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Subquake's Undead Legacy

Just had a quick question, are lights that are turned off supposed to still drain power on a battery network for electricity? Not sure if it's every light or just fluorescent lights or even just everything in general really but I just started getting into electricity and noticed that a fluorescent light I placed still uses poiwer from my battery bank even while off.

*Edit* 

This was done in experimental, also for some reason splints don't seem to be working? At least for broken arms anyway.

 
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Just had a quick question, are lights that are turned off supposed to still drain power on a battery network for electricity? Not sure if it's every light or just fluorescent lights or even just everything in general really but I just started getting into electricity and noticed that a fluorescent light I placed still uses poiwer from my battery bank even while off.

*Edit* 

This was done in experimental, also for some reason splints don't seem to be working? At least for broken arms anyway.


Vanilla bug. Connect them through a switch or motion sensor to fix that issue.

Also 2.5.56 is out, patch notes:

https://www.patreon.com/posts/64028817

 
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Undead Legacy goes Stable with 2.5.60 update for A20, full patch notes from 2.5.47 to 2.5.60:
https://www.patreon.com/posts/64269968

Note:  The update should be old save compatible, however there are a lot of key changes done in progression so if you are tired of your old save, this might be the opportunity to start over. Otherwise make a backup of your saves, before trying out the new update!

 
2.5.61 Stable Hotfix is out:
- Fixed Dynamic Vehicle Spawner sometimes not being able to spawn repaired vehicle
- Fixed Black and Blue Phantom cars always spawning with stripe

 
I've not tried this mod *yet* but have tried other overhauls mods for a good few hundred hours, but some up to date pictures on OP or first page of the mod would help a lot

 
I've not tried this mod *yet* but have tried other overhauls mods for a good few hundred hours, but some up to date pictures on OP or first page of the mod would help a lot


Over time, SubQuake has updated screenshots and descriptions on his official website for UL, though I have seen the newer images only appear at a slow rate. He puts far more time into working on this overhaul rather than marketing it, but he has been trying to keep the roadmap and feature list as current as time allows.

The website is linked from the OP, but if you were unable to find that link: https://ul.subquake.com/

 
Hello, playing latest experimental and either I can't seem to understand/figure out how the oil extractor works, or whether it is bugged or not. I looked at some old videos of the extractor running and I seen  that after some time of running the extractor turns into a container with oil shale in it, however I've had my pump going for about 3-4 in game days now and I have not seen any change... 

Running it inside a town, in a standard forest biome if that makes any difference, and all I did was slap it down on the ground and watch it start pumping away so not sure if I have to do anything else in addition or not.

 
Hello, playing latest experimental and either I can't seem to understand/figure out how the oil extractor works, or whether it is bugged or not. I looked at some old videos of the extractor running and I seen  that after some time of running the extractor turns into a container with oil shale in it, however I've had my pump going for about 3-4 in game days now and I have not seen any change... 

Running it inside a town, in a standard forest biome if that makes any difference, and all I did was slap it down on the ground and watch it start pumping away so not sure if I have to do anything else in addition or not.
It should take it for one real time hour to finish harvesting, you will know when it's done by having it no animation (it will stop), then it's lootable as a container. Its working principle is like growing crops and also currently there is no restrictions in placing it down, so it doesn't matter where it's placed, be it underground, up on a rooftop or on ground level, it should work.

 
Hi Subquake, UndeadLegacy is awesome as hell and back.

Altough the skill system from the current basegame is abysmal.

I would like to show you my toughts on this, trough the following link:

My previous work on the topic

i would gladly help with working out an appealing skill-system.

We see many similarities, and have mutual toughts on how this game should be looking. Wish you the best, and keep up the amazing work!

My other topics:

Previous Contents

 
Undead Legacy 2.5.63 out on experimental:
- Changed default UI scale from 1.10 to 1.05
- Fixed Blue Tarp Pallets being too weak against shovels
- Fixed not being able to scrap File Cabinets, Hoist Chain, Hoist Spreader, Hoist Hook, Hoist Magnet, Hoist Mount

Stable branch will get an update possibly tomorrow if no more major issues are found.

 
Hey, just had another question! So I've been playing a little while now in my current game and well I'm starting to finally get into crafting out more mid/ mid-late game tools and well... I've come to the realization that I still haven't figured out how to craft anything better than H rank quality. So I was wondering.. how do you raise your crafting quality, or is that even possible? I've looked through the skills and stuff and hadn't seen a way to do it.

 
Hey, just had another question! So I've been playing a little while now in my current game and well I'm starting to finally get into crafting out more mid/ mid-late game tools and well... I've come to the realization that I still haven't figured out how to craft anything better than H rank quality. So I was wondering.. how do you raise your crafting quality, or is that even possible? I've looked through the skills and stuff and hadn't seen a way to do it.
Maintenance Station

 
Hello Subquake!  I've been playing Undead Legacy for 2 months now. I really like the mod, but sometimes there are a lot of questions. So I decided to ask directly.
1) Can helicopters (DX-800) be obtained in other ways? Or just buying from the seller? Those. can you find a repairable helicopter in the world?
2) I'm playing on a friend's server with version 2.5.47. Recently in the main menu I saw that a new version is available. I liked that 4 types of cars were added. How do structures spawn in the game? Those. new cars will appear in uncharted territories when players approach? Or will they appear only with the new generation of the world?
Thank you in advance!

 
Hello Subquake!  I've been playing Undead Legacy for 2 months now. I really like the mod, but sometimes there are a lot of questions. So I decided to ask directly.
1) Can helicopters (DX-800) be obtained in other ways? Or just buying from the seller? Those. can you find a repairable helicopter in the world?
2) I'm playing on a friend's server with version 2.5.47. Recently in the main menu I saw that a new version is available. I liked that 4 types of cars were added. How do structures spawn in the game? Those. new cars will appear in uncharted territories when players approach? Or will they appear only with the new generation of the world?
Thank you in advance!
1) https://ul.subquake.com/roadmap repairable helicopters found in the world are planned, but not implemented, so now only way is trading

2) Make a backup of your world before you update, only unexplored chunks would show changes.

 
Hey, just had another question! So I've been playing a little while now in my current game and well I'm starting to finally get into crafting out more mid/ mid-late game tools and well... I've come to the realization that I still haven't figured out how to craft anything better than H rank quality. So I was wondering.. how do you raise your crafting quality, or is that even possible? I've looked through the skills and stuff and hadn't seen a way to do it.
As Subquake says, you need an Maintance Station. As the qualtity rises, you will need higher tier Stations. And make sure you repaired the item otherwise it wont work. Be warned, as raising the rank will also rise the repair cost (materials and amount).

 
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