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I checked the roadmap and I can see you are working on food overhaul. I'm so excited, can't wait! A20 is great, but I'm spoiled by Undead Legacy.
Not bad companions were implemented in the "Starvation" mod in the A16. There were companions dogs and people. People could be put at workbenches and they could do something and they had to be given food, otherwise they would die.NPC Followers... that's what I like to see in the roadmap, but I wonder will this feature depend on updated Sphereii's and Xyth's NPC mod they are currently working on, or do you have your own solution? Either way it's something I'm really looking forward to, because let's be honest - this game needed actual NPCs with brain yesteryear...
Food rework has been pushed back, UL for A20 will be released without any changes to food, in fact, all the recipes will be as in A19, including Grain Alcohol being brought back. ThoughI checked the roadmap and I can see you are working on food overhaul. I'm so excited, can't wait! A20 is great, but I'm spoiled by Undead Legacy.
I will be waiting for A21 for that one and I will try to do my own solution for it.NPC Followers... that's what I like to see in the roadmap, but I wonder will this feature depend on updated Sphereii's and Xyth's NPC mod they are currently working on, or do you have your own solution? Either way it's something I'm really looking forward to, because let's be honest - this game needed actual NPCs with brain yesteryear...
In next update no, maybe in the future as optional toggle. As for character screen, I've dramatically improved the performance of opening the character window, now it doesn't load in the players model whenever you open the window, instead it would load it in only when you would click the preview button, that way, opening that window is pretty much instant.Since A20 has introduced the 'loot stage' which changes dynamically based on your level, biome, POI, lucky looter perk, lucky goggles and eye candy consumable, would you consider adding this stat on the main HUD? A tiny number somewhere in a corner? So we don't have to open the character panel.
Main developer of starvation mod died, that's why development stopped.Not bad companions were implemented in the "Starvation" mod in the A16. There were companions dogs and people. People could be put at workbenches and they could do something and they had to be given food, otherwise they would die.
It was a good mod, but the author abandoned it. Now Undead Legacy has no competitors![]()
I've probably overlooked that, there's thousands of blocks in the game and the mod is very much work in progress and will be so for years to come@Subquake Are brass faucets not supposed to scrap to brass? If I harvest a brass faucet with pick-axe or wrench I get no brass.
<set xpath="/blocks/block[@name='faucetBrass02']">
<property name="Class" value="ULM_StorageTank,Mods"/>
<property class="Consumable">
<property name="AllowPlayerRefill" value="false"/>
<property name="Size" value="3"/>
<property name="RestockRange" value="0,3"/>
<property name="RestockItemType" value="RiverWater"/>
</property>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="Material" value="Mbrass"/>
<property name="Model" value="Entities/Plumbing/faucet_brass02Prefab"/>
<property name="Weight" value="25"/>
<property name="EconomicValue" value="125"/>
</set>
<set xpath="/blocks/block[@name='faucetBrass04']">
<property name="Extends" value="faucetBrass02"/>
<property name="Material" value="Mbrass"/>
<property name="Model" value="Entities/Plumbing/faucet_brass04Prefab"/>
<property name="Weight" value="16"/>
<property name="EconomicValue" value="80"/>
</set>
Great work Subquake you saved my Xmas.Undead Legacy 2.5.01 Experimental is out for A20.0 (b238)
Patch notes:
https://www.patreon.com/posts/undead-legacy-2-60310628
Download:
http://ul.subquake.com/download
Undead Legacy 2.5.01 Experimental is out for A20.0 (b238)
Patch notes:
https://www.patreon.com/posts/undead-legacy-2-60310628
Download:
http://ul.subquake.com/download
Thank you so much for your incredible work!Undead Legacy 2.5.01 Experimental is out for A20.0 (b238)
Patch notes:
https://www.patreon.com/posts/undead-legacy-2-60310628
Download:
http://ul.subquake.com/download
It's rebalance, you need Maintenance Station now, that's where you can repair your tools much cheaper AND upgrade them to better quality.Since 2.5.01 until 2.5.05 repair scrap tools and weapons by Repair kit instead of scrap iron, also bone knive and long pipe. it is make the early stage more difficult.
Is is a rebanlance or just a mistake?
thank you , i've notice the new Maintenance Station, a lot of things added or changed in 2.5.x , a lot of fun . Merry Xmas Subquake.It's rebalance, you need Maintenance Station now, that's where you can repair your tools much cheaper AND upgrade them to better quality.
you can't have an empty seed and you might be right about 4k map, I will remove 4k optionTry to generate 6k map. I think that 4k maps not supported in alpha 20.