SCORPIONS ...
TL/DR: scorpions are broken
I attempted to do a play-through in harder biomes (no grasslands), in the 20.6 UL build. (Nomad/permadeath) And scorpions are just out of control.
Ended up in the snow biome. And on my map, scorpions were about as common as lumberjacks.
The playthrough degenerated into 100% focus on avoiding scorpions, and none of the rest of the game mechanics mattered at all.
I killed a zombie bear and a regular bear on days 1 and 2, just because I had to kill bears to find pathways where I wouldn't aggro a scorpion. I cleared a tier 3 POI (the house with the brick & iron fence around it, and the main loot in the sewer underneath) to use as a base. It's a great base poi. I was playing 'very well' you could say.
But late on day 2, a scorpion finally heard me inside my house. I helped it break 1 brick block out of the wall so i could fight it. I put 12 arrows, and 75 9mm rounds into it, and then just melee'd it for about 5 minutes. As soon as I ran out of 9mm, it started out-healing my melee attacks (i have health bars). I was in a near perfect defensive position, and I had found a 'good' pistol, and used every offensive resource I had. And it just busted apart my wall, tore a drive-through through the house, and chased me out into the night, in the snow biome, on night 2, poisoned.
Once the scorpion heard me in my base, the next 15 minutes was really just me dragging out my inevitable demise and the end of the play-through. Rather frustrating. especially since I was playing smart, and doing everything right.
A demolisher, or a radiated cop or wight (even all 3 at once) would have been FAR easier to deal with.
I like a challenge, I'm not apposed to hard enemies. But these things were 'everywhere'. 3/4 of the town was inaccessible because of roaming scorpions.
I'm afraid I'm going back to the 20.5 version. The version with scorpions is still "7d2d" while you're in the grasslands, and then if you leave the grasslands, zombies don't matter at all, and the game becomes almost purely "Scorpion Apocalypse" instead. If i turn down the difficulty to n00b, maybe they'd be manageable, but then the zombies would be far too easy. Also, that massive health & damage resistance they have, plus the regeneration, and on top of that the 1-shot (delayed) kill attack.. they are just wildly out of balance unless they're used sparingly as a late-game boss fight type creature. If you turn up difficulty at all, scorpions turn the game into a crazy ammo-grind "at best".
I love the look, animations, etc. Very cool. But mechanically, they're just game breaking. When a player with a bone shiv, club, crude bow, and trash 9mm consciously chooses to attack a zombie bear (and has the skills to win), just because every other compass direction has a scorpion in it... something's very not right.
PS: This is my first post here. And I wanted to add that I LOVE the mod. UL has become my default 7d2d. The experimental version gave me zero bugs, fantastic work.
But I'm going back to the previous version for now. The scorpions just throw the game balance too far out. Rare, or GS-linked spawning would work. But if they're gonna be like ants at a picnic, they need to be nerfed, hard. Personally I'd rather see them NOT nerfed, just rare. I'm also not too sure about gate-keeping the poison cure behind being able to defeat them. It makes sense, but it's pretty brutal balance-wise.