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I had a similar issue using ModLauncher. I made a fresh copy of A20 vanilla and did a manual install and that got it working. There's a guide on the download page to make things easier.Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?
latest version of unity mod launcher UL works: https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zipOk fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?
that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named listsHi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story.
Have ideas?
Contents of the mod:
File_entityclasses.xml
<configs>
<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set>
<append xpath="/entity_classes/entity_class[contains(@name,'legendary')]">
<property name="LootListOnDeath" value="1004"/>
</append>
<append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]">
<property name="LootListOnDeath" value="1004"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieWightFeral']">
<property name="LootListOnDeath" value="1004"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieBoe']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']">
<property name="LootListOnDeath" value="1008"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']">
<property name="LootListOnDeath" value="1013"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieJoe']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieMoe']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieArlene']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieLab']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieScreamer']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieDarlene']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieMarlene']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieYo']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieYoFeral']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSteve']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']">
<property name="LootListOnDeath" value="1014"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSnow']">
<property name="LootListOnDeath" value="1006"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSpider']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
<property name="LootListOnDeath" value="1016"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieNurse']">
<property name="LootListOnDeath" value="1002"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']">
<property name="LootListOnDeath" value="1003"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieFatCop']">
<property name="LootListOnDeath" value="1015"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']">
<property name="LootListOnDeath" value="1005"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']">
<property name="LootListOnDeath" value="1007"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSoldier']">
<property name="LootListOnDeath" value="1000"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieDemolition']">
<property name="LootListOnDeath" value="1004"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']">
<property name="LootListOnDeath" value="1009"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieCheerleader']">
<property name="LootListOnDeath" value="1001"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieOldTimer']">
<property name="LootListOnDeath" value="1010"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieBiker']">
<property name="LootListOnDeath" value="1011"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieFarmer']">
<property name="LootListOnDeath" value="1013"/>
</append>
<append xpath="/entity_classes/entity_class[@name='zombieStripper']">
<property name="LootListOnDeath" value="1012"/>
</append>
</configs>
File_loot.xml:
<configs>
<append xpath="/lootcontainers">
<lootgroup name="T1stuff">
<item name="armorClothPants"/>
<item name="armorClothJacket"/>
<item name="armorClothBoots"/>
<item name="armorClothGloves"/>
<item name="armorClothHat"/>
<item name="armorScrapHelmet"/>
<item name="armorScrapChest"/>
<item name="armorScrapGloves"/>
<item name="armorScrapLegs"/>
<item name="armorScrapBoots"/>
<item name="modMeleeGraveDigger"/>
<item name="modMeleeSerratedBlade"/>
<item name="modMeleeStructuralBrace"/>
<item name="modMeleeWeightedHead"/>
<item name="modMeleeWoodSplitter"/>
<item name="modFuelTankSmall"/>
<item name="modGunBipod"/>
<item name="modGunChoke"/>
<item name="modGunDuckbill"/>
<item name="modGunFlashlight"/>
<item name="modGunForegrip"/>
<item name="modGunMagazineExtender"/>
<item name="modGunMeleeTheHunter"/>
<item name="modGunMuzzleBrake"/>
<item name="modGunScopeSmall"/>
<item name="modGunTriggerGroupSemi"/>
<item name="modShotgunSawedOffBarrel"/>
<item name="modArmorHelmetLight"/>
<item name="modArmorInsulatedLiner"/>
<item name="modArmorCoolingMesh"/>
<item name="modArmorPlatingBasic"/>
<item name="modArmorStoragePocket"/>
<item name="modArmorImprovedFittings"/>
</lootgroup>
<lootgroup name="T2stuff">
<item name="armorLeatherBoots"/>
<item name="armorLeatherPants"/>
<item name="armorLeatherChest"/>
<item name="armorLeatherGloves"/>
<item name="armorLeatherHood"/>
<item name="armorIronGloves"/>
<item name="armorIronHelmet"/>
<item name="armorIronBoots"/>
<item name="armorIronLegs"/>
<item name="armorIronChest"/>
<item name="modMeleeClubBurningShaft"/>
<item name="modMeleeClubBarbedWire"/>
<item name="modMeleeFortifyingGrip"/>
<item name="modMeleeBunkerBuster"/>
<item name="modFuelTankLarge"/>
<item name="modGunBarrelExtender"/>
<item name="modGunCrippleEm"/>
<item name="modGunBowArrowRest"/>
<item name="modGunLaserSight"/>
<item name="modGunReflexSight"/>
<item name="modGunRetractingStock"/>
<item name="modGunScopeMedium"/>
<item name="modGunSoundSuppressorSilencer"/>
<item name="modGunTriggerGroupBurst3"/>
<item name="modGunShotgunTubeExtenderMagazine"/>
<item name="modArmorWaterPurifier"/>
<item name="modArmorImpactBracing"/>
<item name="modArmorPlatingReinforced"/>
<item name="modArmorMuffledConnectors"/>
<item name="modArmorDoubleStoragePocket"/>
<item name="modArmorCustomizedFittings"/>
</lootgroup>
<lootgroup name="T3stuff">
<item name="armorMilitaryGloves"/>
<item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
<item name="armorMilitaryBoots"/>
<item name="armorMilitaryLegs"/>
<item name="armorMilitaryVest"/>
<item name="armorMilitarySetParts" count="1,6"/>
<item name="armorSteelBoots"/>
<item name="armorSteelLegs"/>
<item name="armorSteelChest"/>
<item name="armorSteelGloves"/>
<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
<item name="armorSteelSetParts" count="1,6"/>
<item name="modMeleeClubMetalSpikes"/>
<item name="modMeleeClubMetalChain"/>
<item name="modMeleeErgonomicGrip"/>
<item name="modMeleeTemperedBlade"/>
<item name="modMeleeIronBreaker"/>
<item name="modGunBowPolymerString"/>
<item name="modGunScopeLarge"/>
<item name="modGunTriggerGroupAutomatic"/>
<item name="modGunDrumMagazineExtender" prob=".3"/>
<item name="modArmorBandolier"/>
<item name="modArmorTripleStoragePocket"/>
<item name="modArmorAdvancedMuffledConnectors"/>
</lootgroup>
<lootgroup name="lumberjacks" count="1">
<item name="meleeToolAxeT2SteelAxe"/>
<item name="meleeToolAxeT1IronFireaxe" prob="2"/>
<item name="drinkJarGrainAlcohol"/>
<item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
<item name="resourceForgedSteel" count="1,4" prob="0.00848"/>
<item name="gunBowT3CompoundBow" prob="0.03"/>
<item name="gunRifleT1HuntingRifleParts" prob="0.01"/>
<item name="gunRifleT2MarksmanRifle" prob="0.01"/>
</lootgroup>
<!-- ZombieSoldier loot -->
<lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2.5"/>
<item group="T1stuff" prob=".7"/>
<item group="T2stuff" prob="0.2"/>
<item group="T3stuff" prob="0.06"/>
<item group="weaponParts" prob="0.12"/>
</lootcontainer>
<!-- ZombieCheerleader -->
<lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
<item group="groupApparelTankTopTShirt" prob="1.5"/>
<item group="groupApparelPants" count="1" prob="0.2"/>
<item name="apparelRunningShoesHP" prob="1.5"/>
<item group="groupQuestChallenge" count="1" prob="0.036"/>
<item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>
<!-- zombie nurse, medical supplies -->
<lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1.5"/>
<item group="medicine"/>
<item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>
<!-- fatHawaiianZombie, fat zombie -->
<lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="4"/>
<item group="rottenFood" prob="4"/>
<item name="drinkJarBoiledWater" count="1,2" prob="1.5"/>
<item name="foodShamSandwich" prob="5"/>
<item group="cannedfood" prob="5"/>
<item name="drugPainkillers" prob="1"/>
<item group="groupAmmoRegularGunslingerT1" prob="1"/>
</lootcontainer>
<!-- feral zombie loot -->
<lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
<item name="resourceBone" count="1,4" prob="1"/>
<item group="T2stuff" prob="0.2"/>
<item group="T1stuff" prob="0.9"/>
<item group="T3stuff" prob="0.07"/>
<item group="modArmorT3" prob="0.2"/>
</lootcontainer>
<!-- zombieMaleHazmat -->
<lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="3.7"/>
<item group="groupApparelHazmat" count="1"/>
<item group="rareMedicine" prob="0.2"/>
<item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/>
<item name="resourceScrapPolymers" count="1,5" prob="0.3"/>
<item name="resourcePaper" count="1,6" prob="0.3"/>
<item name="resourceCloth" count="1,4" prob="0.3"/>
<item name="resourceDuctTape" count="1,3" prob="0.25"/>
<item group="perkBooks"/>
<item group="groupQuestChallenge" count="1" prob="0.09"/>
<item group="groupTreasureMaps" count="1" prob="0.092"/>
</lootcontainer>
<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
<item group="lumberjacks" prob="0.42"/>
<item group="warmClothes" prob="1"/>
<item group="groupApparelHazmat" count="1" prob="0.01"/>
<item group="rareOres" prob="0.02"/>
</lootcontainer>
<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1.5"/>
<item group="schematicsToolsT2" prob=".4"/>
<item group="schematicsToolsRare" prob="0.05"/>
</lootcontainer>
<!-- ZombieFootballPlayer -->
<lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1.5"/>
<!-- <item group="armorFootballHelmet" /> -->
</lootcontainer>
<!-- ZombieSkateboarder -->
<lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
<item name="apparelHoodySweatshirt" prob="1"/>
<item name="apparelDenimPants" prob="1"/>
<item name="apparelRunningShoesRegular" prob="1"/>
<item name="resourceMechanicalParts" count="1,3" prob="1.5"/>
<item group="groupQuestChallenge" count="1" prob="0.036"/>
<item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>
<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="10"/>
<item name="gunRifleT1HuntingRifleParts" prob="1.2"/>
<item group="groupWeaponsT2_DeadEye" prob="3"/>
<item name="thrownDynamite" count="1,3" prob="1"/>
<item name="apparelCowboyHat" prob="1"/>
<item name="apparelBandana" prob="1"/>
<item name="apparelCoatLeatherPoncho" prob="1"/>
<item name="apparelDenimPants" prob="1"/>
<item name="apparelCowboyBoots" prob="1"/>
<item name="apparelCigar" prob="1"/>
<item group="rareOres" prob="1"/>
<item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/>
<item group="cannedfood" count="1,2" prob="1"/>
<item name="drinkJarBoiledWater" count="1,3" prob="1"/>
<item name="oldCash" count="2,15" prob="1"/>
<item group="groupTreasureMaps" count="1" prob="1"/>
</lootcontainer>
<!-- ZombieBiker -->
<lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
<item name="armorMilitaryHelmet"/>
<item name="apparelGothPants"/>
<item name="apparelGothBoots"/>
<item name="apparelShades" prob="0.1"/>
<item name="drinkJarBeer" prob="3"/>
<item name="drinkJarGrainAlcohol"/>
<item name="oldCash" count="1,15"/>
<item name="casinoCoin" count="1,10"/>
<item name="drugAntibiotics"/>
<item name="drugPainkillers"/>
<item group="modGunT1" prob="0.2"/>
<item name="gunHandgunT1Pistol" prob="0.3"/>
<item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/>
<item group="groupToolsT1" prob="0.1"/>
<item name="meleeWpnClubT0WoodenClub" prob="0.6"/>
<item name="meleeWpnClubT3SteelClub" prob="0.5"/>
<item name="meleeWpnBladeT1HuntingKnife"/>
<item name="meleeWpnBladeT3Machete" prob="0.8"/>
<item name="medicalFirstAidKit"/>
<item name="vehicleWheels" prob="0.4"/>
<item name="vehicleMinibikeChassis" prob="0.4"/>
<item name="vehicleMinibikeHandlebars" prob="0.4"/>
<item name="smallEngine" prob="0.3"/>
</lootcontainer>
<!-- ZombieStripper -->
<lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
<item name="oldCash" count="4,45" prob="2"/>
<item name="casinoCoin" count="10,30"/>
<item name="resourceScrapPolymers" count="2" prob="0.3"/>
<item name="medicalBloodBag" prob="0.3"/>
<item name="drugPainkillers"/>
<item name="drugVitamins"/>
<item name="drugAntibiotics" prob="0.5"/>
<item name="resourceFeather" count="5,25"/>
</lootcontainer>
<!-- ZombieFarmer -->
<lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
<item group="groupToolsT1" prob="1"/>
<item group="farmCrops" prob="1"/>
<item group="seeds" prob="1"/>
<item name="meleeToolShovelT1IronShovel" prob="1"/>
<item name="meleeToolShovelT2SteelShovel" prob="0.5"/>
<item name="drinkJarBeer" prob="1"/>
<item name="gunBowT1WoodenBow" prob="0.02"/>
<item name="gunBowT3CompoundBow" prob="0.04"/>
</lootcontainer>
<!-- zombieBusinessMan -->
<lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="4"/>
<item group="groupApparelSuit" prob="2"/>
<item name="oldCash" count="14,360" prob="2"/>
<item name="resourcePaper" count="10,25" prob="0.66"/>
<item group="groupQuestChallenge" count="1" prob="0.036"/>
<item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>
<!-- zombie cop-->
<lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="3"/>
<item group="rottenFood" prob="1"/>
<item name="gunHandgunT1Pistol" prob="1.1"/>
<item name="gunShotgunT1DoubleBarrel" prob="1.1"/>
<item group="groupQuestAmmo"/>
<item group="modGunT2" prob="0.5"/>
<item name="armorMilitaryVest" prob="0.2"/>
<item name="resourceMilitaryFiber" count="1,4" prob="0.04"/>
</lootcontainer>
<lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="10"/>
<item group="groupApparelPants" prob="1.9"/>
<item group="groupApparelShirtLong" prob="1.9"/>
<item group="rottenFood" prob="0.62"/>
<item group="groupApparelHazmat" count="1" prob="0.08"/>
<item group="groupQuestChallenge" count="1" prob="0.191"/>
<item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
</lootcontainer>
</append>
</configs>
I can't help you with that, I haven't messed with adding armor/clothing myselfHello, author, I tried to add a suit effect, but my suit is not displayed in the game. I tried many ways, but I can't. how can I do it? Ask for an answer.![]()
Wow, you mean the latest version also has a suit effect? This is really good news. Thank you for your efforts, author我帮不了你,我没有自己添加盔甲/衣服
2.5.10 更新也出来了
Oh crap, you're right... I updated the code that displays the repair price, but not the function of actually triggering the repair... hotfix incoming soon!updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e. repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.)
And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x)
so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate.2021.12.27 - 2.5.11
- Reduced abundance of Saws in loot
- Fixed repair costs wrongly calculated when preforming repairs in the maintenance station
that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists
And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod.
bad luck I guess, keep looking, also check traders!I forgot this, when press M shows the map , should close map by press M again, but there is not.
so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate.
If the modlet isn't compatible with UL, then it isn't and you can't play with it unless you make it compatible yourself or ask the author of the modlet to make a compatibility patch or something for it to work with UL.I play on A19.6, Undead Legasy v2.4.28
That did it! I had completely forgotten about the Unity version. Thanks for the tip, and thanks for all of your hard work!latest version of unity mod launcher UL works: https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip
Don't update so frequently. You can send out some patch codes you update. You have to download the file again every time. I just played 2.5.0 today 10, 2.5 in the afternoon 15.....2021.12.27 -
2.5.14 - 固定车辆MinibikePlaceable配方
2021.12.27 - 2.5.15
- 将油漆材料更改为布料
- 降低锁定车辆的生成率
- 固定车辆没有门生成为锁定
- 在消耗开水或啤酒时修复,提供罐子而不是塑料瓶
- 修复了动态车辆无法正确保存其状态的问题在服务器上