweaked via XML? I don't mean every item individually, but rather in the trader configuration?
the vending machines being OP i agree with. they should only be inside trader areas. the ones in POI should not restock and be one time use only, and those should only take dollars.A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney. Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.
( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )
[Hope is the correct thread to post my idea. And sry english is not my native language]
I always like to halve things, or double them, then halve back. Gazz likes to change things in small increments. My way is more disruptive but much faster IMO. Depends how it feels of course, but double it, cut back half of that and be at 150% usually works better than adding 2% 25 times.This is not the way to do things man. First nerf things to the ground - more than you have to, allow for some backlash, then buff them a little to the point you wanted to nerf them in the first place. People will almost be happy with the result.
You have my respect that, through the tears, you can acknowledge that these changes will be good for long-term gameplay. Not many have the resolve to do that![]()
The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard". Vending machines could have been stolen (no time to break into it right now, zombies are coming, so take it to my house and break in where its safe and quiet). Why do I have a 1979 millenium falcon? Shouldn't be there after all these years yet there it is lol. I have an erector set in perfect condition lol. Why people have stuff is not to question. We had an old vending machine in our garage to keep our pop cold when I was a kid... I don't think its unreasonable at all to find a vending machine in a house in an apocalypse where bandits or settlers moved in and horded anything of value for a while, then something went bad, raiders or a herd killed them.A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney. Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.
( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )
[Hope is the correct thread to post my idea. And sry english is not my native language]
I couldn't agree more with this. Several years ago I bought an arcade Pinball machine that had been modified to only function on tokens from said arcade. That arcade is gone but when I bought the machine, it had 125 tokens in it's hopper (it will not recognize quarters for games). I reciently started calling those tokens "Dukes" LOLThe duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard". Vending machines could have been stolen (no time to break into it right now, zombies are coming, so take it to my house and break in where its safe and quiet). Why do I have a 1979 millenium falcon? Shouldn't be there after all these years yet there it is lol. I have an erector set in perfect condition lol. Why people have stuff is not to question. We had an old vending machine in our garage to keep our pop cold when I was a kid... I don't think its unreasonable at all to find a vending machine in a house in an apocalypse where bandits or settlers moved in and horded anything of value for a while, then something went bad, raiders or a herd killed them.
Gazz's way is sneakier, but yes yours is more practicalI always like to halve things, or double them, then halve back. Gazz likes to change things in small increments. My way is more disruptive but much faster IMO. Depends how it feels of course, but double it, cut back half of that and be at 150% usually works better than adding 2% 25 times.
For the picnic table this falls outside the scope of the other nerf and is still op, I was able to sell a stack for 75k or something absurd.
Because other players would dry up all the money and then you couldn't sell anything.Gazz's way is sneakier, but yes yours is more practicalWhy don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.
Could just be a specific pool for each player. Although a common pool, might even be more interesting in pvp for the very reason you mentioned. As for co-op I don't think a common pool would make any difference as long as the pool was analogous to the number of players.Because other players would dry up all the money and then you couldn't sell anything.
I agree, you can never have enough sinks in an economy. Money made by selling though, must still be balanced, else survival/exploration/etc needs will mostly go out of the window.Another thing to consider is an additional need for the tokens could be added to help compensate for money made from selling.
Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard".
It will be a matter of your reputation....Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?
This sounds very good !Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.