Loving this mod, just a few things I would like to suggest:
1: Could you add broadcasting to the vehicles?
Maybe have it so if you drive the car broadcasting turns itself off, and has to be re turned on.
So that when its parked it can send its stuff to near by crafting? This would be great for smelting ore and rock, but also for fixing those heavy vehicles.
Also about the broadcasting, could you have a toggle in the crafting station to accept broadcasting or not. sometimes in a shared base, you dont want to use other peoples stuff, so being able to turn broadcasting off for the bench itself, or maybe even 2 types, ONLY let owner broadcast, or let allies broadcast, as separate toggles.
2: I dont think it makes alot of sense to have the block crafting cost and upgrade cost exactly the same. It should be about 20% cheaper in each stage to upgrade to the new type of the cost it would be to make that raw block.
3: Could you have the upgraded costs of things such as armor, mods, and weapons be a factor in what you get back when you recycle the item?
4: Research data is a major pain, could you allow us to craft a data miner object like the oil jack / ore extractor, but this one would use a satellite dish and a laptop computer to make, and use old books and paint as its cost, and it would generate research data slowly over time.
5: Like the bee and chick coops, could you add one for boars? So, by placing crafted haybales in as the feed cost, it would generate other animal products?
So like kind of under the logic that its using the 2 boars required to make the pen as the mating pair, and by feeding them they produce offspring which are just auto converted into meat, fat, bone and hides.
6: The military truck seems way under balanced. it holds only 40% more than the mining car, but is wicked harder to get. it has 1-2km/hr less driving speed. and it accelerates so slow that its a pain to use.
The only thing it seems worth using is the raw number of slots in its cargo. and using this many slots, NEVER hits even near the max weight of what the mining car can do.
So in terms of going out to get lots of ore / rock / trees, the mining car is more than enough slots, it just dont work for a poi to poi salvage vehicle, but for how bad the military truck handles, and drives, your better off just doing multiple trips with the mining cart.
7: since you made money weight quite a bit, and made Many a end game item cost 100k - over 1 million dukes, could you add a system where you can store your cash at the trader like a savings account, it would only be for the trader you put the money into, but it could generate a small interest amount to use at the store.
This would let us add money to it over time to save up for those huge purchases.
Also, you could have it so that any mission you do for that trader could be payed out directly to this savings account, and you could get 20% more dukes cause of this.
The offset to this extra mission earning, and savings interest is once you deposit dukes with the trader, its locked in like a gift card, CAN ONLY be redeemed via instore purchases.
Now the issues ive seen.
1: your chem station / furnace upgrade has a progression conflict. you need military fiber to upgrade the furnace to make titan, but you need titan to upgrade the chem station. so you need to get one of the 2 stations upgrade of this mat from loot or venders exclusively as you created a chicken and egg, scenario.
2: the elevator, if you leave a vehicle on it, and come back from far away or log in, it will fall threw and hit the ground, also, it stays floating in air for awhile if you try to move elevator down without riding in the vehicle, making it fall after awhile.
3: the recycler when you leave its visual ish range, no longer considers itself turned off, and drains all your fuel, so a manual switch MUST be placed before it to prevent this.
4: Being poisoned does not reset upon death. Yes the fact your poisoned goes away, but if you died at 80% poison, the next time you get this effect added, it starts at the level of % it was at before you died.
5: you cannot use a splint or cast on a sprain, nothing seems to treat this, you can only treat an actual broken limb.
6: the last 2 ranks of the repair kits, need scrap steel and scrap titan, either remove this and replace with just ingots of the type, or add a way to turn ore / ingots into scrap at the 1 to 1 cost, as making something out of steel or titan just to scrap it makes no sense.
Loving the mod, hope you keep it going strong.