AKMARK5000
New member
ok, thanks
ok, thanks
No, that's the whole point of inventory management. Use vehicles to carry more.
ok, thanks
No, that's the whole point of inventory management. Use vehicles to carry more.
Oil ShaleWell, the real problem is vehicle weight capacity. It is the main reason why I don't use a bicycle/minibike - it cannot carry me with all my loot. I can repair a car, but have collected only 2 fuel canisters yet, so no point until I find gasoline schematics. BTW if I build an oil pump, does it produce fuel or oil shale?
When it comes to vehicles, engine or battery quality has absolutely no difference. The quality is only useful when using Engines or Batteries in Generator or Battery banks for electricityI was wondering if you created a Vehicle with an B class engine instead of an D class if the Car would be Faster or a bit better ?
thanks, good advice.... I forgot that saves could get messed upDepend what you setup at the modlauncher.
Normaly the "Refresh mod automatical" is disabled, then you need use "Pre Sync mod" manualy.
Basicly i don't recommend auto. updates anyway. And when you just want to play you allways should wait with updates, just to be sure nothing would ruin your safe/world.
But when you are just testing stuff at the experimental branch it is Ok.
It's not ready yetHow do I hold a torch/flashlight in the opposite hand (I've seen pictures)? Or is it not implemented yet?
Talked about weapon jamming as well, that's something that could be done, a % based chance for weapons to break and set durability to 0 when, lets say, for example, after weapons durability goes below a certain threshold like 25%. Different model guns could have different chance to jam/break.Maybe you could implement weapon jamming/misfire, with the chance increasing with low durability weapons, to stimulate the player to keep his weapons always repaired and not to wait until the weapon almost broken. Better tier weapons would have a better reliability, maybe each weapon type would have its own inherited reliability, some better, some worse.
If you cared to read the description of the morning star, it states:I'm not sure if it is intended, but you can't add a weighted head to a morning star. The weapon looks really good though.