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Subquake's Undead Legacy

Hi,

any Idea what is the cause of this error message ?


2022-11-20 23:14:08


0


Error


Block on position 738, 61, 655 with name 'bedroll' should be a parent but is not! (1)



I have the message several times in the LOG file, sometimes only once, sometimes up to 6 times.

Always same coordinates.


 


 


 


 


 


 


 


 

 
Hi,

any Idea what is the cause of this error message ?


2022-11-20 23:14:08


0


Error


Block on position 738, 61, 655 with name 'bedroll' should be a parent but is not! (1)



I have the message several times in the LOG file, sometimes only once, sometimes up to 6 times.

Always same coordinates.


 


 


 


 


 


 


 


 
Since UL is currently at the update phase.

What version do you play ?

Do you use other modlets or POI packs (combopack,PEP) ?

 
Дают только заболевших, и это вероятно на 50% шанс, то, что дает переработчик, не вырезо в камне, есть минимальные/максимальные значения и вероятность.
in the last version it was 100% and it also seemed to me that office chairs also give Kevlar

we're talking about so much recycling right? not about the wrench?

 
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Since UL is currently at the update phase.

What version do you play ?

Do you use other modlets or POI packs (combopack,PEP) ?
Hi,

Original is on ALpha 20.6(b9)

UL is according on 2.6.15

No other Game Modpacks so far.

Only thing is Alloc`s Map Mod installed.

 
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why without a collection of books treasures, Kevlar can be extracted from chairs (with wrench)? It shouldn't be like this

 
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why without a collection of books treasures, Kevlar can be extracted from chairs (with wrench)? It shouldn't be like this
You can pick up or break down many items for things you not yet able to make yourself.      Street lights to steel for example.

Remember you can research things before you find schematics for them to learn how to make them.

This requires some of the item in question to research it.

Some books just dont show for crazy lengths of time in the game and there needed to be a off set for this.

Many of the mods have a research system to get around this flaw in the game.

Considering researching cost you the item and it's not cheap it works well.

 
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You absolutely did not understand what I wrote
The wrench mechanic is vanilla hold over and frankly not really worth anyone's time to address.

Since there are other ways to get the resources  like scraping or recycling it's not remotely a big deal.

Keep in mind this is a alpha game and there are plenty of things that dont make sense in the game or work poorly.

You can find stews and hot dogs years later after the zombie out break which makes no sense rather then say mre which would make sense.

Maybe the developers address this but it's unlikely as it works even if it's kind of clunky.

 
I was hoping this would drop on/around the 21st-22nd, so i could have one full day to sink my teeth into a new 7D experience. Now i have to wait until this upcoming wed..a pox of constipated newts on you for making me wait another week, Sub!

Seriously though, ty very VERY much for your work! As i've said before, between UL and DF, my current and future 7d shenanigans are always covered!

 
I tried multiple video setting changes, including setting Reflections to "High", with no change in the look of the iron chests or vehicles.  Note the screenshot below.  It's only the one iron chest model that is coming up as matte black, and only some cars and trucks (maybe ones that are always black). The other iron chest version (in the stack of boxes above) is showing up correctly in the gray color.

With vehicles, the police vehicles, some ambulances and trucks, goKart, some motorcycles, etc. appear in this matte black.  Cars that are bright colors (red, yellow, white, etc.) seem to display fine.

I'm on Mac OS 12.6.  27" iMac (Retina 5K, 27-inch, 2019), 3.7 GHz 6-Core Intel Core i5, 24 GB 2667 MHz DDR4, Radeon Pro 580X 8 GB.  Can't really update the drivers, as this is controlled by Apple. Maybe it is something that can be tweaked some other way.  Maybe in the code itself.  I had a similar issue with graphics problems in a game called the Long Dark (Hinterland), that the developers had me switch to some other graphics engine until they could fix the standarm Mac graphics engine.  Not sure if that tidbit helps this discussion...

I seem to recall vanilla 7D2D also had some objects that were matte black, but I would need to double check that.

View attachment 26624


Well, for me it is the same.

The Storage Boxes, Recycling Station, some Cars, the Water Well and even Bird Nests (the latter who worked just fine before upgrading to the new version of 7DtD and UL half an hour ago).

See attached images.

I'm on Mac OS 10.14.6. MacPro (mid 2010), 3.46 GHz 6-Core Intel Xeon, 24 GB 1333 MHz DDR3, Radeon RX 580 8 GB.

Bildschirmfoto 2022-11-26 um 13.04.17.png

Bildschirmfoto 2022-11-26 um 13.09.36.png

Bildschirmfoto 2022-11-26 um 16.29.39.png

Bildschirmfoto 2022-11-26 um 16.29.58.png

Bildschirmfoto 2022-11-26 um 16.31.14.png

 
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Having an issue starting the mod, when it load I get a bunch of GFX errors, the game will load, but I'm missing about 50% of the icons in inventory or on the tool belt.  Example, the Spear is just a blank square in inventory, or tool belt, but I see the bar for it's durability, and I see the spear if I put it in hand. 

This was with the newest UL patch, 2022.22.25-2.6.17

Thanks

Fyn

 
Having an issue starting the mod, when it load I get a bunch of GFX errors, the game will load, but I'm missing about 50% of the icons in inventory or on the tool belt.  Example, the Spear is just a blank square in inventory, or tool belt, but I see the bar for it's durability, and I see the spear if I put it in hand. 

This was with the newest UL patch, 2022.22.25-2.6.17

Thanks

Fyn
If you used the mod launcher to install UL, it won't work unless it's mod launcher version 4: https://github.com/SphereII/7D2DModLauncher/releases/latest

For manual installation this video should help: https://www.youtube.com/watch?v=O0jImOiGe-U

Make sure you have an unmodded clean version A20.6 of the game before doing anything

 
Awesome mod, I was hesitant to use it but a couple tubers showed it off and I took the plunge. Progression is a challenge, but in a good way. Lots of things I like about it compared to vanilla.

--first item--

I was not able to power the recycler from a battery bank despite having the watts to spare, I had to use a generator bank instead. I was planning to power the recycler for 1 hour a day using a timer so I could queue up items over night for 1 hour of recycling each morning, and the batteries could charge up during the rest of the day.

note: this plan likely was not going to work anyway, what with the on/off switch, but...science.  If this fact is in the journal notes I apologize, I forgot about those until just now.

--second item--

I understand the disassembler was replaced by the recycler and that the recycler does not generate data cards (so no getting data cards from tv's and computers anymore), leaving just books and schematics for data. Early game data is not easy, you have to be very diligent about scraping schematics you won't actually be using (are you really gonna make knuckles or a stun baton with a clubs and smg build?).

I did some testing and I am not seeing an advantage to using the recycler versus just wrenching as I go. I suppose if you are in a hurry you could just grab and go (maybe just hoard for the early game), but by the time you spec up to a recycler you probably have sufficient salvaging tools and skills unlocked by then, making it's utility appear limited. I can one-shot a tv with a wrench before unlocking the recycler and power bank, so collecting them feels slower than just switching tools as I go.

Example: I get the same materials from chairs, tv's and hay bales using a wrench, but get seemingly the same quantity of resources either way (actually you get WAY more grass fibers using a shovel on hay bales, but that is an exception I think).

I'd be okay with the recycler if it gave you the maximum from everything put through it (as in always get 8 scrap rubber rather than say 5-8 scrap rubber for an item). Sort of an efficiency incentive (get the max out everything put through it). Ideally the max plus a bit (say +20%) or even double the random, to cover the fuel expense, but...meh.

Question: Is there some advantage to the recycler I've missed?

Edit: forgot about not being able to scrap some items from inventory, but getting the max from everything would be nice too

 
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There's definitely some overlap with Recycler and Wrenching, but you also have to understand, that not every person will max out Salvage Operations and then it's quite useful, on top of that it can recycle not just blocks, but items you don't need as well. As for blocks, sometimes it gives similar resources than when you wrench, other times it gives different resources, it's so that I tried to make it not quite black & white for it's utility :)

 
Hey, Subquake!
sorry for ping I guess :D

But I have a question regarding jumping from 2.5.82 to 2.6.17
I have a map which I've been playing on with friends and we aren't planning on starting a new game

So, 
1) to update the game, we all just should overwrite the files with new ones?
1.1) what should be done first: changing the game version or installing the mod via plain overwriting?
2) should I go and do something to the map before updating? I heard that disassembly station was removed (hence the "recycler" quote), so should I put it in some container or do whatever else with something else?
3) is it worth keeping on playing on the old map or we're going to miss out on some stuff?
Thanks in advance!

 
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Hey, Subquake!
sorry for ping I guess :D

But I have a question regarding jumping from 2.5.82 to 2.6.17
I have a map which I've been playing on with friends and we aren't planning on starting a new game

So, 
1) to update the game, we all just should overwrite the files with new ones?
1.1) what should be done first: changing the game version or installing the mod via plain overwriting?
2) should I go and do something to the map before updating? I heard that disassembly station was removed (hence the "recycler" quote), so should I put it in some container or do whatever else with something else?
3) is it worth keeping on playing on the old map or we're going to miss out on some stuff?
Thanks in advance!
2.5.82 was for A20.5, you need A20.6 for 2.6.17, while technically you can continue the old save, make some backups, before you do anything, but I highly recommend starting over with 2.6 and generate a new map to have a chance to get the new T5 Racetrack, that came with 2.6 as well as bigger, more interesting cities.  :)

 
2.5.82 was for A20.5, you need A20.6 for 2.6.17, while technically you can continue the old save, make some backups, before you do anything, but I highly recommend starting over with 2.6 and generate a new map to have a chance to get the new T5 Racetrack, that came with 2.6 as well as bigger, more interesting cities.  :)
Yeah, that's what I want to do, honestly, start anew with making a smaller map etc etc

So I should just install a newer alpha and then overwrite the new files? Or it's better to reinstall the game from scratch?

 
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