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Subquake's Undead Legacy

Well, the real problem is vehicle weight capacity. It is the main reason why I don't use a bicycle/minibike  - it cannot carry me with all my loot. I can repair a car, but have collected only 2 fuel canisters yet, so no point until I find gasoline schematics. BTW if I build an oil pump, does it produce fuel or oil shale?

 
Well, the real problem is vehicle weight capacity. It is the main reason why I don't use a bicycle/minibike  - it cannot carry me with all my loot. I can repair a car, but have collected only 2 fuel canisters yet, so no point until I find gasoline schematics. BTW if I build an oil pump, does it produce fuel or oil shale?
Oil Shale

 
2021.05.01 - 2.3.33 Stable ready!
- Increased Rex Blade research cost
- Fixed Rex Blade recipe not scaling ingredient cost with higher quality levels
- Fixed wrong category assigned to Scrap Pickaxe Schematic, Scrap Shovel Schematic
- Fixed wrong category assigned to Valkyrie Drill Schematic, Jackhammer Schematic
- Fixed typos in Russian localization where new lines should start 
- Fixed inaccurate weight assigned to Lead Ore
- Fixed consuming Honey (Pl. Bottle) giving Empty Glass Jars

 
Ok so what am I doing wrong, I uploaded the server files to my server as posted by Subquake to quote you " yep, you need 7DaysToDieServerData and Mods folders installed to server, make sure all files were copied successfully (especially the files in 7DaysToDieServerData  folder, sometimes hosts don't allow overwriting .dll files), and EAC must be off on the server."

I did this with latest files and have updated my mod launcher and I cannot see the server after it has generated the game.

If I try to connect by IP I get this error

Connection to server failed, could not retrieve server information.

Any help would be appreciated.

I am using Bluefang server and used the FTP to upload and have confirmed everything transferred as it is in the download.

*********NM Think I got it, It took about 15 minutes to generate, I thought it would be quicker

 
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2021.05.02 - 2.3.34 Stable Hotfix ready!
- Padded armor now is repaired with Cloth Fragments
- Fixed Sedan vehicles having inaccurately assigned carry weight
- Fixed not being able to sell Titanium Spear

 
I was wondering if  you created a Vehicle with an B class engine instead of an D class if the Car would be Faster or a bit better ? 

 
I was wondering if  you created a Vehicle with an B class engine instead of an D class if the Car would be Faster or a bit better ? 
When it comes to vehicles, engine or battery quality has absolutely no difference. The quality is only useful when using Engines or Batteries in Generator or Battery banks for electricity

 
I finally tried the 7DTD Mod Launcher setup for handling UL-Mod on my PC client computers.  When you update your UL-Mod does the 7DTD-Mod-Launcher automatically update your UL mod simultaneously or would client PCs have to wait for a time delay greater than 2 hours? 

 
Depend what you setup at the modlauncher.

Normaly the "Refresh mod automatical" is disabled, then you need use "Pre Sync mod" manualy.

Basicly i don't recommend auto. updates anyway.  And when you just want to play you allways should wait with updates, just to be sure nothing would ruin your safe/world.

But when you are just testing stuff at the experimental branch it is Ok.

 
Depend what you setup at the modlauncher.

Normaly the "Refresh mod automatical" is disabled, then you need use "Pre Sync mod" manualy.

Basicly i don't recommend auto. updates anyway.  And when you just want to play you allways should wait with updates, just to be sure nothing would ruin your safe/world.

But when you are just testing stuff at the experimental branch it is Ok.
thanks, good advice.... I forgot that saves could get messed up

 
Hello!

First of all, Undead Legacy is a very nice mod. Just played it first time, and i like its every aspect so much. Its like a good vanilla+ experience.

However i have an idea:

Can you implement some item degradation mechanic to your mod? For example if you repair an item, its have to lose some statistics or even give it a small chance to degrade one quality tier when you repair your items. In this case you need to rebuild / switch out your items periodically to have top tier from everything constantly, and it makes finding good items in loot much more exciting.

This idea is based on my experience that the game misses mechanics that forces you to continue scavenging for materials even after you get everything you can possibly get in the game. You basically stockpile up resources and you just sits on it after you maxed out everything. At least it gives you encourage to continue finding good stuff.

Anyway best regards, and keep up the good work :)

 
@kexes I'm actually working on expanding item quality levels to 90 levels, split into 9 tiers, each having 10 levels allocated going from H to S quality, however quality degradation will not be a thing of Undead Legacy, I already discussed this with my patrons a few days ago actually.

What is planned however is to have gun type specific repair kits, so that, for example, to repair any SMG, you would need an SMG repair kit, that's made by using an SMG gun part, similar story would apply to rifles, pistols etc. And to get those parts, well, salvaging a weapon would give only 1 gun part.

 
Maybe you could implement weapon jamming/misfire, with the chance increasing with low durability weapons, to stimulate the player to keep his weapons always repaired and not to wait until the weapon almost broken. Better tier weapons would have a better reliability, maybe each weapon type would have its own inherited reliability, some better, some worse. 

 
Maybe you could implement weapon jamming/misfire, with the chance increasing with low durability weapons, to stimulate the player to keep his weapons always repaired and not to wait until the weapon almost broken. Better tier weapons would have a better reliability, maybe each weapon type would have its own inherited reliability, some better, some worse. 
Talked about weapon jamming as well, that's something that could be done, a % based chance for weapons to break and set durability to 0 when, lets say, for example, after weapons durability goes below a certain threshold like 25%. Different model guns could have different chance to jam/break.

 
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I'm not sure if it is intended, but you can't add a weighted head to a morning star.  The weapon looks really good though.

 
I'm not sure if it is intended, but you can't add a weighted head to a morning star.  The weapon looks really good though.
If you cared to read the description of the morning star, it states:
"A deadly improvement over a regular mace featuring spiked weighted head instead of a typical blunt head. Will cause bleeding."

Hope that clears things up ;)

 
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