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Subquake's Undead Legacy

for now!? not liking the sounds of that :)
Hey could you contact Games4kickz and ask him to test your build out? I'd love to watch him play test it for you on youtube, I'm sure he'd be right into it. Would garner more interest in it as well.
By saying for now I meant, that I might make them obsolete and replace with propper items, just like i did with electricParts and electronicParts.

I've seen Games4kickz videos, quite a bit actually, but I would rather wait till the xml files are ready to be shared with the world, so that he could play by himself in single player or co-op with friends ;)

 
By saying for now I meant, that I might make them obsolete and replace with propper items, just like i did with electricParts and electronicParts.
I've seen Games4kickz videos, quite a bit actually, but I would rather wait till the xml files are ready to be shared with the world, so that he could play by himself in single player or co-op with friends ;)
Aw ok. Kickz had commented yesterday about how he'd be happy to test out the starvation mod even though it wasn't finished yet. He just wants something new to showcase since vanilla is uhm... well vanilla. ;)

I figured your mod just looks amazing and would give him something to be excited about.

 
This mod seems awesome!

One question, it will support Compopack?

Translating, it will mod the rwgmixer or will use the vanilla?

:encouragement:

 
This mod seems awesome!
One question, it will support Compopack?

Translating, it will mod the rwgmixer or will use the vanilla?

:encouragement:
For now it uses vanilla POIs and default rwgmixer, for testing purposes obviously, so it should, theoretically be compatible, because I haven't dived into POIs yet.

 
Yesterday I spent all day improving the UI for all the crafting workstations and managed to overwrite all of the related UI xml code to them. On top of that today I made some first baby steps on adding Titanium to the game:



As for the Client XML files, you will have to be a little bit more patient. This week has been very busy regarding testing and I can say thank you for all the feedback I got from people, who took their time, joined the test server and reporting bugs, glitches and balancing issues.

A lot of tweaks have been made because of that, though the mod isn't quite there yet to be shared, because loot drops aren't that well balanced and progression curve needs some tweaking, because you can get to mid/end game very, very easy if you are super lucky and get your hands on some nice toys early on in the game (like within first few hours). Those things need to be somehow addressed.

Very difficult task to balance progression in a game, where loot is RNG based. And sadly there is no way to lock certain items to spawn before you have reached nth level in the game.

 
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Great to see, that the mod is progressing smoothly.Any news regarding balancing?
It's what me and fellow members of the community have been doing for the past two weeks now. Result mostly is nerfing drop rates of things.

This looks cool.
Can you give a quick run-down over what this mod offers over the extremely popular Val-Mod?
Most of the stuff is said on the front page of this thread, however my most largest emphasis is on visuals and balance between things, that makes sense and things, that require to be there in order for gameplay to happen.

Basically I want to increase the immersion factor of the game both by adding more functional elements and clutter items, just like, for example, fallout 4 has. With Undead Legacy looting will be a lot more fun and interesting and even scavenging through trash piles will seem more fun and it's been already proved upon during the testing period.

Is Valmod more developed - yes and it had quite a lot more time to stabilize its features. But if you want to compare it to Undead Legacy, then, in my opinion, it's like comparing oranges and apples.

 
厉害了我的哥

Has been concerned for a long time, due to the reasons for the delay failed to participate in a very good test, used in a14, can see a really good in a16 refueling I have translated their own country language, hope the author as soon as possible Load the DLL model version which of course is excellent mod stick sticks:狂喜:

 
So I've been working hard on 1.1 update for the mod, here's what to expect with it:

Ingame ESC menu adapted to new UI style:



Welcoming window, when you first create a world or join the first time on a server:



47 Collectible magazines, that each unlock 1 unique perk:



3 tiers (iron,steel,titani for tools and armor:



Other notes:

- Balancing of all food items,

- improved localization and description for certain items,

- craftable titanium bars,

- balances to crafting recipe progression,

- introduction of "Blacksmith" perk with 12 levels, that you need to upgrade, if you want to craft metal based items.

Also I am aware, that A16.4 experimental is out and I'm gonna wait till it goes out of experimental to make the necessary adjustments to address to the changes related to the update and then possibly the mod XMLs will be available for download ;)

 
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Great mod, been playing for a few days on the test server. It's soo much more fun to find real garbage in trash heaps than preprocessed materials....

The Qualitiy of the Icons and additional Graphics is incredible, and fits surprisingly well into the game/world. Its really IMMERSIVE.

 
LOVE the UI changes and everything else in the mod was fun too when i tested it. Can't wait for the files to be available to play in my SP games :)

 
Great work bud, can't wait to try the mod!

Looking real good.... :)

We (cause im not the only one) have been waiting for a while now!!!!!!

 
Your UI is incredible! The new icons you made are also awesome. Really good job.

Playing your mod though I felt the extra loot items were overwhelming. I felt like I was missing out on things I really needed to find like food, water, pain pills, etc. Still nice idea though.

Not sure I dig the gating of arrows behind sticks. The only sticks I found were from loot and after playing a full game day and chopping 800 wood worth of trees & shrubs I found 0 sticks from chopping and 16 from loot. I can't play with only 16 arrows a day.

All in all everything seemed smooth and I found no glitches. Thanks for sharing your mod.

 
@HungryZombie

You can craft twigs aka sticks from wood. 1 wood = 5 Twigs. You can also get twigs from bird nests and chopping down small bushes. But point taken, I will add a small probability for trees to drop twigs too.

 
@HungryZombie
You can craft twigs aka sticks from wood. 1 wood = 5 Twigs. You can also get twigs from bird nests and chopping down small bushes. But point taken, I will add a small probability for trees to drop twigs too.
Dang didn't know that, I could swear I typed "Twig" in the crafting menu and no recipies showed.

 
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