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Subquake's Undead Legacy

I'm having a issue where trader stock is changing every several days. I'm on day 4 and it has already changed twice before day 5 wich is when it should change. Just curious if you have an idea on what is causing this. Great work as always mate!

 
I'm having a issue where trader stock is changing every several days. I'm on day 4 and it has already changed twice before day 5 wich is when it should change. Just curious if you have an idea on what is causing this. Great work as always mate!
Actually, when you mention this, I had the same feeling in my current run. I did not examine it closely, but I had that feeling too. Within first 5 days. 

 
2.5.67 Went stable approximately 8 hours ago and now...

2.5.68 Experimental is out, patch notes:

- Updated Undead Legacy to work with A20.4 (b38)

- Changed Undead Legacy to use custom ModLoader class

- Changed server browser and filter user interface

- Fixed Portuguese localization causing error with writable storage

 
the other day there was a problem, after some time of the game, the sound disappears (slows down). In particular - the sound of pedaling, the sound of loot (the voice acting of the loot that got into the backpack is late), there is no sound from a working mining mine ....
Restarting the game for a while fixes the problem and then it appears again.
The problem appeared in the previous patch of the stable version 2.5.62

 
the other day there was a problem, after some time of the game, the sound disappears (slows down). In particular - the sound of pedaling, the sound of loot (the voice acting of the loot that got into the backpack is late), there is no sound from a working mining mine ....
Restarting the game for a while fixes the problem and then it appears again.
The problem appeared in the previous patch of the stable version 2.5.62
Sorry to hear you have such a problem, I haven't messed around with how the sounds work in the game, you are sure you're experiencing these issues only when playing Undead Legacy or is it in vanilla / other mods too? Because you're the first one ever reporting such an issue.

 
Извините, что у вас возникла такая проблема, я не копался в том, как работают звуки в игре, вы уверены, что испытываете эти проблемы только при игре в Undead Legacy или они есть и в ванили/других модах? Потому что вы первый, кто сообщает о такой проблеме.
I'm using only your mod at the moment
I have noticed that this happens when I return to base from a mission on a motorcycle (normal). there are mining mines at the base. After getting off the motorcycle, this problem begins.
Possibly due to my hardware, the problem started when the speed of the motorcycle was increased

 
Mc Draken said:
Hi Subquake, UndeadLegacy is awesome as hell and back.

Altough the skill system from the current basegame is abysmal.

I would like to show you my toughts on this, trough the following link:

My previous work on the topic

i would gladly help with working out an appealing skill-system.

We see many similarities, and have mutual toughts on how this game should be looking. Wish you the best, and keep up the amazing work!

My other topics:

Previous Contents


I did read the previous work and you have some great ideas.

Myself I think of 7DtD as really two games in one: Combat and Crafting, Why not have two skill point pools and two skill trees? If you kill zombies you get combat skills points as a reward to be be spent for only combat skills. Likewise anything else that you do like crafting, mining, farming, looting, construction etc give you points to spend in the Crafting skill tree.

Overlay this with a "use it to improve it system" like swing a sword to eventually do a little more damage with swords, Similarly if a player forges a lot of stuff they eventually get better forge yields or faster forging.

A player that spends all their time killing zombies will not be able to craft a better sword but he/she can kill tougher than average zombies in order to hopefully find or buy an okay sword. A player who has spent a lot of time crafting should have better crafted armor,  weapons, mods and ammo and thus have a decent fight against tougher zombies. The best gear in the game has to be crafted not looted or store bought. In a multiplayer setting players could specialize more than in a solo game.

 
Zombies with different health values have the same experience value, which is unreasonable。

Please define the experience value according to the Zombie's health and attack power

 
Hello again Subquake , got a question and a few more idea's for you , my previous post is on page 119.

Are the sci fi doors broken atm? They stopped working , they are in a locked position from the way they were placed , some open , some closed and I can no longer use them.

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Couple more ideas to add to the list if you like them or have time for that matter , I know your'e busy.

1.  Fire Extinguisher placeable for the walls.

2.  Rolled up Firehose for the placeable for the walls

3.  Various Stone Statues , I use Mannequins atm

4.  Make 2 new types of key racks , if it is possible .... Briefcase that is open that has the key in it to place next to a VIP corpse or Zombie

and the second one is an an actual corpse with a key in its hand.

I have been just placing the metal key rack on the ground next to a corpse , but a corpse or briefcase with a key/keys would look better imho

5. Key Cards for the Sci Fi doors 

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Also , as I mentioned before , I have been working on  a number POI's  that may interest you .  I will try and get a video or some screenshots soon.

If not that is cool ,  just enjoying your Mod and figured I would offer them up for others to use.

The 3 prefab airport set I made is around 20000 blocks , has 5 levels underground , it is a mega complex , Mostly done just trying to finish it up. 2 of the Airport prefabs make up a 14000 underground complex and the 3rd airport prefab has something a little different that I may move to a different POI , kind of a Goonies underground adventure with a pirate ship in it.

There is a lot of Jumping/ Parkour themes in the larger POI's as well as swimming and traps and pitfalls

I am planning on making most of this on/near the water as a port City

I will be incorporating some of the vanilla POI's  into it as well

1 High-rise made up of 7000 blocks , Has a plane crash on the 6-8th floor , total of 15 floors , 3 are underground.

A freeway system with 17 Poi's done with more to be added , variable modular system , Still a WIP

A Street System with Sewers below and without , 21 Streets and Sewer Poi's done , variable modular system also  Still a WIP

I also made a Bobby Bolivias used car lot , the used car salesman play by Bernie Mac in Transformers ,  it has an under ground MMA octagon fighting arena that can be gained access through the sewers.

Regardless , keep up the great work your doing :)

 
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