Riamus
Well-known member
Not sure what you're talking about with bridge parts. If you placed bridges using Create Road over water (and have bridges enabled), you will already have the bridges on the map. There is no reason at all do do anything manually with the prefabs.xml file unless you're doing roads only by manually editing the splat.My previous Idea to add bridges to where you want them became easier. I just did not add "create roads" or "create side roads" to the map queue and just used "create road" with parameters close to the water after town and region POI creation, but of course at a reasonably non-angled part of the river, and It worked!
I just took the bridge parts in the prefabs.ini (which are thankfully right at the top of the prefabs.ini) and I will add them to the top of the finished prefabs.ini. I have yet to try this of course, and there may be some splat3 road editing, but I plan to do that anyway.
Well I got the towns about where I want them with a city mask.
I still have to add bridges and edit the roads
Bridges rarely have any issues with roads connecting to the bridges, and even if they do, it is usually so minor that you won't even go airborne.