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Subquake's Undead Legacy

2.2.09 is still not out yet, make sure to read my discord experimental discussions as to why, but hopefully soon it will be live and I notify about that in experimental sections :)

Lockpicks - vanilla since a few alphas back, not for doors.

Bedroll prevents enemies to spawn near it, was it 15 blocks by default? Don't remember.

Farming was changed a few alphas back, you need a farm plot block.

 
I think the lockpicks are new with this mod, right? I don't remember seeing these in vanilla.  I've tried using them on every door I've found, but I'm unable to use them.  Are these only for other player placed down doors/chests?  Or is something broken with these, or am I not using these right?

I have a problem where I've taken over a small house poi as a temp base, and wolfs and dogs and zombies are spawning close and in it sometimes when I come back.  Is there a land claim block like in vanilla helping to prevent this, or some equivalent? 

I was having some trouble trying to plant seeds earlier, I don't think I was able to plant them just in the ground.  I read the journal entry for farming and I think it mentioned I needed to get the ability to do it from something, but I was not able to find a perk or skill or anything in the character menu.  Is this something I just have to find in a loot drop?
Hey there CoolDude, lockpicks have been in vanilla since A18, they only work on safes though, not on doors. To plant seeds you need farm plots, also in the vanilla game for a couple of years now, and in this mod crafting these is gated behind a crafting station. Hope this info helps. In regard to zombie spawns, as long as you are not in the wasteland biome just having a sleeping bag down should stop respawns of zombies. The wasteland biome works slightly differently in A19, at night zombies constantly respawn, not sure how well you can block that in a POI though a bed should still work as far as I know.

 
Hi Subquake - first: thanks for the mod. Loved it in A16 and trying it now in A19.

Any comment on world generation? Can I generate a world using Nitrogen and expect compatibility?

Thanks again!

 
Hello, you added a 'small engine' when dismantling a concrete mixer, I think it should be a 'compact engine' instead, because it is required to craft the concrete mixer. Also 'sniper series' books unlock 7.62 ammo, but should be 7.92 IMHO. Hmm, maybe add 7.62 (AP, HP, bulk crafting) to the 'machinegunner book series' then? And what about 5.56?

 
I've noticed that not all skills are present, have the vanilla skills been removed or something? Because Grease Monkey isn't in there anymore.

Edit: Also, how do you get research data?

 
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Not sure how I have missed this mod before now, but I found out about it watching a video series Games4Kickz this week. He did two videos looking at the various fixable vehicles and workbenches and posted his first playthrough video earlier today and I'm loving what I see so far.

Ultimately it might need a bit to much micromanagement for my tastes, but I'm installing it as I write this so only time will tell.

 
We just figured it out.  Apologies for the distraction

Besides this minor point, everyone seems to be enjoying the mod.  Thank you

 
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trionicb said:
Also, I'm using the creature pack and so far I have not run into any load problems. I'm getting a lot of soldiers and ferals in some of the POIs on day one. I don't know if that is some between the mods talking to each other for the custom POIs from the COMPO PACK.

Cheers,

Trionicb
My server isnt happy when i try to load creaturepacks for zeds and humans.  When in game we get hit with a red wall of exceptions.

Did you make any changes to get these 2 mods to work together for you?

 
So, I've bought a 7.92 (AP) round, made a schematics with it, read it, but the schematics is still unlearned, can't craft the rounds. Tried it several times, same result, seems like a bug. Just try and take the schematics from the creative menu and try to read it. V.2.2.04 (stable)

 
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Hello. I have such a question. I can't find a Titan in the created world. to begin to unlock the tables. tell me where titanium can be found in the world.

Sorry for my broken English.

 
To unlock schematics you need Research Data, best way to get them is by scrapping schematics (that you already know). Titanium can only be bought from the traders I think.

 
Got it. thanks. if you go to the creative menu, there are 4 types of titanium: scrap, ore, ingot, titanium sheet.

So I thought I could dig it up in the world.

 
You can get research data from scrapping schematics.
Yeah figured that out a few hours later from that message. Still thanks though.

Also, yeah. All vanilla perks are gone and replaced. Thats kind of wack actually. These are almost quite PVP based.

 
I'm currently using the latest experimental, 2.2.09. When adding gasoline to vehicles it doesn't return an Empty Fuel Can. I just spawn one for us as a workaround.

Got it. thanks. if you go to the creative menu, there are 4 types of titanium: scrap, ore, ingot, titanium sheet.

So I thought I could dig it up in the world.
I found titanium bars in a metal loot chest in a random house, 18 of them. They aren't scrapable though. 

 
first of all, thank you for creating and sharing this incredible mod with 7DTD community.

I'm ccurrently using the latest version (2.2.08) and there is a tiny issue, which I'm not sure if is just my own problem or a bug. There is no slot for ore, anvil or crucible to be put in neither in a forge/furnance  nor a blacksmith forge. It was pretty confusing... no way I can smelt the ore and move further with this mod. Does anybody have the same problem? need some advice here👽

 
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