• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

teragon maps

computer is a AMD 5800X ,32GB ram. AMD XT6800 graphics. so should handle it..

discord wouldnt accept my login kept telling me the username or password was wrong... they were not wrong...
I can't help with a login problem, unfortunately.  You might try contacting discord for help with that or create a new account.  Note that Teragon's discord uses email verification, not phone number, so you can easily create a new email just to get a new login.

And yes, you can handle maximum view distance in the 3D preview.  Worth it to max that out, imo.

 
Last edited by a moderator:
Just a heads up for what to expect in the upcoming version(s).  The Help Center tab can now display the Help Text that you are used to seeing on the Expert tab.  This lets you view it in almost full screen instead of the small column on the Expert tab.  It will also include the full "online documentation", including all introduction sections, allowing you access to everything from the document within Teragon instead of only the information about commands.  Not only that, but images are coming to the Help Text.  You will now be able to see the comparison screenshots and other images from the online documentation in Teragon itself, making it easier to see what different values do when you're looking at a command on the Expert tab.  And because the Help Center tab will also include the Help Text, you will be able to see larger versions the images rather than the smaller versions you'll see on the Expert tab due to the limited space there.  This should be a significant improvement to the help text for people learning to use Teragon.  Note that the initial updates to the Help Center and Help Text in the Expert tab will not include all commands.  Those will be added as time permits to add all of the images, but you will still be able to read all of the help text on the Help Center tab even if the images aren't yet there.

As a side note, the online documentation may eventually be going away once it's incorporated within Teragon.  When it does, the "final" version of it will still be available for those who want to look at it (at least for quite a while, though it might eventually be taken down), but future updates will only be made to the Help Text within Teragon.  This makes it easier to keep the information current without inconsistencies between two different "documents".

I think everyone will find the updated help text much more useful.  Look for the initial update soon and all updates to it within maybe a few weeks (there's a lot of work I need to do to get all the images into the Help Text).  As with the online documentation, some commands may not yet have Help Text.

 
I posted somewhere else, but if I want to create my own map with all my LocalPrefabs folder and all the POIs in my Mods folder how can I make sure those POIs are being used in a teragon generation? 

 
I posted somewhere else, but if I want to create my own map with all my LocalPrefabs folder and all the POIs in my Mods folder how can I make sure those POIs are being used in a teragon generation? 
Just point to the location with Add Source Path.

 
T50_test_1.png

Missing a few bridges, bridge length set to 300... still will be a good map just roll play the bridges collapsedyou can still get to the other side without swimming but its "the long way round " 

T50 test 3.png

On this one i increased the bridge length but also made a change to the flat water map, lowering it from 30 to 20. Create rivers elevation is set to 14. not sure it has made any discernable change looking at the map. maybe the rivers will be shallower?

both maps with teragon 0.51t13 i think, well it said it was updating to testing branch.....

 
Last edited by a moderator:
Here is my final map to play on. I liked this terrain so that I can add a lot of towns. I have a mask map I am using for the towns to make it easier to add my own roads as well.

Of course this does not have my towns and roads yet, I am still working on that. It took me a couple of days just making the rivers in Photoshop to look as perfect as I could make them look. I tried to make the rivers have a gradual slope to them and they are about 15m deep. 

eGZPX8z.jpg


I will be honest and say: it really sucks being a perfectionist. I have been fooling around with teragon for months trying to get the just right balance of flat land for towns and mountains for scenery.

I will hopefully be playing soon on this map when it is done.

 
Here is my final map to play on. I liked this terrain so that I can add a lot of towns. I have a mask map I am using for the towns to make it easier to add my own roads as well.

Of course this does not have my towns and roads yet, I am still working on that. It took me a couple of days just making the rivers in Photoshop to look as perfect as I could make them look. I tried to make the rivers have a gradual slope to them and they are about 15m deep. 



I will be honest and say: it really sucks being a perfectionist. I have been fooling around with teragon for months trying to get the just right balance of flat land for towns and mountains for scenery.

I will hopefully be playing soon on this map when it is done.
Not bad, though it's far too flat for me, and you have almost no biomes other than forest.  Considering that is a 16k map, the lack of terrain features would be very noticeable, imo.  I do understand the desire for flat space for towns, but you can have more terrain features without having a lack of large towns.  After all, this is a 16k map, so you have plenty of space for towns even with more hills or mountains (or craters, crevices, cliffed coasts, etc.).  You can look at spud42's map a few posts up... that's also 16k and has a ton of mountains and very wide rivers all taking up space, yet there are still large towns.  I think that map could use fewer mountains and much more narrow rivers, which would allow for even more towns, but it does show you can get a lot of towns on that size map even with a ton of mountains and very wide rivers.  Getting something in between that map and yours for mountains and keeping your rivers would work very well, I think.

Still, if you like the map, that's all that matters.  :)

 
Last edited by a moderator:
Not bad, though it's far too flat for me, and you have almost no biomes other than forest.  Considering that is a 16k map, the lack of terrain features would be very noticeable, imo.  I do understand the desire for flat space for towns, but you can have more terrain features without having a lack of large towns.  After all, this is a 16k map, so you have plenty of space for towns even with more hills or mountains (or craters, crevices, cliffed coasts, etc.).  You can look at spud42's map a few posts up... that's also 16k and has a ton of mountains and very wide rivers all taking up space, yet there are still large towns.  I think that map could use fewer mountains and much more narrow rivers, which would allow for even more towns, but it does show you can get a lot of towns on that size map even with a ton of mountains and very wide rivers.  Getting something in between that map and yours for mountains and keeping your rivers would work very well, I think.

Still, if you like the map, that's all that matters.  :)
This is a 13K map. For me, anything above 13K = endless annoying CTD. I would love to make a 16K map but the CTDs get too annoying. I realize 16K would allow more variety. 

I posted a few days ago on how I really only play 7 Days to make cool bases. So I do not need the variety (not that much anyway) to enjoy playing. This meaning I need a boatload of towns to be able to harvest all the resources to make my base. As it is I have my seed on Create Towns giving me 126 tier 5 POIs. This is do to using a town mask, and for some reason it will not fill in the towns completely. I literally have 10 create towns on top of each other in the queue. I did make a mega city with over 400 tier 5 POIs but there was no room for anything else. I was really hoping for 200+ Tier 5 POIs, but the town mask is making that too hard. 

Also I plan to make two-lane roads between some towns, and have one lane roads around every town and the edge of the map. So I need the room in between towns to do so.

I do like to make my map look as close to a realistic looking terrain as possible. I cannot get into the different biomes right next to each other thing.

The map above from spud42 is cool but does not have enough towns for me.

Thank you for your reply though.

 
Last edited by a moderator:
Well come to think of it, I just rendered a 13K map with roads and side roads on my VMware Virtual Machine with 6 cores and 32Gb Ram and it took over 6 hours, just so it could CTD after create side roads. This really happens way too much and it gets really annoying.

I have the VM running in the background so it is not keeping me from anything else, but this really, really happens to much.

I tried running teragon on my normal Windows 10 install and it CTD in less than 10 seconds. I have to use a VM now to use the program. I really don't get it.

 
Well come to think of it, I just rendered a 13K map with roads and side roads on my VMware Virtual Machine with 6 cores and 32Gb Ram and it took over 6 hours, just so it could CTD after create side roads. This really happens way too much and it gets really annoying.

I have the VM running in the background so it is not keeping me from anything else, but this really, really happens to much.

I tried running teragon on my normal Windows 10 install and it CTD in less than 10 seconds. I have to use a VM now to use the program. I really don't get it.
Using a VM is far more likely to cause problems.  A crash pretty much only happens if there is an error in your preset (unless you're running out of RAM or have some hardware problem).  You could get support with your preset in Discord if you wanted it.

And just for reference, I'm running a computer that's about 6 years old and I have run 5 map generations at the same time using different instances of Teragon running.  No crashes or any problems at all.  Granted, those weren't really large maps, but it still shows that you shouldn't see crashes if things are set up correctly.

 
Last edited by a moderator:
Riamus said:
Using a VM is far more likely to cause problems.  A crash pretty much only happens if there is an error in your preset (unless you're running out of RAM or have some hardware problem).  You could get support with your preset in Discord if you wanted it.

And just for reference, I'm running a computer that's about 6 years old and I have run 5 map generations at the same time using different instances of Teragon running.  No crashes or any problems at all.  Granted, those weren't really large maps, but it still shows that you shouldn't see crashes if things are set up correctly.
The reason why I went to using a VM, was to run 3 VMs at one time testing different preset values (4 Cores, 16GB of Ram per VM). Then I created a more powerful VM to do roads. Then for some reason I could not get teragon to run at all on my main PC  (14700k PC with 96GB) So I had to use a VM for anything teragon related. I got a CTD every time I started a preset on my main PC.

I did finally get teragon to run by using a different portable teragon folder. I also got the map done on my 14700k 96GB PC, and not surprisingly It took 1/3 the time to complete than running the same preset on a VM with 12 Cores and 32 GB ram.

Another thing that is bizarre, is tha, if I leave teragon running on my main PC when I go to bed, the computer restarts why I am sleeping - every single time!

 
Last edited by a moderator:
image.png

my maps are mostly 10K.  i find anything bigger too large to explore. 

this map was made on the latest ver of Teragon. i have adjusted the number of branches and riverbank settings . i also use the widen river function . i dont like the river being the same width the entire river length.

I am currently using this map in 1.3  and i spawned on the west coast. only up to day 8 or 9. i take things slow and dont rush or min max anything. A map can last me 100 days or more before i get bored with it being too easy, i.e. all purple armor and weapons and tools. 

I also adjusted some city settings to try to increase the "suburbs" to make them bigger i think this is ok for me.

current base is next to the trader in the purple scetion of the west city and only explored up to the trader north of me. now i see this map i have a LONG way to go to explore just this one city.  

 
View attachment 33553

my maps are mostly 10K.  i find anything bigger too large to explore. 

this map was made on the latest ver of Teragon. i have adjusted the number of branches and riverbank settings . i also use the widen river function . i dont like the river being the same width the entire river length.

I am currently using this map in 1.3  and i spawned on the west coast. only up to day 8 or 9. i take things slow and dont rush or min max anything. A map can last me 100 days or more before i get bored with it being too easy, i.e. all purple armor and weapons and tools. 

I also adjusted some city settings to try to increase the "suburbs" to make them bigger i think this is ok for me.

current base is next to the trader in the purple scetion of the west city and only explored up to the trader north of me. now i see this map i have a LONG way to go to explore just this one city.  
Its a good thing to keep your maps 10k or less. I am one of those guys that go "the bigger the better", although that is not really true in most things. I cannot go 14K or higher because Teragon seems to CTD on certain setting than work fine on anything under 14K.

My last game (before my gaming PC died) was 10k and was cool, but I was running out of resources close to my base, so I decided to go up to 12K or 13K.

I have yet to try a game with a teragon map. Can you tell me if the bridges work? Or if there are any bugs? I am afraid that the bridges may not have a smooth transition to the terrain, that will get me to go in and adjust all the terrain around the bridges, and that is the last thing I want to do. I just want to load the map and game on. 

My last map was a Nitrogen map and it was free of map bugs, in A20, but I hear there are no Nitrogen at 1.0 or higher unfortunately.

 
Last edited by a moderator:
My previous Idea to add bridges to where you want them became easier. I just did not add "create roads" or "create side roads" to the map queue and just used "create road" with parameters close to the water after town and region POI creation, but of course at a reasonably non-angled part of the river, and It worked!

I just took the bridge parts in the prefabs.ini (which are thankfully right at the top of the prefabs.ini) and I will add them to the top of the finished prefabs.ini. I have yet to try this of course, and there may be some splat3 road editing, but I plan to do that anyway.

Well I got the towns about where I want them with a city mask.

preview_high_res.jpg

I still have to add bridges and edit the roads

 
Last edited by a moderator:
The bridges are fine. 

On really wide rivers or ultra steep banks i have had weird road cuts , but you get the same in vanilla RWG. 

In my preset i have allowed the bridges to be longer than std and just tewaked a fewthings.. i find 1 in 5 ish maps to my liking.

I play with no loot respawn and find no issues running out of resources. I dont like going back to a poi i have looted to find the cupboards full again.

I play with bloodmoon hoards off. I usually end a map with 50 to 60% explored and maybe more if i build a gyro. 

I usually have all purple weapons and tools and armour by the time im through with a map and a chest full of ammo and excess dukes... 

 
The bridges are fine. 

On really wide rivers or ultra steep banks i have had weird road cuts , but you get the same in vanilla RWG. 

In my preset i have allowed the bridges to be longer than std and just tewaked a fewthings.. i find 1 in 5 ish maps to my liking.

I play with no loot respawn and find no issues running out of resources. I dont like going back to a poi i have looted to find the cupboards full again.

I play with bloodmoon hoards off. I usually end a map with 50 to 60% explored and maybe more if i build a gyro. 

I usually have all purple weapons and tools and armour by the time im through with a map and a chest full of ammo and excess dukes... 
Yeah, loot respawn is kind of lame to a hardcore gamer. I don't remember if I had loot respawn activated last game, so I cannot say if I am guilty of it. I did have drops every 7 days as well as mark on maps. I use bloodmoon every 7 days and try my best to make my base indestructible. That being the main part of the game I like the most.

 
Back
Top