Subquake
Hunter
Auger is good only for sand, dirt, soil etc... you need a Jackhammer if you want to mine ore or stone7 Days To Die: A20.6
UL: 2.6.12
The damage to block isn't correct when i try to mine with argue. Can you check that?
Auger is good only for sand, dirt, soil etc... you need a Jackhammer if you want to mine ore or stone7 Days To Die: A20.6
UL: 2.6.12
The damage to block isn't correct when i try to mine with argue. Can you check that?
Auger is good only for sand, dirt, soil etc... you need a Jackhammer if you want to mine ore or stone
That's the whole point behind introduction of scorpions, to deter people going early on in the game in the other biomes outside of forest.SCORPIONS ...
TL/DR: scorpions are broken
I attempted to do a play-through in harder biomes (no grasslands), in the 20.6 UL build. (Nomad/permadeath) And scorpions are just out of control.
Ended up in the snow biome. And on my map, scorpions were about as common as lumberjacks.
The playthrough degenerated into 100% focus on avoiding scorpions, and none of the rest of the game mechanics mattered at all.
I killed a zombie bear and a regular bear on days 1 and 2, just because I had to kill bears to find pathways where I wouldn't aggro a scorpion. I cleared a tier 3 POI (the house with the brick & iron fence around it, and the main loot in the sewer underneath) to use as a base. It's a great base poi. I was playing 'very well' you could say.
But late on day 2, a scorpion finally heard me inside my house. I helped it break 1 brick block out of the wall so i could fight it. I put 12 arrows, and 75 9mm rounds into it, and then just melee'd it for about 5 minutes. As soon as I ran out of 9mm, it started out-healing my melee attacks (i have health bars). I was in a near perfect defensive position, and I had found a 'good' pistol, and used every offensive resource I had. And it just busted apart my wall, tore a drive-through through the house, and chased me out into the night, in the snow biome, on night 2, poisoned.
Once the scorpion heard me in my base, the next 15 minutes was really just me dragging out my inevitable demise and the end of the play-through. Rather frustrating. especially since I was playing smart, and doing everything right.
A demolisher, or a radiated cop or wight (even all 3 at once) would have been FAR easier to deal with.
I like a challenge, I'm not apposed to hard enemies. But these things were 'everywhere'. 3/4 of the town was inaccessible because of roaming scorpions.
I'm afraid I'm going back to the 20.5 version. The version with scorpions is still "7d2d" while you're in the grasslands, and then if you leave the grasslands, zombies don't matter at all, and the game becomes almost purely "Scorpion Apocalypse" instead. If i turn down the difficulty to n00b, maybe they'd be manageable, but then the zombies would be far too easy. Also, that massive health & damage resistance they have, plus the regeneration, and on top of that the 1-shot (delayed) kill attack.. they are just wildly out of balance unless they're used sparingly as a late-game boss fight type creature. If you turn up difficulty at all, scorpions turn the game into a crazy ammo-grind "at best".
I love the look, animations, etc. Very cool. But mechanically, they're just game breaking. When a player with a bone shiv, club, crude bow, and trash 9mm consciously chooses to attack a zombie bear (and has the skills to win), just because every other compass direction has a scorpion in it... something's very not right.
PS: This is my first post here. And I wanted to add that I LOVE the mod. UL has become my default 7d2d. The experimental version gave me zero bugs, fantastic work.
But I'm going back to the previous version for now. The scorpions just throw the game balance too far out. Rare, or GS-linked spawning would work. But if they're gonna be like ants at a picnic, they need to be nerfed, hard. Personally I'd rather see them NOT nerfed, just rare. I'm also not too sure about gate-keeping the poison cure behind being able to defeat them. It makes sense, but it's pretty brutal balance-wise.
Well, they certainly do that.That's the whole point behind introduction of scorpions, to deter people going early on in the game in the other biomes outside of forest.
You're not supposed to fight them with bone shivs and wooden clubs
There not that big a change and like all other zombies you can avoid them and they wonder off soon.Well, they certainly do that.
But on a balanced map, that does turn 7d2d into a 1/4 zombie survival game, and a 3/4 scorpion survival game. That's a very large change to the game.
It's subjective of course, but it's not my cup of tea.
Is there a way to edit files to remove them or change their spawning on my end? Cuz literally everything else about UL is superior to vanilla or DF in my opinion.
(technically I found a steel spear in the basement of the poi, so I was hitting it with that, but i wasn't skilled in it)
Scorpions is just the start, I have plans to have a zoo of custom creatures eventually in the mod of various difficulty levels and zombies will not be the main threat but one of them.Well, they certainly do that.
But on a balanced map, that does turn 7d2d into a 1/4 zombie survival game, and a 3/4 scorpion survival game. That's a very large change to the game.
It's subjective of course, but it's not my cup of tea.
Is there a way to edit files to remove them or change their spawning on my end? Cuz literally everything else about UL is superior to vanilla or DF in my opinion.
(technically I found a steel spear in the basement of the poi, so I was hitting it with that, but i wasn't skilled in it)
Technically I shot it 79 times with a scrap pistol (35 dmg), and then stabbed it continuously with a found steel spear, in a 'perfect' defensive position.There not that big a change and like all other zombies you can avoid them and they wonder off soon.
They are less tankie they they were and may need a little tweaking since they dont seem to be effected by electricity.
Given that there are other zombies that a person should avoid when running around with a bone shiv this game breaking in anyway.
I'll definitely try it outScorpions is just the start, I have plans to have a zoo of custom creatures eventually in the mod of various difficulty levels and zombies will not be the main threat but one of them.
Different biomes have different loot bonus modifiers, it's not just visuals, you have from easiest to hardest: forest, desert, snow and wasteland. And I'm balancing UL according to that, plus I have plans to introduce more biomes in future.Anyway, 20.6 gives you map biome sliders. I had wanted to do a series of biome-specific play throughs. And I always use UL cuz UL is awesome. But that combo isn't gonna work with scorpions. They overshadow everything else in the game by a wide margin. Which would be 'awesome' if they were actually rare.
I know about the biome loot stages. Not my first rodeo with the zombiesDifferent biomes have different loot bonus modifiers, it's not just visuals, you have from easiest to hardest: forest, desert, snow and wasteland. And I'm balancing UL according to that, plus I have plans to introduce more biomes in future.
Well I don't think 'anything' in UL is terribleAnd nothing is set in stone, balancing is an ongoing process and I'm open to feedback and values will be tweaked, the more feedback I gather from people of what's good, what's bad, what's terrible and what's great.
Nevermind. Someone was kind enough to send me a link to all the information I could ever need about UL. Thank you so much Subquake for making such an awesome mod!!!I have a question for you Subquake if you do not mind. I have tried looking around this forum and others to find a list of vehicles with their stats and information and what not but I can not find any such list. Does one exist? If so, can you point me in the right direction, please? If a list doesn't exist, could one be made possibly sometime in the future? Thank you! Also, you absolutely rock and have made it impossible for me to go back to vanilla again!![]()
schematics for mods can't be researched, have to find the mod or the schematic to make it.Good day Subquake, I repeat with the question (I did not see the answer). I don't see an opportunity to invent a recipe for a silencer (Or now it's just a drop/purchase). Judging by the gameplay, scorpions have occupied a niche of respawn zombie bears, and now there is a shortage of testosterone, is there a chance that you will add it to drop scorpions or create a recipe for its manufacture? Thank you in advance for any answer.
I would love a link to more info, I never know what the pro's and cons of this weapon vs that one if the ingame stats look similar, and am 100% clueless about vehicle info.Nevermind. Someone was kind enough to send me a link to all the information I could ever need about UL. Thank you so much Subquake for making such an awesome mod!!!